okamiueru

joined 1 year ago
[–] okamiueru@lemmy.world 4 points 1 day ago* (last edited 1 day ago)

Communists just think you are a little bit thick and/or uneducated. Maybe a little bit cute. Like a child who doesn't know what words mean.

[–] okamiueru@lemmy.world 10 points 4 days ago* (last edited 4 days ago) (1 children)

Can a genocide like that be consider war? Not that the statement is wrong.

[–] okamiueru@lemmy.world 3 points 5 days ago* (last edited 5 days ago) (1 children)

I did eventually yes. Thanks for asking. I was exhausted yesterday, and upon reading my comment again, I get the downvotes. Being a second language doesn't fully explain the wrong tone there. The article was a lot more insightful and in depth than I had mistakenly assumed.

After reading it tho, it seemed a lot more focused on performance than I think would be warranted. But that could be due to different concerns and constraints than where I'm used to working. I'd focus more on the mechanisms that best expresses the intent, and although they do discuss this well, the Venn diagram for the appropriate use of exceptions and error codes don't overlap as much in my world.

And, it's not like I'm arguing that they are wrong. It's an opinion on a choice for a tradeoff that I only think, while allowing the possibility of being wrong, might miss the the mark. Stack unwinding is by its nature less explicit for the state it leaves behind. So it shouldn't be a question of either error codes or exceptions, but which are most appropriate to express what, and when.

Even for Rust, where monads are preferred and part of the language to express and handle error codes, I would say that the statement of "newer languages like Rust don’t allow the use of exceptions", seems incorrect to me. Something like panic!("foo"); coupled with panic::catch_unwind(|| { ... } }); I believe would unwind the stack similar to that of a throw/catch.

Anyways. Thanks for reminding me to actually read the post. It was well worth it, and very insightful.

[–] okamiueru@lemmy.world 8 points 6 days ago

Make it have to follow the same regulations as other currencies and banks. If it looks like currency, and functions like currency, maybe it should be considered currency.

[–] okamiueru@lemmy.world 8 points 6 days ago (3 children)

Alacritty is fine. If you're not combining it with tmux and zsh/fish, id pluck those fruits first.

[–] okamiueru@lemmy.world 1 points 1 week ago* (last edited 1 week ago)

I think your example is pretty good. The important detail is that the timetable for Bulgaria, would be fairly similar to your own, except it has some kind of offset, which would be more or less exactly what the time zones express. So, instead of everyone that want to relate to some other places' relative time schedule, having to do it themselves, we just use... Time zones. that's what time zones are.

Without it, you'd have the same complexities inherent with time zones, but with none of the benefits.

A case of a problem being solved, and mistaking inherent challenges, i.e. the sun moving with a different offset around the world, as a fault of the existing approach. The suggested alternatives would improve nothing, and instead make the problem worse.

[–] okamiueru@lemmy.world 2 points 1 week ago* (last edited 1 week ago) (4 children)

I've seen the sentiment expressed before. The logical conclusions of the former, seems, plainly put, terrible.

It would mean one global time, let's say UTC. Everyone who travels anywhere need to adjust their entire relation to hours of the day.

We've very likely always had "time zones", even before we had clocks and hours of the day. We said "at noon", "at dawn", etc.

Where we really fucked up was daylight savings time. But time zones? What's the alternative?

[–] okamiueru@lemmy.world 1 points 1 week ago (6 children)
  • Time zones, in general
  • Time zones that differ in something other whole hours

Do you mean just the latter?

[–] okamiueru@lemmy.world 7 points 2 weeks ago* (last edited 2 weeks ago)

I've used DOS, 3.11 to all the way to 11. Switched to Linux as main driver around 2009. Used MacOS at work for over a year now. I occasionally boot into windows for rare game that uses some anti cheat that doesn't play well with wine.

I'm old enough that I just want things to work. I don't care for any fanboyism. These are my opinions:

  • Windows is a mess. It has different UI from different decades, depending on what and where. NT kernel is ancient. The registry is a horror show. The only edge it has, is third party software, like propriatery drivers. that's it. And that's isn't a merit of windows, but rather market share.

  • MacOS is inconsistent at every turn. It's frustrating to use, and riddled with UX bugs, and seemingly deliberate lack of functionality. The core tooling, like the file manager, is absolute garbage. The only good thing it has going it, is that the Unix core is solid. In that year, I've experienced a soft brick once, that almost was a hard brick, and the reason was having set the display refresh rate from 120 to 60 Hz. Something I changed BTW, because certain animation transitions in MacOS took twice as long on 120 Hz... Yeah, top notch QA there Apple.

  • Linux. It has its own flaws. For sure. But as for "just works", it happens so often, that it's exactly why Windows and MacOS feels so frustrating. I'd have my grandmother use Linux.

And, I'm not just saying this. When I upgraded components on windows, I spent 2 hours debugging problems. One of the problems was also that it reverted a GPU driver, where every single version information was unmistakably older. It also made it not work.

I've also experienced that the WiFi network adapter also doesn't work until I download some proprietary software over ethernet cable.

On Linux? I didn't need to do a single thing in either case. It for sure didn't use to be this way. In 2009 I was hunting WiFi drivers for fedora over ethernet. But in the last, say 5 years, on Arch, it's been amazing. Did I mention that I use arch?

Ps: The last 4 times I've had problems on Linux have been:

    1. A Windows update fucks up grub.
    1. Reboot from windows doesn't release hardware claim on WiFi adapter, so it doesn't work on Linux.
    1. The system clock is wrong, which was easy to notice because of 2. leading to a lack of remote sync. This is due to Windows storing system time as local time, and not UTC. If you do software development, you'd know how dumb the former is.
    1. Raid partition destroyed because a windows 7 install decided to, unprompted, write a boot partition on a disk with "unknown" file system.
[–] okamiueru@lemmy.world 2 points 2 weeks ago

In the US they were built for the car as a mode of transport when European cities where built in a way that was a lot more pedestrian friendly.

Indeed!

I believe its because cities where already in place when the car was invented.

Nope!

[–] okamiueru@lemmy.world 1 points 2 weeks ago* (last edited 2 weeks ago)

You're kinda arguing my point tho, so maybe I didn't communicate it very well.

If a character such as Trump gaining power can be considered a symptom, then the conditions that allow it is the disease. I.e. the points you make, with news networks not beholden to facts, lack of education and critical thought.

All of this is what I would argue is the underlying cause and conditions that are fertile grounds for populists. Also, just a little reminder that Hitler first succeeded on his second attempt at becoming a dictator. And unlike in the US, he was imprisoned for the first attempt.

 

I'm trying to find good gaming experiences for wife, who has some typical non-gamer traits, but also some otherwise hardcore traits. I find it hard to make sense of it, and I'm wondering if this is the right community to get some help and suggestions.

Past gaming experience:

  • Sims 2: ~1000s hours on Sims 2. Loves the design of houses and villages, rather than the psychological experience of the inhabitants.

Which is where I thought that there has to be some experience out of the huge collection of games that can be fun. Luckily, being a fan of Harry Potter, Hogwart's Legacy ended up being a big hit, and great introduction to 3rd person and open world mechanics.

I've tried suggesting games, but none really sticked. Until...

  • Armored Core VI: Fires of Rubicon..... not, my idea. She was bored, and picked it at random from the list of installed games while I was away for some days. Doesn't seem to mind the difficulty spikes or dying 60 times in a row because of movement mechanics. And, it's not like I'm coaching. This is all her. I would never have thought to even suggest this game.

So, I need some help with finding suggestions, since I'm apparently a bit clueless. These are some constraints:

  • ADHD and very easily bored. RDR2 would be a great recommendation, except that the game is very tedious. It might work if one got hooked, but, I doubt it'll happen. Hogwart's Legacy got past it by the setting and world building. Horizon: Zero Dawn on the other hand is an absolute no-go.

  • First person mechanic might be a challenge. 3rd person works a lot better. Not entirely sure why.

  • Competitionist to a fault. Hogwart's Legacy was 100%-ed beyond what the game was able to properly track. If a game hooks, it hooks deep.

  • Not a fan of gore, horror, and zombie themed games. Or in general enemies who look like they are having a bad time.

  • Probably not a fan of complex game systems if one is forced to understand it. (AC6 just.. let's you fly around and shoot things, even though you really should understand all of it). It's fine to sneak in game systems after getting hooked, but not as a prerequisite. If that makes sense.

  • Strategy games and turn based games are probably not a fun time.

  • Likes pretty worlds, but not a fan of artsy 2d stuff like Gris, or the many platformers of that type. Maybe Ori might be pretty and cute enough to work. It's a weird balance.

  • Playstation 5 is what is most readily available and perhaps more importantly, low effort. Though PC could be an option.

  • Doesn't mind a challenge that would be frustrating to most people, as long as one can get back into the action immediately. She doesn't have "gaming skills", and it's fine to be punished for it, but not with tediousness. For example Hollow Knight would be a game that is 99% getting to a boss and 1% getting killed by the boss. Not very fun. So the game design also matters. Demon Souls would have this same issue. Checkpoints in AC6 is probably a big element in why that game seems to still be fun.

Edit: some more constraints

  • English is not a first language. So it's a somewhat higher threshold to get drawn in by text based storytelling.

Here is what I've thought so far might be good games:

  • Monster Hunter: Probably amazing if one gets past figuring out all the mechanics. I haven't played this myself.

Hm... and I'm a bit out of ideas. Suggestions?

 
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