megahbite

joined 1 year ago
[–] megahbite@dataterm.digital 8 points 1 year ago

If it were so simple to revoke these keys as OP is implying, why would the game publishers be telling people to literally steal their games instead of buying on one of these key resellers?

[–] megahbite@dataterm.digital 8 points 1 year ago (1 children)

What G2A is selling is usually Steam keys. They’re not always stolen through credit card fraud but also through pretending to be game media for review copies.

[–] megahbite@dataterm.digital 9 points 1 year ago (2 children)

If it were that easy then G2A wouldn’t exist. Use some common sense.

[–] megahbite@dataterm.digital 4 points 1 year ago (1 children)

I guess this explains some of the waiting times in Ausländerbehörden and is hopefully a kick in the pants to make the whole system more efficient. I'm very glad I had help getting through it.

[–] megahbite@dataterm.digital 2 points 1 year ago (1 children)

If you're looking to "glue" a bunch of APIs together, a service like IFTTT may be something you want to look into.

[–] megahbite@dataterm.digital 2 points 1 year ago (2 children)

It's a minor thing but I'm glad they've fixed the "Enemy Hack in Progress" glitch with money transfers and other interactions. It was pretty immersion breaking.

[–] megahbite@dataterm.digital 10 points 1 year ago (1 children)

I think the story got much better towards the end of the game. The last mission is as thrilling as any of the prior titles. The trouble is that it ends as it’s getting good, and major plot hooks are left forever hanging due to the cancelled DLC.

The setting wasn’t great - there seemed little point for setting it in another galaxy other than being able to ignore a lot of the prior games. This was not Stargate Atlantis. Stargate SG-1 only really had humans and Goa’uld since day one so Atlantis having only the two races in another galaxy fit into the established setting. Mass Effect had a lot of sentient races in the Milky Way, and Andromeda only having two made it feel lacking (especially with some plot revelations).

Gameplay was the highlight as others have touched on. They really managed to refine the combat to the best it has been.

[–] megahbite@dataterm.digital 7 points 1 year ago

It doesn’t commit to anything either, its writing is absolutely full of weasel words and a detached perspective.

[–] megahbite@dataterm.digital 1 points 1 year ago

Ah, much more coherent.

[–] megahbite@dataterm.digital 2 points 1 year ago

I haven't been involved in the project for a decade or so but I was one of the founders of OpenRA, so thanks for recommending it! I'm very happy it's still actively developed nearly two decades later.