justJanne

joined 1 year ago
[–] justJanne@startrek.website 3 points 11 months ago* (last edited 11 months ago)

If you actually calculate the maximum speed at which information can travel before causing paradoxes, in some situations it could safely exceed c.

For two observers who are not in motion relative to each other, information could be transmitted instantly, regardless of the distance, without causing a paradox.

The faster the observers are traveling relatively to each other, the slower information would have to travel to avoid causing paradoxes.

More interestingly, this maximum paradox-free speed correlates with the time and space dilation caused by the observers' motion.

From your own reference frame, another person is moving at a speed of v*c. The maximum speed at which you could send a message to that observer, without causing a paradox, looks something like c/sqrt(v) (very simplified).

[–] justJanne@startrek.website 1 points 11 months ago* (last edited 11 months ago) (1 children)

Cloudflare actually had to disable them because someone managed to automate them with AI too.

[–] justJanne@startrek.website 7 points 11 months ago

I really like portal's absolutely minimal HUD. The game absolutely works without any hud whatsoever just as well too.

[–] justJanne@startrek.website 4 points 11 months ago

Interesting, from what I can find online even though it's unique to the vita it's still just the memorystick pro duo protocol under the hood, with a DRM system similar to the one Sony uses for their modern CFExpress Type A cards.

[–] justJanne@startrek.website 7 points 11 months ago (1 children)

Hey, have you ever met Taylor Swift? I heard she gives great IT security advice over at https://infosec.exchange/@SwiftOnSecurity

[–] justJanne@startrek.website 3 points 11 months ago (1 children)

Sure, it'd be a solution for five minutes until someone delids the secure enclave on the gaming card, extracts the keys, and builds their own open source hw alternative.

High-performance FPGAs are actually relatively cheap if you take apart broken elgato/bmd capture cards, just a pain in the butt to reball and solder them. But possibly the cheapest way to be able to emulate any chip you could want.

[–] justJanne@startrek.website 0 points 11 months ago (1 children)

It's still 8MB for non-nitro users.

[–] justJanne@startrek.website 5 points 11 months ago (1 children)

I still run the last pre-JS version of the discord app on my phone, and it's sooo much snappier.

[–] justJanne@startrek.website 4 points 11 months ago (2 children)

Was that the memorystick pro duo, which actually beat even many early UHS-I SD cards at write and read speeds?

[–] justJanne@startrek.website 9 points 11 months ago (1 children)

This is definitely at least in-engine, likely actually in-game footage:

  • characters swimming in the water during both of the beach shots have no animations whatsoever, they just stand on the water like they're jesus christ.
  • one of the container ships in the later overhead shot showing the derelict bridge is entirely untextured and extremely low res, while the rest of the environment is highly detailed
  • in the opening shot, parts of the city are billboarded or simple blocks to provide a basic skyline shape, while the areas around the prison are extremely detailed

The NPCs standing on the water also suggests NPCs are driven by the final actor and animation systems, but the animations for swimming or walking through water are just not done yet.

We also see a significant difference between the recreations of florida man memes, where every motion is keyframed to match the original videos, and the parts of the trailer where we see NPCs actually running their regular animation loops, as in the beach, club or road scenes.

Now, will we see this level of quality in game? Yes and no. Usually, a small elite team builds a vertical slice, a single mission in which every little mechanic already works, followed by many larger teams then building the rest of the game, trying to match the quality of the original template.

A good example of this is the original 40min E3 demo of cyberpunk 2077, which exists in the game 1:1 today. This vertical slice was awesome, but later missions usually had fewer alternative solutions, less polished environments and an overall lower interactivity.

So while I'm sure the robbery / prison / parole hearing part is fully fleshed out and will likely be included in the final game as-is, other parts of the game might not reach the same level of realism. Even if you ran the game on the same high-end workstations the developers are using.

[–] justJanne@startrek.website 3 points 11 months ago (1 children)

Element has the same costs as Signal. So far, Element has been lucky in being able to raise money by selling support contracts to governments or companies using Matrix, but even that isn't enough, which is why Element has been raising money for the Matrix Foundation for almost a year now (with little success).

[–] justJanne@startrek.website 1 points 1 year ago

Are we sure it's Sony and not just Zaslav again?

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