julianh

joined 1 year ago
[–] julianh@lemm.ee 16 points 3 weeks ago* (last edited 3 weeks ago)

X11 has multi pointer but I have no idea how usable it is https://wiki.archlinux.org/title/Multi-pointer_X

[–] julianh@lemm.ee 8 points 3 weeks ago (4 children)

If the entire list isn't outer wilds its bs.

[–] julianh@lemm.ee 15 points 4 weeks ago

Meanwhile valve: You can now sue us. Please dont make us arbitrate.

[–] julianh@lemm.ee 15 points 1 month ago (1 children)

I'm so fucking tired of ai shit

[–] julianh@lemm.ee 38 points 1 month ago

don't ask about ladybug georg

[–] julianh@lemm.ee 126 points 1 month ago (10 children)

Its pretty much up to the developer. You can have no DRM and not even require steam to be open, or you can make your game unplayable.

[–] julianh@lemm.ee 9 points 1 month ago

I think I got this one from someone else, but "the girl who waited" to "Rory's Choice." Both are good titles but I think the second option makes a really nice connection to the episode "Amy's Choice," both being about their relationship and the passage of time.

[–] julianh@lemm.ee 10 points 1 month ago (1 children)

Man I wish. Those puzzles are ingrained in my skull forever.

[–] julianh@lemm.ee 3 points 1 month ago

It should - I don't have one myself but I had someone test it and there weren't any issues. It has full steam input support too.

[–] julianh@lemm.ee 22 points 1 month ago (1 children)

Pro tip: if you have nextcloud you can set aegis to backup to a folder synced to the cloud, giving you automatic cloud backups. It can keep multiple copies too to prevent a situation like that happening.

But yeah, sorry that happened, hope you find another way to access those accounts.

[–] julianh@lemm.ee 124 points 1 month ago (13 children)

they aren't publicly traded so that's probably part of the reason.

 
 

Fortunately all the comments are dunking on this guy.

 

In today's episode, commander Sisko grapples with the effects of the war and how far his morality can be stretched in the name of the greater good. Meanwhile, O'Brien has a winning streak at darts.

 

My music tastes are weird, I like a lot of music but the only two bands I've found that make stuff I really resonate with are 65DaysOfStatic and maybeshewill.

Are there any post rock bands (or of any of genre) that have a similar energy? I've tried the usual recommedations (Godspeed You Black Emperor, Mogwai, etc.) but it feels flat, with the same melody repeating for ages.

Bonus points if there's good use of electronic sounds.

 

Just for fun I started watching it to see what it even is, and so far it's pretty fun! Colin Baker's doctor is a lot of fun, it's interesting to see a doctor who (hehe) is a bit more full of themselves.

From what I gather though, people at the time really didn't like it, but that could have just been because of Colin Baker. Now that general opinion of Colin Baker is much better and we can revisit those episodes without as much bias, I'm interested in what the general verdict on this season is. Do people still hate it? Is it a cult classic? Do people just think it's meh?

 
 
 
5
[Poetry] Tot "k" (www.youtube.com)
submitted 1 year ago* (last edited 1 year ago) by julianh@lemm.ee to c/youtubehaiku@lemmy.world
 

I've been working on this game for about 2 years, and finally created a proper trailer for it!

Feel free to ask questions and/or tell me what you think. If you're interested, I also have a steam page up: https://store.steampowered.com/app/2565520/Year_Unknown/

 

(Please let me know if this counts as advertising and I'll remove it)

I'm a huge fan of weird "walking sim" type games - stuff like Naissancee, The Beginner's Guide, Inside, etc.. So now I'm finally making my own, with some more focus on story.

I've been working on Year Unknown for a few years now, and I've already made a couple devlogs if you want to learn more about the game. But now I've finally published a steam page!

I'm also kinda proud to have almost entirely used free, open source software to create it - Godot, Blender, GIMP, and Audacity.

Let me know what you think!

 

(For TL:DR just read the docs)

So you might know Godot has the ability to import blender files directly. (If not, well now you know!) This is nice, but I was trying to make some large levels and I found the workflow less than ideal. The import dialogue is a bit clunky, so it's hard to specify what objects have collision if there's a lot of objects.

Import hints help a lot. Basically, in blender, for each object you want to have collision, you can append -col or -convcol to the end of the object name and Godot will add it automatically!

You can use -colonly or -convcolonly to make the geometry only import as collision. This isn't even limited to geometry - you can add it to empty objects and it will create primitive collision shapes.

-noimp can also be used to simply skip importing an object. I actually found a really cool workflow tip with this: Lets say you have a large level file, and maybe you want to split it up into multiple .blend files for organization or convenience. (For me, it was due to lightmaps. I wanted to separate far detail so I could lower the lightmap resolution.) In Blender, for each file, you can go to File->Link, select the other blend file, and add its main collection containing everything else. Then, add -noimp to that linked collection. Now, you can view the entire level in blender but Godot will keep them all separate on import!

There's a few other hints and I recommend you check out the documentation for all the details.

Hopefully some of you found this useful!

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