Idk dude, just googled "id analytics ssn" and I immediately get a page of results of articles from 2012-15. Could probably just add "as someone else" in scholar for the paper
homicidalrobot
An ID analytics study showed 40 million united states SSN had more than one name associated with them over a decade ago.
Whitepaper from LexisNexis, corporate background check company, explaining avout SSN not being a unique or even really reliable identifier
"I believe it is their opinion,", genius. The irony is frankly uncomfortable.
Anyone able to find the actual published info? The hyperlink in the article leads to another article which also alleges this but also does not provide said documentation. Kind of a low point for NPR to exclusively have other articles in the hyperlinks.
I think you're doing yourself a disservice here by calling these terms esoterica. Political ideologies being clearly defined and understood on a wide scale is not a negative thing. Most of the terms here in this dude's post are talked about as solutions (or status quo) in the current era, all of it should be fresh unless you willfully ignore every single political post on every social media you use.
Way more importantly: You really think the last 20 years were a shining example of public intelligence? Truly? With the denialism, the outright lies that have been signal boosted, the public outrage over hypothetical people and made-up organizations who never existed? How can you justify saying "these terms are esoteric" when they are literally modern? How can you justify this position you're taking where low/no information being the norm needs to be enforced for things to be "normal" for you? You're flippantly dismissing the idea that people could have opinions or motivations you aren't instantly aware of, which is stupid beyond belief.
The entirety of democratic politics is conflicting opinion/value/ideology being weighed by the many. What the hell is the problem with letting people who are informed talk about it in a public space?
Is this copypasta I'm unfamiliar with
Because they have Douyin.
Because they have Douyin.
Consider valve's lasting legacy and primary method of monetizing their games. (It was always about the hats)
Shroud (and folks like me) with 200+ hours found the fun. The quest design in starfield has extreme lows, but it has some extreme highs that are probably helped if you watched the shows and films the quests are referencing. The faction questlines are stellar the first time through.
If you just hate all quests and only care about gameplay outside of that, you should probably admit that to yourself instead of flinging buzzwords and design guesses around. Bethesda open worlds have always felt surprisingly dead, closest they've got is morrowind and oblivion with almost every npc having a domicile and a daily routine. Their open worlds have been panned as being empty, too quest-locked, too small (or artificially large), poorly balanced, and any number of other complaints that they're trash/slop/unplayable.
We've heard this take (new game bad, old game good) for the entirety of video games existing across basically every genre. If you don't like it, cool. It's a game where you assign your own goals after a point (or even from the get-go) so ultimately it's on you to find a satisfying gameplay loop. It's okay if you can't, but it says something about you and not the title, especially when you turn into a goblin who can't stand the fun or joy of others on public spaces
You described the garlic-like genre. Which has gotten VERY big. "we'd be seeing a lot more football-manager-like tweak-and-simulate loops, if that's what they were going for." They are MAKING THEM it's VAMPIRE SURVIVORS lmao
Most of your complaints about obfuscation make me think you haven't played Last Epoch and don't know there is a solution: simply put the information someone would alt+tab or otherwise leave the game to find it IN THE GAME! LE has a robust in-game guide with info on everything from weird status effects down to how elemental resists work against elemental penetration and reduction.
A large portion of the issue is the ever eternal Minecraft Problem imo, it seems like you (and many people in general) have trouble setting your own goals when it comes to why you're making the character more powerful. ARPG have different approaches to this: diablo 3 hasn't got much stuff to "distract" you from pushing greater rift levels, while Path of Exile gives you a 12 boss checklist in different dimensions and you need to finish a LOAD of content, then fight 4 of them to fight the bigger bosses after them (and content beyond even that). Without knowing which bosses or how to find them, some players get lost.
TL;DR the genre is evolving as people ask these kinds of questions and you're slightly behind the forefront of questioning here. Not a knock, just worth mentioning that what you're looking for (an ARPG with sparkling information clarity) already exists, and the thing you're thinking might exist in the future (streamlined ARPG with less mechanical intensity) also already exists.
Sorry, is this post satire or are you talking about satire you did not recognize? NEVER seen a vegan call breast milk non-vegan and have in fact actually seen more discussion about whether vegans should be breastfeeding children at all, I.e. is it healthy to do so with their diet.
You've put the word debate in quotation marks flippantly like there's an obvious answer, but I'm pretty sure you just misunderstood a conversation rife with sarcasm or taken out of context (or straight up made it up).