Last year Unity merged with ironSource - a "mobile monetization and distribution" company that was once blacklisted by Microsoft for developing and distributing actual malware. I'd assume the tracking is done via a product brought over from that side of the business.
grinde
That second one is apparently sub-ms latency, which is incredibly unnecessary for a TV.
Why bother actually installing? Just use a packet sniffer to find the data being sent to Unity and replay it in a loop. You could probably hit somewhere in the range of 100k-1M "installs" per minute.
Is it fiber or copper? Copper is probably not going to get you that far, but fiber can supposedly still deliver a decent signal at up to 60m.
Current biggest is 14tb
Still is 3 hours after you. What are we up to, 27 hours and counting?
Yup. The binary is precompiled proc macros. Should save a negligible amount of time...
GN released a followup this morning addressing his response. The bit about "already" having an agreement to compensate Billet Labs is nothing more than a bald-faced lie. He reached out after the GN video, and Billet hadn't yet responded when GN asked them about it. Billet is not "good" as he claimed in another post.
I'm not sure how Celeste does it specifically, but I think the important part is just being able to jump for a few extra frames after leaving a surface. I'd try it both ways and just go with whichever feels better.
My gut feeling is that gravity off will feel better, because it keeps your max jump height the same as it would be if you jumped before coyote time. It keeps things more predictable. Gravity on will mean that the max height gets slightly lower for each frame of coyote time before the jump starts.
No, this is clearly Stargate Command. It's even in the same place!