In Fable 1, it was a big deal in the game that prices were based on local supply, so the more of an item the vendor has, the cheaper it gets. However, it reached to supply change immediately, so if the vendor had a lot of a thing and you bought it all, the price would jump and you could immediately sell it for profit.
In addition, profiting have you a little bit of Will experience. And you get an experience multiplier in combat. And some vendors are wandering around monster-infested parts of the world.
So you stock up on gems and head to the Darkwood, fight some monsters until your multiplier is 12ish, then talk to a vendor and sell all the gems, then buy them for cheaper and sell them back. You'd get a ton of gold and Will experience really quick.
In Fable 1, it was a big deal in the game that prices were based on local supply, so the more of an item the vendor has, the cheaper it gets. However, it reached to supply change immediately, so if the vendor had a lot of a thing and you bought it all, the price would jump and you could immediately sell it for profit.
In addition, profiting have you a little bit of Will experience. And you get an experience multiplier in combat. And some vendors are wandering around monster-infested parts of the world.
So you stock up on gems and head to the Darkwood, fight some monsters until your multiplier is 12ish, then talk to a vendor and sell all the gems, then buy them for cheaper and sell them back. You'd get a ton of gold and Will experience really quick.