A good game will show you enough context that you don't need to read up on anything unless you want to. Learning about the world and its lore, science, religion and politics should be integral to story and the player should want to learn more.
This gives players context for moving around the world and motivation for completing objectives.
The exception to the rule is something like Dark Souls, where the context of the world is kept kinda vague so the element of horror and surprise are kept intact.
Games are a great storytelling device if done well.
A good game will show you enough context that you don't need to read up on anything unless you want to. Learning about the world and its lore, science, religion and politics should be integral to story and the player should want to learn more.
This gives players context for moving around the world and motivation for completing objectives.
The exception to the rule is something like Dark Souls, where the context of the world is kept kinda vague so the element of horror and surprise are kept intact.
Games are a great storytelling device if done well.