clarfgg

joined 1 year ago
[–] clarfgg@lemdro.id 2 points 6 months ago (1 children)

I wonder if the steam version will also get the controller support that comes as a result of putting it on consoles. I've been patiently waiting for specifically that for this game. Looks cool!

[–] clarfgg@lemdro.id 1 points 7 months ago

Maybe you could rename the icons through your launcher? I think Nova lets you do it. That does kinda suck tho :(

[–] clarfgg@lemdro.id 2 points 8 months ago (1 children)

I had the same problem with wger, tried it and it wouldn't even let me select exercises from the list in the android app. I guess you could do it from the website but I just found it to be confusing.

[–] clarfgg@lemdro.id 2 points 8 months ago

I second Waistline, I use it daily for calorie tracking and once you initially set up your foods its great. Sometimes, I have had to edit the name to be something easily searchable instead of the name openfoodfacts returns. As well, some foods are way easier to measure if you use the 'per 100g' setting when setting up the food. After doing that, then change the names/other attributes, because changing to 'per 100g' overwrites the existing record.

For workouts I keep it simple and use GymRoutines from F-Droid.

[–] clarfgg@lemdro.id 7 points 8 months ago (1 children)

I was really disappointed about standard notes' plans. Took me forever to get everything set up to self host, only to find I couldn't even use markdown unless I bought a license? Silly.

[–] clarfgg@lemdro.id 2 points 1 year ago

dragon quest 11 did this, it was so helpful

[–] clarfgg@lemdro.id 1 points 1 year ago

Very smooth, played about 2 hours on a TV at 1280x720 all high settings (default on steam deck).

[–] clarfgg@lemdro.id 5 points 1 year ago (1 children)

Correct me if I'm wrong but I believe ProtonDB Badge and PowerTools are both plugins for Decky Loader. Still both useful, but PowerTools isn't required for ProtonDB Badge to work

[–] clarfgg@lemdro.id 1 points 1 year ago

Only played the first but agreed, it was a nice little vibin' setting. Makes sense because if I recall there was a lot of picture-taking in the game

[–] clarfgg@lemdro.id 2 points 1 year ago

+1 for MHW, the environments always felt alive and you start to learn the patterns of wildlife as you spend time in them

I liked rise because the gameplay felt more streamlined and flowy but I agree, the environments felt a little more stale

[–] clarfgg@lemdro.id 2 points 1 year ago

Just a heads up the game kinda made my head hurt physically. The characters move at like 24-30fps while the background moves at a full 60 (or something >30, was not sure). It's a stylistic choice which I can respect but I couldn't get into it due to the stark difference in fps between the two which made it feel laggy.

[–] clarfgg@lemdro.id 6 points 1 year ago (1 children)

Probably the image is cached.

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