Yup, thats my mistake. I was remembering soda dungeon incorrectly.
boo
Edit: It was called 'soda dungeon'.
https://play.google.com/store/apps/details?id=com.armorgames.sodadungeon
Iirc in 'Pixel dungeon' you can auto play after you have levelled up a bit manually.
Pixel Dungeon (Rogue-like) https://f-droid.org/packages/com.watabou.pixeldungeon/
This -> Speed Thanks for the tip about iperf
I agree.
But imo these usecases are more known and mature in traditional setups, we could apt update
and restart a systemd service and its done.
Its not so obvious and there are no mechanisms for containers/images.
(I am not into devops/sysadmin, so this might also be my lack of exposure)
There can also be old images with e.g. old openssl versions being used. Its not a concern if they are updated frequently, but still manual.
It can pull and build containers fine but last time I tried there were some differences. Mounts were not usable because user uid/gid behave quite differently. Tools like portainer dont work on podman containers. I havent tried out any networking or advanced stuff yet.
But i found that the considerations to write docker files are quite different for podman.
Genuinely asking, why was this done? Is this better quality than alternatives? or cheaper? or just having a unique piece to flaunt?
I wonderbif there is a way to measure this. Like a speed test for LAN.
Right? I also wanted slightly longer 2m cables, but thats secondary.
Battle for wesnoth