avirse

joined 1 year ago
MODERATOR OF
[–] avirse 1 points 1 year ago

We don't have a plan that never changes, but we do make a meal plan on the weekend and buy just the food for that plan, and it's usually variations on the same few meals (chilli, bolognese, stir fry, frozen pizzas, fajita kits, stew, tuna-pasta-thing, pasta bake). There's two of us, so we mostly cook for four and either have the same meal two nights running or put half in the freezer and have it the next week so we (by which I mean my partner) only have to cook once or twice during the week.

Mostly we use root vegetables that will last longer than a week in a cold fridge, so we check out how ropey it's looking before doing the food shop, both to add the turned stuff to compost and to inform what goes on the list.

[–] avirse 4 points 1 year ago

Finding a soft lock of my hair and twirling it around my fingers. Both for the softness and the gentle tugging at my scalp. And as a bonus it's fairly socially acceptable.

[–] avirse 2 points 1 year ago (1 children)

Unless you are a serious outlier, you won't remember anything half as well as you think you will. And isn't that the point of the "collect experiences, not things" schtick? Why bother doing anything if you don't care whether or not you remember it.

[–] avirse 1 points 1 year ago

Good tip. I'd personally feel too vulnerable with that much sound blocking, so loops are perfect for taking the edge off while still being aware of cars coming around corners or other people out of my eyeline.

[–] avirse 0 points 1 year ago

They do, but in a way that I think felt limiting. You can't have too many identities without making them quite weak, and then you have limited slots to have them do something cool or just substitute for skills/stress checks.

There's also the feeling that your character can't progress at anything outside their identities, because progress in one skill is regression in another and is entirely at the fate of a dice roll.

I'm sure it's great for other people's playstyles, it's just not my cup of tea.

[–] avirse 0 points 1 year ago

If it's something I can fix myself, fix it. If it's just reaching end-of-life I start looking for a new (or new-to-me) one and look a bit shabby until I find it.

Ties I would probably have more than one if I needed any; they feel more like a clothing item where the duplicates allow time to wash and dry (or dryclean? I have no idea how to care for a tie).

A good leather belt can easily last a decade, even a cheap PU "leather" one can last a year in a shabby state, which is fine with me while I slow-shop for a replacement. But if your lifestyle would make it more likely to get damaged and need frequent replacing, a backup so you're not left without makes more sense than taking that risk.

[–] avirse 3 points 1 year ago (2 children)

Storing things as close as possible to where they are used, and in a way that is very easy to put away even if that makes it more difficult to get out.

Strategic duplicates when something is used in multiple places (e.g. pens and pencils both in the home office for work use and the livingroom for tabletop RPGs).

Only having one option when I don't need the strategic duplicates, so there's no decision-making required (e.g. one handbag, one belt, one backpack).

[–] avirse 0 points 1 year ago (2 children)

Eh, we've tried it, but the skills being tied together and to the sanity meters ruined character builds, so it just wasn't fun. We've kept the idea of making connected characters (just an ally and a rival) because it makes for excellent plot hooks, but otherwise went back to 2nd Ed.

[–] avirse 2 points 1 year ago (1 children)

Nice one! The day count thing is only a minimum, I've stalled before trying to save stuff up for later in the challenge, all in one go is a much better approach.

I dropped off a bag of pyjama trousers/shorts at a clothing donation bin this morning, that can be my "one".

[–] avirse 15 points 1 year ago (2 children)

I use earplugs, sunglasses, and hoodies. I may look ridiculous with hood up and sunglasses on a cloudy day, but it feels like a bubble of safety.

[–] avirse 1 points 1 year ago

You and me both. It can feel endless sometimes, but we can do it!

[–] avirse 3 points 1 year ago (4 children)

"Modern Urban Fantasy" is synonymous with Unknown Armies 2nd Ed to me. Though it is very gritty in tone and revolves around the idea that magic makes you crazy, but the core mechanics are very flexible and it's a d100 system, you could probably just change the narrative fluff and have a perfectly workable, if lethal, game.

view more: ‹ prev next ›