Zeritu

joined 1 year ago
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[–] Zeritu@lemmy.world 1 points 3 months ago* (last edited 3 months ago)

I still don't get the decisions made here. Like, let's move these games to another department that's too small to handle them. Then let's just neglect them for a few years and then cancel them.

You don't do this with an expensive license like SW. I don't get it. Like, not even reprinting them? Just make them more expensive if you have to. Try something!

/edit

Curious to see if star trek into the unknown can fill that gap. Guess there's no better way to start a nerdy prepainted minis game than pick exactly that one moment where your two major competitors just vanish.

[–] Zeritu@lemmy.world 2 points 3 months ago

Just for the sake of completeness, here's the link to AMG's announcement

https://www.atomicmassgames.com/transmission/update-on-star-wars-x-wing-and-star-wars-armada/

After long and careful consideration, we are here today to announce the end of development on Star Wars™: X-Wing and Star Wars: Armada.

We are grateful for the community’s passionate engagement and support. Over the past few years, rising production costs, global manufacturing, and pandemic-related challenges have made it increasingly difficult to produce high-quality, pre-painted miniatures which ultimately led to the decision to end development.

Although development is ending, we are not stepping away from these games entirely. Atomic Mass Games will continue to support tournaments and Organized Play for both games, with OP kits to be found in your local shops, culminating in the Open World Championship at AdeptiCon in March 2025.

Thank you for your continued support and dedication.

[–] Zeritu@lemmy.world 2 points 3 months ago (1 children)

Well, I don't like the CDU either, but there's still a huge difference between them and the fascists.

[–] Zeritu@lemmy.world -2 points 3 months ago (1 children)

Cool. Try the "there's no objective meaning, I create my own" strategy in court when they tell you that the meaning of the law is that you have to pay up after a divorce and tell me how that went for you.

[–] Zeritu@lemmy.world 2 points 3 months ago (3 children)

And that's why the third panel says "present day"?

Oh wait, it doesn't.

[–] Zeritu@lemmy.world -4 points 3 months ago (6 children)

It certainly is if you don't talk about it. There may be various middle grounds here but you won't find them if you just get divorced.

[–] Zeritu@lemmy.world 1 points 3 months ago

But that's not what this is about?

Should marriage be rethought and adapted to new realities? Yes. Good that we're on the same page there.

[–] Zeritu@lemmy.world -2 points 3 months ago (3 children)

What? You and your two boyfriends can live together all you want, but marriage is a legal construct that shares responsibility and burden between people and because of the responsibility part it's by design hard to get out of. Don't like how hard it is to get divorced? Easy: Don't get married.

I didn't criticise that this comic promotes getting in and out of relationships. I criticised that it suggests that a divorce has virtually no ramifications and boils down to two respecting adults separating on best terms, which is pretty fucking far from both, my personal experience and what's written in the law.

[–] Zeritu@lemmy.world 3 points 3 months ago (4 children)

Nice nihilism you got there. If "nothing matters and we'll all die eventually" is your counterpoint to "marriage is a legal construct that goes beyond well meant promises and might result in severe financial issues so don't lightheartedly get married or divorced", then fine, yeah, in the grand scheme of things I guess you're right.

Those that want to keep the small existence they built and don't want to lose their house in the current economy might disagree though. The universe doesn't care about their demise, true, but they themselves might just do.

[–] Zeritu@lemmy.world 1 points 3 months ago (1 children)

y tho?

You're making statements predicated on your beliefs that may not be shared by everyone.

This is not about my belief. You know a marriage is more than just a pinky promise? If you don't want to take a relationship seriously, that's fine, but marriage as a legal construct entails a lot of regulations that may screw up either partner and, with enough legal battles, both of them, so yeah, you kind of have to take it seriously and it doesn't make much sense to just enter and exit it on a whim, unless you want to be paying for other people's houses or cars.

[–] Zeritu@lemmy.world 5 points 3 months ago (10 children)

I know and that's also not what I said.

unsolvable problems

That's the key word right here. Two panels of "you know, I'm feeling boyish" "and I kinda want to have kids" isn't "trying to solve it and realizing it's not possible", that's just "starting to share feelings and needs". The way this story is told just suggests that this slight notion of plans no longer being aligned perfectly warrants a divorce, which is far from what that legal construct of "we're a financial union now which means we can royally fuck up each other's lives if we feel like it" should entail. This isn't a story of unsolvable problems, this is the story of two people that don't take the legal responsibility they got into seriously. It suggests a lighthearted approach to getting divorced that is so far from the possible legal fallout of it that I just think it's absurd.

If this was a comic that told years of them trying to meet each other's needs and not being able to, I'd be on the same page. But that's not the story that was told here. There wasn't a single panel where either person even just tried to suggest how things might still work for them or find some common ground. No panel about acknowledging the other person's desires and trying to merge them with one's own needs. The comic was "I feel this", "I feel that", "great, let's just happily divorce", which is absurd as soon as we're talking about anything that's beyond teenage finances.

 

So, we just came across this situation that we couldn't really solve. We're playing a round of Armada, with "fire lanes" as the mission:

I'm GAR, the other player imperials. Imperials are fielding an Onager, which gives them an ignition attack with extended range.

Can the imperials claim the fire lanes objective tokens using the Onager's extended range ignition?

 

So I got a package of Star Wars: Armada stuff. Nice. Still stoked. But part of that delivery were two packs of Hammerheads and they all lack an engine.

Like, look at this still from Rogue One...

... orthis image from the Wookiepedia...

... and compare it to the ship card's artwork...

...or this promotional picture of the Armada models.

Why did they remove an engine? What is going on?

 

Yeah... This might mean nothing, but it certainly doesn't mean much support for those systems either.

 

So, having recently gotten Star Wars: Armada, my son got hooked on it about as much as me, so we've been playing a few games over the past two weeks.

Today, we played our first 400 points game. I played Rebels: an mc75 ordnance cruiser, an mc30 scout frigate, a cr90a, a CR90 and the four x wings from the base game. He played Imperials with an ISD1 and carrier upgrades, an Interdictor with the two upgrades that could slow down nearby vessels and that created that speed-zero-zone when placing ships and lots of squadrons.

This was our initial setup. I navigated the cr90s quickly over to the the two mcs, the isd got stuck in the asteroids and the two mcs destroyed the Interdictor in turns three and four.

Here's the deal though... After that happened, I quickly glanced at his cards, figured I had a comfortable lead over him and simply left. Turns four and five were essentially just me stepping on the gas and getting away from his isd.

The whole game felt just so... I dunno, boring? Anticlimatic? It was one turn ramp up, one and a half turns of space battle and finally three and a half turns escaping and no fighting.

Is that really how the game turns out? Are we missing something? Forgetting something?

1
submitted 8 months ago* (last edited 8 months ago) by Zeritu@lemmy.world to c/starwarsarmada@lemmy.world
 

So... I'm new to this hobby. Not because I enjoy games that are already proclaimed dead by some but because a shop had a sale, the game and its rules seemed great and I just felt like treating myself something nice for Christmas.

However, what seemed really weird to me is how hard it was to get fitting sleeve sheets to store cards in binders, especially for us European A4 binder folks.

So, the odyssey started with Eric Taylor's "peripherals" article on "cannot get your ship out". He recommended regular trading card sheets for squad cards, BCW 8 pocket pages for a combination of ship and upgrade cards and BCW 16 pocket pages for more upgrades.

Now, the issues...

  • These are all American style three-hole small sheets and won't fit in European DIN/ISO binders.
  • BCW offers larger versions of these with more holes and it seems that even the small ones come with more punch holes to fit European binders, but they're all out of print.
  • Similar stuff, like the 32 pocket sheet, is out of print as well.
  • Postcard sized pockets (A6) are too big for ship cards and seem like a waste of space.
  • Same issue for American mini cards (ie the upgrades) in standard sized pockets.

So... I ordered some sheets for trading cards with the expectation that (as I read somewhere) the tarot sized and mini sized cards were all dropped in favour of standard sized cards, but with the first ship that arrived at my doorstep I got a lot of small upgrade cards, two large ship cards and no standard sized cards, so there I was, again looking for fitting sheets.

Long story short: I haven't found any for individual cards but I'm now quite happy with sleeves that are meant for stamp, coin and cash collectors. Essentially, they just offer long, horizontal pockets which can be loaded from the top, which works well for any number of cards. I got some "Leuchtturm Grande" sheets which have a much better quality than those no name Chinese amazon sheets (at least those that I tried and returned).

Those work beautifully for 5 mini cards or three tarot sized ship cards side-by-side without wasting too much space. The black ones can be loaded from both sides (front and back), so a single sheet gives you space for 40 upgrade cards or 12 ship cards. I also think pulling them out is quite convenient, as the missing vertical separators make it easy to just get into a pocket with your fingers.

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