I played Ragnarok Online when it was in open beta.
There were a bunch of classes and each one had a bunch of skills and subclasses.
When you earned skill points you could level up skills, but past some basic prerequisites there were nearly no restrictions on what skills you could level up when or how much.
I went with the assassin subclass, which gave me access to a passive skill that increased your crit chance and another that gave you a free extra hit of damage.
The percent chances on both were relatively low, but I found out after testing for a while that your "extra hit" from double strike could also crit...and if it crit you could get another double strike.
So I sunk every single point I got into those 2 skills. My individual hits did horrible damage, even worse if the target had decent armor or resists...but once I got a hit, it would just spam hits like a chainsaw until the target died.
I played Ragnarok Online when it was in open beta. There were a bunch of classes and each one had a bunch of skills and subclasses. When you earned skill points you could level up skills, but past some basic prerequisites there were nearly no restrictions on what skills you could level up when or how much. I went with the assassin subclass, which gave me access to a passive skill that increased your crit chance and another that gave you a free extra hit of damage. The percent chances on both were relatively low, but I found out after testing for a while that your "extra hit" from double strike could also crit...and if it crit you could get another double strike. So I sunk every single point I got into those 2 skills. My individual hits did horrible damage, even worse if the target had decent armor or resists...but once I got a hit, it would just spam hits like a chainsaw until the target died.