The third "chapter" concerns Randolph Carter travelling to the land of Oriab, scaling Ngranek to witness the sculpture of the god, and his capture by Night-gaunts.
Carter is transported back to Dylath-Leen by the cats, where he warns any who will listen of the slavers from the moon. when a ship bound for Oriab arrives, he discusses with the captain, who says that many tall tales abound of the god face and that he is not certain if any living person has seen it.
They travel by sea and canal to the port city of Baharna, on the short of the great lake Yath. There Carter finds in a tavern a supposed carving of the god face, many generations old. He doubts the veracity of the carving and sets off, despite more warnings of doom.
He travels to the far end of the lake via zebra and camps in forgotten ruins, despite warnings not to camp there. In the night he believes he is disturbed by some winged insect. He wakes up to find his zebra completely drained of blood and many shiny trinkets missing. He carries on and meets lava gatherers, who harvest lava from the now dormant volcano that is Ngranek. They had a member of their group kidnapped by night-gaunts and are heading home. Randolph mentions his interaction and they seem uneasy, saying that it was not night-gaunts. They warn him against travelling further but he ignores them and trades for another zebra.
He travels for several days and then begins scaling Ngranek. He notes the precipitous drop and the thinness of the air, which he blames for the lava gatherers' "fantasies" of night-gaunts. He climbs higher and higher, reaching the dangerous face which looks out onto fields of lava and untamed deserts. Eventually he spots the colossal, polished carven face of a god, blazing in the red light of the sunset. Carter is simultaneously awe-struck and relieved. He does not need to search the entire Dreamlands for people that look like this carven face. Travellers matching this description often travel from the north to the city of Celephaïs.
In this moment of revelation, he feels his scimitar being snatched from him, and is dragged from the cliff by silent wings into a cave in the side of Ngranek. Carter has been caught by the night-gaunts.
A short chapter with not that much to delve into. Though morbid curiosity is a common trope of Lovecraft's characters, I can't help but be a bit annoyed of Carter constantly coming across obstacles and somehow being convinced to delve deeper as a result. Certainly makes for a good RPG character but maybe not an actual person. I struggle to find many references apart from the mention of Zar and the Southern Sea which links again to The White Ship. I'm very excited to see what becomes of Carter in the hands of the Night-gaunts.
In the fourth chapter, Carter traverses the abyss and the deep Dreamlands, employing the aid of unlikely allies to reach the surface once again.
The Night-gaunts fly on silent wings, bearing Carter past the famous underground peak of Thok and depositing him on a pile of bones and returning from whence they came. Carter recalls the stories of bholes (later renamed by Lovecraft to dholes), gigantic and hitherto unseen worms that feast on the mountains of bones that fall down into the abyss. Carter, once again demonstrating great knowledge of the Dreamlands and its inhabitants, knows that the ghouls of the waking world know of passages to the Dreamlands, and that they use a hole into the abyss as a refuse dump for their gnawed bones.
Being a friend of the now missing artist and ghoul-friend, Richard Upton Pickman, Carter seeks out the shower of bones and calls out using his limited knowledge of the gibbering ghoul language. He is rescued from the abyss by a rope ladder and not a moment too soon, as a bhole emerges and almost takes him.
Carter is surprised to hear that his disappeared friend Pickman has transitioned to the life of a ghoul and now resides in the lower Dreamlands. Carter is led to his old friend who knows of multiple ways to access the upper Dreamlands. His two recommendations are to climb through ghoul tunnels back to the waking world and once again descend the steps of slumber, or to journey underground to Sarkomand under the dream-plateau of Leng, where he can emerge into the upper dreamlands. There is a third, far more dangerous option of sneaking past the 6m tall carnivorous giants called the gugs, and leveraging open a cursed trapdoor to escape into the Enchanted Woods.
Naturally Carter chooses the latter: he dare not wake and possibly forget the information gathered through his dream, and he is too unfamiliar with Leng and the underground passages to dare the journey. Pickman relents and sents Carter, disguised as a ghoul, with an escort of 3 ghouls and a tombstone to act as a lever for the giant trapdoor.
The group reaches the cyclopean city of Gugs and spies the tower to the surface, marked as Koth. The journey isn't smooth sailing; though the ghouls waited until the gugs are fast asleep, another danger lurks. The gugs hunt the kangaroo-like ghasts of the Vaults of Zin (the land down under in the Dreamlands down under), and when the gugs take their hour of sleep each day, the ghasts take their revenge. Fifteen ghasts pass a sleeping gug sentry into the city of gugs to enact their revenge. The sentry awakens and begins to fight the invaders. The gug is eventually overpowered and dragged back down into the vaults. During this fracas, the group of ghouls run for the tower. scrambling slowly up the metre-high stairs, they note the coughing bark of a ghast above. They lie in wait and cave in the creature with a mighty blow of their tombstone. They journey onwards.
Reaching the cursed trapdoor, the group struggles to force it open and place the tombstone lever in the crack. They hear the disturbance of the ghast corpse far below and worry that the gugs have awoken and are coming to investigate. In desparation, they manage to finally fit the lever under the door and all escape just as the gugs are approaching. Now trapped in the upper Dreamlands, Carter informs the ghouls to head for Dylath-Leen, where they can find a merchant ship bound for Leng, so that they can re-enter the abyss through Sarkomand.
Another short chapter with few references. The one major reference is to a non-Dream Cycle story, Pickman's Model. The story Pickman's Model concerns an artist who, in a secret studio, keeps a ghoul specimen as a muse for his more disturbing works of art. years later we see the return of Richard Upton Pickman, now a renowned member of the ghoul community.
What is interesting to me is the establishing of some new lore of the Dreamlands. Under the Dreamlands is a large connected abyss. The most famous part of this abyss seems to be the Plains of Pnath, where Carter is deposited by the Night-gaunts. These plains are home to the peaks of Thok and the never-seen colossal beast, the bhole (dhole).