Ultragramps

joined 1 year ago
MODERATOR OF


by YellowishWizard

 

Avast, me hearties!

September 19th is Talk Like a Pirate Day!

This year it coincides with the kickstarter of a kickass RPG supplement SINK! A DnD supplement filled with magical tattoos, adventures, lore and more. Also featuring loads of art from the infamous artist Samurai Rusk, known for her hundreds of celebrated Critical Role tattoos.

Would you like the battle map, soundtrack mp3, and additional resources for a SINK one-shot in Deep Grotto?
Here's the Google Drive link (53MB).

Personally I love that vessel-boarding/storm-the-castle aspect of pirates. There is another supplement for naval combat known as Limithron's Guide to Naval Combat available for purchase or by the link below for free.
The link to the guide itself is here (11MB)

There's more!

As of this post it has only been officially announced in an email notification. This Tuesday will feature a Critical Role episode of Everything is Content with Taliesin and Marisha playing SINK! with Samurai Rusk, Ricardo Esquivias, and Johnny Stanton IV.

The Seas beckon ye!

[–] Ultragramps@lemmy.blahaj.zone 1 points 20 hours ago* (last edited 20 hours ago)
3
submitted 21 hours ago* (last edited 5 hours ago) by Ultragramps@lemmy.blahaj.zone to c/criticalrole@lemmy.world
 

Watch the episode live on Twitch and YouTube at 7pm PST. Restreams on Twitch at midnight and the next day at 9am PST

Runtime Break start
4h 36m 2h 8m

Episode 108: Title TBA


Previous Episode: "Under the Arch Heart's Eye"

 

Episodes and other media available on YouTube and Twitch

Episode 13: The God Killers

You began in the cellars of Castle Grenwyrd, stood before Lesota, Endellion's Mother. Seemingly in shock, she automatically began to prepare bread and soup while Roose (the castle priest) introduced to Isolde, Eden's wife. Lesota took Endellion aside and briefly burst into tears telling her they had much to talk about but that she had better go and inform her brothers that she was home. You decided to split up.
Dolly, Raidion, and I (tCntM) heading off to explore the castle whilst Kelnys went with Endellion as she reunited with her brother Kellin while she trained villagers in the use of a longbow. The others climbed the ramparts to the top of the tower at the southwest corner of the castle where they found Eden (eldest of the brothers) being guarded by Kylen (the youngest of the Grenwyrds) still resident in the castle. On telling them that their sister lived, it was immediately apparent that Eden had been aware all along, sparking anger from Kylen who thundered away to find her. Raidion took the opportunity to ask how he could best gain Endellion's confidence. Eden telling him that his sister would only respect actions, not words.
Down at the training grounds, Endellion was painfully embraced by Kylen and greeted with a wry smile by Eden before the brothers went inside and you were reunited with one another outside at the castle gates. You were led up to Endellion's room, covered as it was in dust, and still full of her old belongings.
Raidion and Endellion buried the hatchet after their set two in the tunnels before Jeremy Teaberry (valet to Eden) asked the party to meet with the Grenwyrd family in Riodhir and Iota's chambers. The reunion was complete, as Endellion was embraced by her final brother Torian. You shared stories of The Gloam, attempting to form a plan of action that would break their siege. Eventually you resolved that the party would journey through the tunnels arriving to flank the Gloam as the brothers attacked from the gate. A plan of action decided upon, Lesota once again took Endellion aside for an unfamiliar heart to heart. Despite her discomfort Lesota apologized for her daughter, offering explanation and context for the choices she made on her behalf (during a childhood in which mother and daughter had often felt distant). As recompense, she gifted Endellion her own family short sword of a life Lesota had wanted to escape, but realized now, her daughter had always craved.
Back in Endellion's room, you shared stories of your families. Endellion reading a letter her father had left on her bed; written to the daughter he thought he'd lost. She was snapped out of her reverie by shouts from the battlements, where you joined the rest of the Grenwyrd family.
In the field beyond the walls, fires had been lit. Dolly heard a message in her head as a masked woman delivered an offer:

Leave with the wounded and surrender the castle. Her threat accompanied by the sounds of screaming from nearby buildings.
Bolstered by the support of his sister, Eden refused to abandon the keep. The Gloam emissary then calling out to imply that there may be traitors in our midst, ending her threat with the words,
"The Web is Wide."
Dolly demanded to speak with you all and left the battlements. In a stable far from the burning buildings and the Grenwyrds, Dolly revealed she had been told to deliver the supplies to the Gloam and that the Web had allied itself with the cult. Knowing that to disobey orders was to risk everything, you resolved to strike out from the Web. Flies no more, you would fight for one another and for the survival of House Grenwyrd


Previous Episode: Flies in the Ointment

YouTube VoD

Alternate Frontend VoD

[–] Ultragramps@lemmy.blahaj.zone 1 points 3 days ago* (last edited 3 days ago)

Here as the dust and rubble settle, two of your compatriots vanishing beneath the fallen and crumbled stone, clutching two unconscious figures (one still dying, by the way...)
In absolute darkness, Braius and Imogen, in the moment of accepting the possible end of your life, the sound of crumbling destruction consumes all around you and then stops. You reach around and the stone is all around you. It's just stopped. Like a little cavity has kept you there. All of the stones of the entire crumbled temple begin to shift and begin to pull back. They lift and curl like the receding wave on a beach. The rubble begins to rescind and you watch as (in a matter of moments) the temple begins to reconstruct itself.
The towers standing in place, the cracks still present, but just set back. Where all the vines and leaves were, they have been left crushed on the ground, and now stands the beautiful, polished (if cracked) temple of the Arch Heart, gorgeous in it's imperfection.
All of you stand agape watching this happen. As it rises up and the dust settles, you see standing in that front hallway, Imogen and Braius hunched over where they thought everything would come to an end. All of you also feel a presence. The very air itself seems to fill with force, like you're all on the cusp of something important. The faintest bit of golden light glimmers from the temple chamber you just fled from and the air seems to grow warm.

  • 03:19:41 Dorian lays on the charm to avoid releasing the emissary and then starts wrapping rope around the unconscious body.
    "Yes, yes, he needs this. It's a medical thing. "
  • 03:21:23 Fan Art Moment Meerkat Orym
  • 03:25:26 Sam:"If I fail the medicine check he will die forever."
    Laura:"Okay."
    Travis:"Hey, let the dice decide."
  • 03:27:17 Ashton loots Zathuda's sword
  • 03:27:30 Travis:(kidding)"I take the funnel out of the Bag of Holding and I just lay against her dad..."
    Chetney:"Oh! Is that not what we're doing? We're not doing that? Okay."
  • 03:28:26 As you all jog into the temple past all the walls, you can see the thousands of spiderweb cracks throughout, but it all maintains its previous shape. You feel the cracks and (as beautiful temple as the temple was) it's a different kind of beauty now. It's fallen and reforged. Ashton, you find a very familiar and comforting pattern to that. As you all begin to step through the secondary hallway (in towards the center of core temple), the shattered fountain itself is reformed on the opposite side. Everything in this room, the pillars themselves, have now restructured themselves. Even that which was turned to mud has now been reformed back into the stone it once was and stands unscathed if not for the intricate broken lines that weave through everything, and it's beautiful. As you all begin to step into the chamber, all the bits of shale and rock that was first dashed against the far wall gathers into the statue of the Arch Heart (where it once was at the opposite end of the interior) and it just stands there, resolute, smiling.
    It's head shakes and looks down at the rest of you.
  • 03:30:46 Abubakar Salim Takes the DM Chair The statue looks and regards each and every one of you, taking you all in. Stops at Braius. They walk out of the podium. It's about eight foot tall. Looks at you.
    "Did you really have to do that?"
  • 03:32:39 This sound. You've all heard it before. But from where?
    Surely, and for a short moment, your minds are catapulted back to the days of your birth, the moments you were literally ripped from the womb of your bearer. As the sky begins opening, these portals begin shooting out and these arms start snatching you and pulling you out from where you are. You find youselves in a field. Imagine if you will this vast expanse of delicate crystalline reeds, swaying rhythmically in time with one another. Above you are stars, but each star looking unique and individual. They stand there proud and close. It's almost as if you could reach them.
    This cool air hits you, it's fragrant and sweet and subtle. The smell of roses. A smell that makes you think of grace, perfection, beauty. Now you see a figure standing 30 feet away from you. They're form is outlined by this soft glow of starlight. They look naked, but their skin is not as the flesh as you'd normally see. They're a living canvas of a starry sky. A tapestry of constellations. He beckons you, Braius.
  • 03:35:27 AH:"Swear fealty to me and I'll let you live...So close, so close. I thought I had you..."
  • 03:38:12 You don't know any different. The feeling you have is so powerful and potent, it's raw. It's almost as if you are within the presence of divinity itself.
  • 03:41:54 Orym confesses that he's afraid of "breaking the balance" that allows both mortals and the deities to thrive.
  • 03:43:02 Laudna recalls to the Arch Heart that they were "curious about oblivion" in the vision of the orb
  • 03:44:34 Ashton:"I usually charge for that." LARPing as a pimp as a jealous reaction. Fantastically cringe.
  • 03:46:52 AH:"I want to let go. I want my family to let go. Now, how we let go...well, Big Doors don't work. Death? No, no."
  • 03:47:01 AH:"Do you know what it means to become a Vessel?"
  • 03:48:02 Laudna:"I actually know quite a lot about what it's like to be a vessel with something else inside of you."
  • 03:50:22 We don't get to know who the other diety is that wants to 'let go' with the Arch Heart. "Why ruin the fun?"
  • 03:52:09 AH proposes the idea that they take control of Ludinus' plan and use the power of Predathos to chase off the gods.
  • 03:54:36 AH:"If you're too slow, then we're going to repeat the Calamity all over again. Then we go back to building a gate and waiting for the next moment to happen."
  • 03:55:42 Dorian:"How does it feel to have the shoe on the other foot?"
  • 04:00:05 Chetney asks about the two gods that were absorbed/destroyed by Predathos in the vision.
  • 04:03:03 Ashton:"Does your family know about this?"
    AH:"Oh no. I mean, I'm pretty sneaky."
  • 04:03:51 AH:(to Ashton the Rock Punk)"Does it make you hard?"
  • 04:05:03 Braius wants to know why there isn't an option to try sacrificing one god and seeing if Predathos stops.
  • 04:06:39 AH:"He will not turn on humanity because you are nothing to Predathos. You are simply specks of dust to Predathos."
    Orym:"Well I step on ants every day because I don't know they're there. I'm a little worried about the same thing, Lord."
  • 04:07:01 AH:"Containing it in this makeshift moon has obviously not worked."
  • 04:07:45 Braius:"All your family?"
  • 04:08:41 Abubakar channels Asmodeus!
  • 04:11:10 Arch Heart imitating the Allfather being melodramatic about "my children"
  • 04:12:50 AH:"You are this close to an event happening again. The only difference is that not all of us are aligned on acting. There is a divide within the family."
  • 04:15:19 Arch Heart blushes by turning gold.
  • 04:18:43 Dorian:"I will never care for the gods, ever."
  • 04:20:25 AH:"The idea of stepping in or actively partaking opens the door for everyone to partake in."
  • 04:21:09 Arch Heart pulls a star from the sky.
  • 04:22:29 The star seems to whisper "knowledge is the weapon"
  • 04:23:52 This is the hair that the Arch Heart dropped to Exandria at the end of the Aeor vision before the gods left to prepare and shut the Divine Gate.
  • 04:24:32 A mask. Black feathers, and then a whisper,
    "Come find me."
  • 04:25:49 Bell's Hells awaken on the cold floor of the temple.
  • 04:26:33 Sam makes a stink about liking Abu's voice more than Matt's.
    Matt:"Braius doesn't wake up."
    As your senses come to you, one by one, the blurry experience of being back in your body begins to become more and more familiar as you sit up here in the cracked chamber of the reforged temple of the Arch Heart. The statue stands resolute and still. A golden band wrapped around your (Imogen) finger and the echoes of the choices to be made and the times to come.
    The Wing of WemembwanceManifested from the Arch Heart, this ring forms an invisible web-like weave around the wearer.
    +2 to AC
    +2 to Spell Hit bonus
    +2 Spell Save DC
    Advantage on CON saving throws.
    When maintaining concentration, as an action, you can activate the latent arcane power within this band.
    Roll a d20. If you roll above your current hit points, you cast Meteor Swarm.
    If you roll less than or equal to your current HP, you take 20d6 fire damage and 20dg bludgeoning damage.
[–] Ultragramps@lemmy.blahaj.zone 1 points 3 days ago* (last edited 3 days ago) (1 children)

♪Episode Song References♪

ᕕ( ᐛ)ᕗ

Highlights

  • 00:01:30 Tinyface Marisha
  • 00:05:36 Sam won't say no to makeup, maybe a little smokey-eye.
  • 00:06:34 Liam's Jersey pride
  • 00:12:28 Roll Inish Bish
  • 00:13:09 Robbie smells Travis' dice and has a strong reaction
  • 00:14:56 Liam's initiative roll is so bad that Orym is last for the first time in the entire campaign.
  • 00:15:47 Marisha:"First thing's first. I'm the realest."
  • 00:18:18 Chetney gets out the Ludinus notes (from the same room where the funnel harness was found) and hands them to Fearne.
  • 00:18:35 Taliesin starts signaling Travis (about the part of the plan Travis forgot) to use Brand of Castigation on Fearne in the shape of a rocking horse.
    Brand of CastigationOnce per long or short rest, whenever you damage a creature with a weapon that has an active Rite you can channel hemocraft magic to sear an arcane brand into that creature. The brand has the following features:
  • Always know the direction of the creature as long as it's on the same plane as you
  • Your brand lasts until you dismiss it, or you apply a brand to another creature. Your brand counts as a spell for the purposes of dispel magic, and the spell level is equal to half of your blood hunter level (maximum of 9th level spell).
  • each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1)
  • 00:23:00 Braius' Charcoal rendering of Fearne for Inspiration
  • 00:27:10 Marisha:"It's my eye makeup. I'm serving cunt."
  • 00:30:00 Fan Art Moment Ashton peeking up from the ground like an orca hunting seals on the ice.
  • 00:31:37 Fearne initiates the deception
  • 00:32:53 Matt:"One of these days I'm just going to Homer Simpson into Oblivion. It's gonna be so nice."
  • 00:33:04 Marisha makes a noise of excitement at Ashley's high roll thinking others were also going to celebrate.
  • 00:33:30 Fearne:"Uppies!"
  • 00:34:23 Fearne takes a knee in peaceful protest.
  • 00:36:13 Dorian surrounds Fearne in a Force Cage to protect against Gloamglut's breath attack and also plugs the entrance to the temple. "I'm sorry to put you in a cage. I know you wanted to spread your legs and be free!"
  • 00:38:07 Sorrowlord Zathuda yanks on the reigns, saving Fearne.
  • 00:41:04 Travis:"Look at the split lower jaw! I didn't see it from my side."
    Marisha:"That's cool. That's terrifying, but that's cool."
  • 00:43:05 "We don't need your influence on my daughter's true path here."
  • 00:46:15 Imogen hops in Gloamglut's saddle with a well-timed Misty Step
    Marisha:"He left him open. Come on, horse girl!"
    Sam:"Is this a Western Saddle or...?"
  • 00:47:22 You can certainly try...
  • 00:49:18 Laura gets excited about the additional abilities while riding a dragon
  • 00:50:39 Ashley accidentally does a great impression of Navi.
  • 00:51:51 Clarification on Zathuda's position
  • 00:52:11 Ira appears behind Zathuda. "It's been a while, Athion."
    Zathuda:"Fuck!" (very Geralt)
    Fan Art Moment Zathuda caught in the middle between Dread Laudna and The Nightmare King
  • 00:58:30 Marisha:"Me and Ira baby...(nervous mumbling)...yeah."
  • 00:58:56 Marisha:"Force Cage fucks you again."
    Travis:"If you know, you know."
  • 01:00:15 Matt knows Chetney's Dark Augmentation ability without looking it up.
  • 01:01:47 Taliesin:"He's not even a real wizard, he's a snow wizard."
    Matt:(Ludinous voice)"That's not nice."
    Laura:"Think of Pumat Sol!"
  • 01:05:05 IDubz takes a Legendary Action for an additional attack.
  • 01:06:00 Counterspell
  • 01:09:03 Laura exterminates a gnat on Liam's butt
  • 01:09:56 Matt trolls Taliesin a little bit.
  • 01:11:21 Taliesin:"He's trying to fuck with us."
    Travis:"I don't think he's trying to do it. The fucking 'tis happening."
  • 01:12:25 Ashton breaks Luda's concentration on Dimension Door and proceeds to make a slushy.
  • 01:14:16 Marisha:"I forgot that they explodiate!"
  • 01:18:57 Epic Fearne Moment First use of Fiery Teleportation in the campaign and escapes the Force Cage
  • 01:21:26 Laudna:(under her breath)"You have proof."
    Fearne:"I promise you and I have proof. I was fucking getting to it!..."
    Ashley then busts out a nat20 roll on "the dice that everyone hates" and spikes her Mister plush in celebration.
  • 01:22:47 Robbie:"I'm still in the hallway...I'll get there."
  • 01:25:41 Robbie:"I deserve it!"
    Travis:"I deserve to be punished."
  • 01:26:37 Travis takes 1d4 lightning damage
  • 01:27:17 Laura:"Well, Ludinus was still alive when I was gonna pull on it."
    Travis and Ashley share a laugh
  • 01:29:26 Travis carries the stunned fly out of the room.
    Sam:"Offscreen gunshot."
  • 01:34:49 Zaddy:"I think we all have aligned goals to a degree, but we have to talk it through, now that we're not being watched."
  • 01:39:01 Zaddy:"...but the Unseelie has a future without that pissant elf trying to guide it, and my daughter might very well be the key."
  • 01:43:00 How to Train your Dragon
  • 01:43:53 Laura nervously pulls a Mary Katherine Gallagher with her hands in her armpits.
  • 01:47:10 Orym:"The fawn has evidence you need to see before you can make any decisions."
    Travis' hyped reaction is very supportive
  • 01:50:43 Chetney still milking his lucky Molaesmyr reveal
  • 01:52:01 Zaddy:"...While I think what he plans to achieve can and will be done, he should not be the one granted that ability...we can make it our own."
  • 01:54:07 Ashley makes a faces during whispers from a high insight check.
  • 01:54:44 Zaddy:"But your destiny awaits. As She Who Ate the Gods, Inferno Embraced and Caster of the Deepest Shadows. You are the future, Fearne Calloway, Lady Fearne Zathuda."
  • 01:58:14 Imogen:"Thanks for the ride."
  • 02:01:33 Zaddy:"I want us all to be free to pursue our natures."
  • 02:02:45 Emissary is visibly disappointed in Fearne's reluctance to be a vessel.
  • 02:03:52 Zaddy:"She knows there's something in her that wants out. Something that takes what it wants. Something that wants to grab and feel unbridled. True freedom. A wild power within. A hunger for something..."
  • 02:09:02 Liam:"I follow he like a page."
  • 02:11:04 How to Scritch Your Dragon
    The tip of its upper face, between the eyes and above the mouth.
  • 02:11:27 Psychic Lance by Imogen
  • 02:14:36 Sweet air high five after a clutch Silvery Barbs
  • 02:15:33 Travis returns from the longest pee.
  • 02:17:29 Orym's Grasping Vine requires concentration when the whip is out.
  • 02:20:45 Moar Psychic Lance
  • 02:23:15 Guards:"Fuck that noise."
  • 02:25:05 The last supporting pillar goes down.
  • 02:25:43 Sam:"Patricide!"
  • 02:29:10 Thunder Wave by Braius with bonus goose boost
  • 02:31:15 Ashley "If he dies, he dies."
  • 02:36:36 Marisha:"You want this pet dragon."
    Ashley:"I kinda do."
  • 02:37:53 Marisha:"Silvery Barbs?"
    Matt:(dripping with sarcasm through gritted teeth)"I fucking love that spell."
    Travis:"I don't think you meant it when you said you love it."
    Matt:"It's universally despised by anyone who plays this game as a DM."
  • 02:38:46 Marisha:"Is it bad if I kill your dad?"
  • 02:44:22 Ira only has Legendary Actions not Legendary Resistances
    Travis:(Palpatine voice)"How disappointing."
  • 02:49:34 Matt:"I know we're going a little long here..."
  • 02:50:39 Braius:"Please Lord, give me a sign."
  • 02:51:47 Fan Art Moment Unconscious Zathuda on the ancient temple's central platform (revealed after the fall to portray an intricately carved face of the Arch Heart).
  • 02:53:00 Gloamglut flees
  • 02:55:13 Laura:"What about Ira?"
    IDubz:"I have my means, don't worry."
  • 02:59:03 Ashton:(to Chetney)"You mind taking a punch?"
  • 03:02:55 Braius and Imogen are still carrying the unconscious body of Zathuda to the exit when the temple collapses on them.

INTERMISSION

 

Please note that these broadcasts are only scheduled for the times listed below.

The Re-Slayer’s Take, Season 2

Follow the escapades of the second-coolest monster hunters this side of Exandria: The Re-Slayer’s Take! After six misfit mercenaries are rejected from the elite monster hunting group, The Slayer’s Take, they band together, battling supernatural creatures across the rugged continent of Issylra.

  • Episode 2 releases Monday, August 12th on your favorite podcast streaming service at 5am Pacific
  • Episode 4 releases Monday, August 12th on your favorite podcast streaming service at 5am Pacific Beacon!

Critical Role Abridged

All the twists and turns of an episode of Critical Role in half the time! In Critical Role Abridged, the rich tapestry of a Critical Role campaign is lovingly distilled to its most pivotal, hilarious, and poignant moments in about 60-90 minutes per episode.

  • Campaign 3, Episode 22 releases Tuesday, September 17th at 10am Pacific on YouTube
  • Campaign 3, Episode 22 Podcast out Tuesday, September 17th on your favorite podcast streaming service at 5am Pacific
  • Campaign 3, Episode 44 releases Tuesday, September 17th at 10am Pacific on Beacon

Critical Role: Campaign 3, Episode 108

Bells Hells continue on their adventure…

  • Airs Thursday, September 19th at 7pm Pacific on Twitch and YouTube
  • VOD and Podcast out Thursday, September 19th at 7pm Pacific on Beacon
  • Rebroadcasts Friday, September 20th at 12am Pacific and 9am Pacific on Twitch
  • VOD out Monday, September 23rd at 12pm Pacific on YouTube
  • Podcast out September 26th on your favorite podcast streaming service at 5am Pacific

Critical Cooldown: Campaign 3, Episode 108

Get a backstage pass to Campaign 3, Episode 108! You’ll be right there at the table immediately after Matt says “Is it Thursday yet?”, experiencing the cast’s post-show reactions.

  • Releases Thursday, September 19th at 7pm Pacific only on Beacon
[–] Ultragramps@lemmy.blahaj.zone 1 points 4 days ago* (last edited 4 days ago)

and Matt and Dani too!




[–] Ultragramps@lemmy.blahaj.zone 1 points 4 days ago* (last edited 4 days ago)

🎶 Good Morning. Let's do it.
Ride it. My dragon.
My saddle's...waitin.
Come and...jump on it. 🎶
(Ginuwine - Pony (Temultuous Mix))


with the Laudna figurine looking on from the bottom right corner


from the POV of the Laudna mini?

Sam's Mug


"NANA,
U
UP?"

[–] Ultragramps@lemmy.blahaj.zone 1 points 6 days ago (1 children)

Travis and Ashley, too



[–] Ultragramps@lemmy.blahaj.zone 1 points 6 days ago* (last edited 4 days ago)
 
3
submitted 1 week ago* (last edited 3 days ago) by Ultragramps@lemmy.blahaj.zone to c/criticalrole@lemmy.world
 

Watch the episode live on Twitch and YouTube at 7pm PST. Restreams on Twitch at midnight and the next day at 9am PST

Runtime Break start
4h 30m 3h 05m

Episode 107: Under the Arch Heart's Eye

Bell's Hells, after receiving formal titles from the Voice of the Tempest amongst the many movers and shakers of Exandria who are gathered in the center of Vasselheim to decide how to tackle the threat of Ludinus, the Vanguard, and all that seems to be emerging dangerously from the Red Moon Ruidus. You all heard word that one of Ludinus' Simulacrum is travelling with the Sorrowlord Zathuda to connect with the Unseelie Court for some semblance of and additional plot that hadn't been considered.
Gathering your things, you all went and headed out to the Fey Realm, meeting up with Nana Morri. There in the Ligament Manor you gathered your thoughts, your plans, and set out to the Shrine of Gilded Gifts (an abandoned temple in the center of an abandoned fey city) where this meeting was supposed to take place. As you carefully infiltrated the surroundings of this temple, you caught the arrival of both the dark fey Unseelie emissary and its surrounding guard, as well as Ludinus, and the Sorrowlord and his terrifying dragon, Gloamglut. After quietly (with the aid of Ira Wendigoth, The Nightmare King of who you called from his hiding spot on Ruidus to help you) you quietly wiped out the entirety of the exterior guard without being noticed, and upon surrounding the exterior of the massive temple grounds, immediately brought to life the stone statue of the Arch Heart in the middle of this Arch Heart temple to distract them.
In that chaos Fearne rushed in and turned one of the two central pillars of this temple floor into mud (which both cracked some of the structural foundation of this temple and left two o the three emissary figures from the Unseelie currently held and restrained with the now muck-filled quicksand floor). As Gloamglut, the Sorrowlord, and Ludinus' Simulacrum currently finish figuring out what is happening and turn in your (Fearne) direction as you spin to flee, the rest of you on the outskirts of this templed, either the front door, or in this case, Imogen and Laudna (who are in an upper floor looking in through a series of visual slits in the stone),

It's Time to Roll Initiative.


Previous Episode: "Unseelie Interrupted"

 

Watch the second campaign on Twitch and YouTube any time you want!

Runtime Break start
3h 54m 1h 33m

Episode 107: Devoutness and Dicks

The Mighty Nein (after spending some time on the island of Rumblecusp in anticipation for the coming preparations of Traveler Con) you discovered a people that lived here who had lost their memories over time and some seemingly ancient entity known as Vokodo (that had taken residence beneath the mountain). Upon learning about the different mysteries and dangers throughout, you discovered a cavern full of abandoned ships.
You fought dangerous creatures around and eventually went beneath the mountain itself to fight this Vokodo creature. You learned (as it was dying) of what it seemed to be fleeing from within the Astral Sea. You escaped the boiling waters with the treasure that you had accrued from its hoard and (it seemed) freed the people of Vokodo from this clouding fog that their memories from them.
As they returned, many of them realized who they once were and decided to return to their old life. Some chose to stay with the new life they had made here, nevertheless, a night of final celebration for the villagers of Vokodo (as the village that it once was) was brought forth around a large bonfire.
You all helped them into this final night. You saw some early arrivals to the TravelerCon event begin to try and find their place amongst the vicinity. After saying your bits before the next day, you went and crashed up in Vilya's room and went to bed.
As the warm temperature of the temperate island morning begins to creep into the chamber (the seaside moisture in the air itself sticking in a sweaty way to your skin) you begin to wake up, one by one, within the comfortable interior of the tree where Vilya had taken up residence as Viridian for quite some time.
As you glance out from the elevated portion of this tree, you look into the loose thoroughfare of this village that surrounds this central space. You can see there are people walking about (some folks that are going about their common day to day business within the village of Vo, some that have gathered things and are currently packing). What looks to be a group of individuals that are in the first batch of those leaving for the day. Vilya has already left; woke up before any of you did and is not in the chamber. You can see from above that she is currently gathering with those individuals, prepping them and making sure that everyone who is leaving today has everything they need (because it is a one way trip for them).

 

This summer has flown by! We launched Beacon, had some fun in our Discord with AMAs and Fireside Chats, playtested Daggerheart, released the final season of Midst, journeyed Moonward, saw the DOWNFALL of Aeor, introduced The Re-Slayer’s Take, AND got to see so many of you at our convention appearances and live shows! PHEW.

And we are JUST. GETTING. STARTED. with plenty more stories to tell this Fall! Here are all the exciting new releases coming your way this season!

September 9th

The Re-Slayer’s Take, Season 2

The Re-Slayer’s Take is back with more all-ages adventure in Exandria! Returning to the table are Game Masters, George Primavera and Nick Williams alongside our main cast Jasmine Bhullar, Caroline Lux, Jasmine Chiong, and Jasper William Cartwright! This season will also have some very exciting guests including Matthew Mercer, Alex Ward, Xander Jeanneret, Ashley Johnson, and Billy Boyd!

  • In Season 2 of The Re-Slayers Take, the group discovers that, despite having defeated the Timberblight, their mission is far from complete. Issylra’s shadows are still haunted by more ghosts, including some from The Re-Slayers’ own past.

September 23rd

Fireside Chat LIVE with Ashley Johnson


The wonderfully sweet and incredibly talented Ashely Johnson is heading to the tavern for an exclusive Fireside Chat with our Beacon Bits!

  • This Fireside Chat will stream LIVE on September 23rd at 7pm PACIFIC only on Beacon.
  • All questions will be curated directly from Beacon members via Discord.
  • VOD will be available on Beacon immediately after the stream ends.

September 30th

Tales From The Stinky Dragon

We are excited to announce that we’re welcoming Tales From The Stinky Dragon to Beacon! Join the amazing former Rooster Teeth crew including Game Master Gustavo Sorola and players Barbara Dunkelman, Chris Demarais, Jon Risinger, and Blaine Gibson for the much-anticipated Campaign 3 of this beloved family-friendly D&D podcast!


A team of trained soldiers is caught in the middle of a war between distant deities and under-dwelling devils. As they turn the tide of this celestial crusade, a voice beckons them from the beyond—destiny or doom?

  • Campaign 3, Episode 1 of Tales From The Stinky Dragon will premiere on Beacon and the Tales From The Stinky Dragon Patreon on September 30th at 12am PST.
  • Campaign 3, Episode 1 of Tales From The Stinky Dragon will premiere on your favorite podcast streaming platform and the Tales From The Stinky Dragon YouTube on October 2nd.
  • New episodes will follow every other Monday at 12am PST.
  • Beacon Members and Patreon Members will receive episodes 48 hours early and have access to the exclusive Tales of the Stinky Dragon bonus show, Second Wind, where they go behind-the-scenes and deep dive into the latest episode.
  • Second Wind will be released in between episodes of the series every other Monday at 12am PST

October 3rd

The Legend of Vox Machina, Season 3

Season Three of The Legend of Vox Machina is coming to Prime Video on October 3rd!

You can watch the trailer right now but TLDR – shit gets REAL. To celebrate this kick-ass new season, we’ll be hosting a Season 3 Cocktail Party LIVE on October 4th and two roundtables in a new show we’re calling Insight Additions where we can discuss all the intricate, behind-the-scenes details with you all!

Everything is at stake in the long-awaited Season Three of The Legend of Vox Machina. The Chroma Conclave’s path of destruction spreads like wildfire while the Cinder King hunts down Vox Machina. Our lovable band of misfits must rise above inner (and outer) demons to try and save their loved ones, Tal’Dorei, and all of Exandria.

  • Season 3 Cocktail Party will air on October 4th on Beacon, YouTube, and Twitch.
  • Insights Additions #1 will discuss Episodes 1-6 of Season 3 and it will air on October 15th at 7pm PACIFIC on Beacon, YouTube, and Twitch. The VOD will be available October 17th at 12pm Pacific on YouTube.
  • Insights Additions #2 will discuss Episodes 7-12 of Season 3 and it will air on October 29th at 7pm PACIFIC on Beacon, YouTube, and Twitch. The VOD will be available October 31st at 12pm Pacific on YouTube.

October 9th

MIDST: Unend

OH. Did you think Midst was over? There’s still a whole cosmos to explore out there dear listener…From the incredible minds of Third Person (aka Xen, Matt Roen, and Sara Wile from Moonward & unreliable narrators of Midst), the audio drama UNEND will premiere October 9th on Beacon, Midst.co, your favorite podcast streaming platform, and the Midst YouTube Channel.

We have A LOT more information to share about this audio adventure. But since you’re already reading this article…here is an exclusive first peek of what it’s about!

Several decades after the events of MIDST and Moonward, a supernatural ship and a remarkable crew set forth on an expedition to explore the highest heights, deepest depths, and furthest reaches of the known cosmos. But their journey is fraught with peril as they discover truths and realities far stranger than any of them could ever have imagined.

  • The Official Series Trailer will be released on September 25th!
  • Episode 1 will be available on October 9th at 10am PACIFIC on the Midst YouTube Channel and 5am PACIFIC on your favorite podcast streaming platform.
  • Beacon Members, Fold Members, and Podcast Subscribers will receive the first three episodes of UNEND on October 9th at 5am PACIFIC and remain two weeks ahead of the free feeds.
  • New Episodes will air weekly on Wednesdays in the MIDST-LE of the week.

Narrative Telephone

The beloved Narrative Telephone returns in a refreshed monthly series! Originally a way to keep telling stories together when we couldn’t be at our table, we still loved the chaotic yarns that unfurled as we told and retold one another’s tales.

Much like the game of telephone we all played in elementary school, Narrative Telephone involves a group of friends telling and re-telling a short story from one person to the next; with only their memory and improvisational skills to help them recount what they heard. As the story inevitably changes and distorts it becomes more and more outlandish and hilarious. They then gather to watch the results and react, comment, commiserate, and joke about the chaos that ensues.

  • The first episode will air October 16th at 12pm PACIFIC on Beacon and will be released on the Critical Role YouTube Channel two weeks later.

Fireside Chat LIVE with Travis Willingham

Our guiding force and CEO Travis Willingham is making his way to a Fireside Chat with our Beacon Bits!

  • This Fireside Chat will stream LIVE on October 21st at 7pm PACIFIC only on Beacon.
  • All questions will be curated directly from Beacon members via Discord.
  • VOD will be available on Beacon immediately after the stream ends.

Special Annoucement for 2025!

Next year is the 10TH ANNIVERSARY OF CRITICAL ROLE! We couldn’t be more grateful for you critters and the endless support you have shown us this past decade and we can’t wait to kick things off with some very exciting news.

Be on the lookout in late October for more information!

Critical Role Presents:

A Daggerheart Critmas Story LIVE

Watch Daggerheart played LIVE for a special Critmas one-shot at the Freedom Mortgage Pavilion in Camden, NJ on December 7th – just across the bridge from downtown Philadelphia!

Game Master Matthew Mercer will lead players Travis Willingham, Laura Bailey, Liam O’Brien, Sam Riegel, Taliesin Jaffe, Ashley Johnson, and Marisha Ray through an exciting live actual play of Daggerheart with the spectacular Lenore Riegel (aka Momlan) serving as our Master of Ceremonies.

This will be a standalone Critmas themed one-shot with a new setting and characters determined during a Session Zero (which will drop ahead of the live show) using the final Daggerheart game rules.

VIP ticket holders will get to be a part of a 45-minute preshow where the cast will finalize their Session Zero and YOU can contribute suggestions that could affect the story and game ahead of the main show!

 

Please note that these broadcasts are only scheduled for the times listed below.

The Re-Slayer’s Take, SEASON 2

Follow the escapades of the second-coolest monster hunters this side of Exandria: The Re-Slayer’s Take! After six misfit mercenaries are rejected from the elite monster hunting group, The Slayer’s Take, they band together, battling supernatural creatures across the rugged continent of Issylra.

  • Episode 1 releases Monday, September 9th on your favorite podcast streaming service at 5am Pacific
  • Episodes 1-3 release Monday, September 9th at 5am Pacific only on Beacon.

Critical Role Abridged

All the twists and turns of an episode of Critical Role in half the time! In Critical Role Abridged, the rich tapestry of a Critical Role campaign is lovingly distilled to its most pivotal, hilarious, and poignant moments in about 60-90 minutes per episode.

  • Campaign 3, Episode 21 releases Tuesday, September 10th at 10am Pacific on YouTube
  • Campaign 3, Episode 21 Podcast out Tuesday, September 10th on your favorite podcast streaming service at 5am Pacific
  • Campaign 3, Episode 43 releases Tuesday, September 10th at 10am Pacific on Beacon

Critical Role: Campaign 3, Episode 107

Bells Hells continue on their adventure…

  • Airs Thursday, September 12th at 7pm Pacific on Twitch and YouTube
  • VOD and Podcast out Thursday, September 12th at 7pm Pacific on Beacon
  • Rebroadcasts Friday, September 13th at 12am Pacific and 9am Pacific on Twitch
  • VOD out Monday, September 16th at 12pm Pacific on YouTube
  • Podcast out September 19th on your favorite podcast streaming service at 5am Pacific

Critical Cooldown: Campaign 3, Episode 107

Get a backstage pass to Campaign 3, Episode 107! You’ll be right there at the table immediately after Matt says “Is it Thursday yet?”, experiencing the cast’s post-show reactions.

  • Releases Thursday, August 15th at 7pm Pacific only on Beacon
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submitted 1 week ago* (last edited 1 week ago) by Ultragramps@lemmy.blahaj.zone to c/naturalsix@lemmy.blahaj.zone
 

Dream of the Dragonborn

alternative front-end

Step into the mind of a Dragonborn! In this special one-shot episode, join the team as they dive into the dreamscape of a snoozing Kelnys. But can Endellion, Raidion, Dolly, and I navigate the twisting turns of his imagination, or will they find themselves trapped in a nightmare?

Join Natural Six as they explore the new 2024 Player's Handbook in this standalone and spoiler-free adventure! See their characters crafted using the latest rules, offering a sneak peek at the changes coming your way on September 17th.

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[Spoilers Episode 12] (lemmy.blahaj.zone)
submitted 1 week ago* (last edited 1 day ago) by Ultragramps@lemmy.blahaj.zone to c/naturalsix@lemmy.blahaj.zone
 

Episodes and other media available on YouTube and Twitch

Episode 12: Flies in the Ointment

Last time you began in the Distau Woods on the borders of Mouse. Endellion bringing the party up to speed on the series of trials that awaited in the tunnels before you could enter the Grenwyrd Keep via the cellars. When the others questioned how she would have such knowledge, she told them that (rather than possessing any privileged information) she was merely a native of Mouse and had learned some things in her years living there. Not entirely satisfied, you settled down to rest.
The night passing without event until Kelnys, alone in the dark, decided to investigate the deck of cards that Raidion carries. An attempt to take them silently from the Wood Elf's pack roused the trancing wizard but he allowed his companion to open the pouch and study the deck. Searing pain passed through the dragonborn as he began to see names appear on the cards before they faded again. By now the entire party were awake and looking on as Kelnys closed his eyes and attempted to attune to the deck as whispers and the sounds of water grow in his head. Next he spoke to the cards but the druid felt another surge of pain and (having received no answers) returned the deck to Raidion's pack.
The next morning, Endellion led the party to the base of a great tree and (moving rocks aside) revealed a seam that ran through the center of the trunk and led to a spiral staircase. You all descended, entering a series of natural caves filled with the sounds of running water. Endellion led you through the caves and behind a waterfall to a space where the Grenwyrd children had made bunks for themselves in fissures in the rock. Once more, the others questioned Endellion of her knowledge of these caves but she remained steadfast in her refusal to entertain such inquiries.
You reached a great door. Endellion using her dagger to open it before you entered a chamber that housed a great mass of red glowing rock covered in limb-sized holes. Upon approaching it I (TCNTM) realized that fierce heat was emanating from the rock. Dolly spotted letters carved into it reading:

How much can you bear? How much can you sacrifice?
Raidion placed his hand into one of the holes, enduring searing pain and choosing to take close to his max hp in damage, though a failed CON save caused him to lose consciousness. As he did, a hollow circle of flame appeared in the far wall. A section of it filling with fire as Raidion sacrificed himself. The rest of you all placed your hands into the rock. I (TCNTM) also falling unconscious as he was overwhelmed by the pain. With Dolly's final contribution, the flaming circle was completed. The glowing stone cooled as you gained access to the next chamber and you were able to revive Raidion and I.
Within you found a stone grid on the floor of a narrow chamber. A single letter carved into each slab. After experimenting with various spellings, magic missiles and bouncing wildfire spirits, you eventually identified that a series of stalagmites and stalagtites in the far end could be lined up to reveal the series of letters 'ASATO' (As Strong As The Oak). Endellion (knowing that this was the first half of the Grenwyrd family motto) completed the phrase with 'AFATF' (As Free as the Forest). Stepping on the stones bearing these letters allowed you all to pass through the chamber; the far wall opening up as the puzzle was completed.
In the third chamber, what appeared to have once been a trap (that would cover the intruder in bird seed and set wild birds on them) was rendered less difficult with the birds long since having died.
A chamber beyond was different than those you had encountered before. A constructed room of mid-gray stone blocks. Then the far wall moved; a stone golem standing before you. You soon realized your attacks had little effect on the creature and that there seemed to be no way out of the chamber. A clutch use of Bestow Curse from Dolly prevented the golem from attacking. Attention turned to Endellion (the rest of the party reaching the conclusion that she was the "Disappeared Grenwyrd Sister". Despite the appeals of her companions, Endellion would not budge, continuing to wait for the golem to attack before she played any cards she may have. Still, Dolly, I, Raidion, and Kelnys continued to do all they could to convince Endellion to reveal the truth of her identity to the golem. Raidion attempting to used Hypnotic Gaze to make her more amenable to the idea. He failed, but Endellion (enraged by this act) told the stone golem that she is the family Grenwyrd.
As the golem knelt and crumbled to dust, a passageway into the wine cellars of the Grenwyrd Keep was revealed.
The party (tested by infighting and mistrust) approached a wooden door, hearing voices behind it. The door was thrown open by a woman wielding a dagger and holding a hound at the end of a leash. On seeing Endellion, the dog (named Duty) leapt up, a puppy again, and began to lick his former mistress' face. With Duty's paws on her shoulders, tail wagging with joy, Endellion keeps looking at her mother.


Previous Episode: Trials of the Brothers

YouTube VoD

Alternate Frontend VoD

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Demoore (lemmy.blahaj.zone)
submitted 2 weeks ago* (last edited 2 weeks ago) by Ultragramps@lemmy.blahaj.zone to c/criticalrole@lemmy.world
 

While the Demure trend still has some momentum, I put together this little tribute with the base being the amazing piece by yghiilra.



"Don't you mean dem-'yure?"
Braius:"No."

Also keep an ear out for the completed release of the Demure Remix

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