Tuco
My final base for serious this time.
The base is complete!
The great base refactoring is underway. I'm going for a circular base and am eager to discover what game mechanics I don't know about that will make this idea silly!
The area I planned is now basically complete.
My plan is terrible. This is my first playthrough and created my plan largely without knowing the game mechanics.
My plan was to create two independent colonies on the same map, one on the left and one on the right. They would have their own food, crafting, and power, but would cooperate in defense, research, birthing new colonists etc. I separated the colonists into different zones that shared the outdoor areas and central palace. This breaks down because of item counts on the map being connected between the two colonies. For commodities like food I could overcome this with having high priority chests that mechs would balance, but for low quantity items like implants, this isn't feasible.
Even if I could split item counts between left and right, the base is also terrible because being planted on the zone boundary is a liability.
I've got a new layout I'm planning to make. I thought about moving to a new site like I did previously, but decided against it.
Got royalty and started working on my throne room. Expanded to the west side of the area. I've got big plans!
Third spring in my new home. I've doubled my walls and rebuilt my killbox to use shotguns. I've also expanded my indoor growing area.