Who would you want to make decisions for you when you die then? Keeping in mind saying no is still a decision.
Tempotown
Xbox has backwards compatibility for games all the way back to the original Xbox. Not only is there backwards compatibility, but pretty much all those old games also get HDR support and some of the big ones like Red Dead Redemption and Mass Effect also got 4k textures for 10+ year old games, free of charge (don’t have to buy a remaster, etc)
How much data left is there to sell about me? Pretty sure they know pretty much everything about us already.
My surfing habits change a little, but it’s mostly cyclical.
It’s one of the features I miss most from Apollo! It would preview the comment that’s a direct parent to the selected one. Great for the reading and comprehension experience across many use cases.
If it’s a quality show, I’m down for it. It’s only an issue if it’s low quality. We could have stopped a while back and never got Andor, but I’m damn glad we got it.
Hopefully Lando will be good as well.
Why does removing the level requirement that this game hasn’t had other than for 24 hours mean people want this game to be D3? Are you projecting cuz I’m not understanding the logic of your comment.
Even Microsoft agrees they’d prefer to do it by producing competitive games, which isn’t in question here though. The dispute is whether this gives Microsoft an anti-competitive monopoly.
Even though mergers of this size aren’t good for gamers, it doesn’t even put Microsoft anywhere near equal footing with Sony, never mind giving Microsoft a monopoly.
Because Sony is so far ahead in the console battle that it’s important they have competition (Nintendo is not competition).
There’s a push and pull here in terms of exclusives being bad but also having Sony becoming a monopoly / having no completion would also be bad.
I would also guess the people doing preorders comparatively aren’t the ones who are the harshest critics of the game and are more likely to enjoy the experience.
The caveat being that this would not be true if the game is a buggy mess that isn’t uncommon on launch these days.
I don’t think that makes you a purist, I think that just means you have ocd or something 😅
Everyone is entitled to their opinion but I personally think there are way more important reasons for the developers and users as to PWA or native.
I love the frequency of updates wefwef is providing us to improve the user experience by bypassing the approval process of submitting every update to the app stores. And instantly makes the app accessible to users across platforms and not limited to just iOS or android.
Thanks for pointing this out. I’m not a fan of changing the swipe behavior contextually because it adds an additional cognitive layer to try and save a few milliseconds. The tradeoff isn’t a good one, but an interesting ui exploration. Loving all the updates so quickly in general though.
I have a couple thousand hours of play on Slay the Spire on my iPad. It’s such a perfect game for mobile. I play it on the plane, at night on work trips, been playing it again on vacation this week. Just a fantastic grab-it-and-go gaming experience.