Spectacle8011

joined 1 year ago
MODERATOR OF

I've been getting stutters for a long time. I've kind of come to accept it as part of the Proton / NVIDIA experience :) Though the stuttering has finally receded to almost nothing since running KDE Wayland. It's actually a lot worse on X11 for me.

[–] Spectacle8011@lemmy.comfysnug.space 1 points 10 months ago (2 children)

Hm, odd. I'm playing Rocket League with Proton fine with no flickering. I'm using KDE. Proton 8 shouldn't have any of the Wine Wayland stuff yet...

And yeah, I had a massive flickering problem for my entire monitor on 535, but the problem is now localized to XWayland programs on 545, so it's an improvement for me.

I'd completely forgotten about that. I do that for Signal already. Thanks for the tip! Bitwarden finally doesn't lag (that was annoying the hell out of me) but Freetube is still a stuttery mess. FreeTube is an Electron-based program, so no idea...

(I just remembered I could startup Thunderbird with MOZ_ENABLE_WAYLAND=1 too)

It's mainly just Steam that's horrible...really, the worst one of the lot by far. Massive flickering in the client. Games themselves work fine though.

I recognize this is an odd comment to make, but I'm glad to see this screenshot tool supports capturing a window in Wayland. My next question is, can the screenshot tool be invoked from the command-line or via a script?

[–] Spectacle8011@lemmy.comfysnug.space 2 points 10 months ago (6 children)

Gaming still works fine for me on 545. It's just that every other XWayland program flickers endlessly. Thunderbird, Freetube, Bitwarden...

God I hope NVK is the driver I'm using happily by the end of this year.

So if GNOME does something everyone else is not doing, they're "fucking up", but if they follow what someone else has done that you like, they're just creating a "cheap copy"? How do they win?

[–] Spectacle8011@lemmy.comfysnug.space 2 points 10 months ago* (last edited 10 months ago)

Is not it true with Windows? Plug and play? And while I did not study this, I strongly suspect that it is more true for Windows than for Linux.

I don't use Windows much, but recently I booted it up and found my graphics tablet didn't work. I needed to install a driver from Wacom, then reboot. It got very confused about whether my tablet or my monitor was the primary monitor, and moving between screens was somehow worse than Linux. On Linux, the tablet driver worked out of the box, but I had to adjust display scaling for both my monitors to co-exist peacefully. I also had to switch from GNOME to KDE and switch to Wayland on my NVIDIA card to get Krita to work properly (interface was split across both monitors and couldn't resize it). GNOME's multi-monitor handling was bad, regardless of whether I used Wayland or X11. Multi-monitor handling on KDE was better than Windows...in the end.

I'm not really sure which of these is worse.

PHP 8.0 is no longer supported so I hope they update the “really, really old technology” to at least PHP 8.1 today.

Most likely. This blog was written in February 2022; support for PHP 8.0 was only dropped in November 2023.

I was half-asleep when I wrote this, lol. Bitbucket dropped Mercurial recently, too. Sourcehut is the only other code forge I know of that supports hg which I really love. Kind of sets a high bar for contributions, but not being vendor locked in is a bonus. And I wish they'd more tightly integrate the subdomains...

[–] Spectacle8011@lemmy.comfysnug.space 4 points 10 months ago (2 children)

I thought Github only supported git, too. Did it support Mercury at some point? I assume this is the last of other VCS support in Github.

[–] Spectacle8011@lemmy.comfysnug.space 12 points 10 months ago (3 children)

On Arch, I use ffmpegthumbnailer to accomplish this.

Kickass Women isn't going to see this comment because this user is from lemmy.world, which has blocked my instance.

 

Subarashiki Hibi (Wonderful Everyday in English) was released by Frontwing in 2017 following a successful Kickstarter campaign. It was released on Steam and JAST.

With one catch: the Steam release only includes the first chapter of seven.

In my experience, it takes about 6 hours to play the first chapter, and the other 6 chapters take another 54 hours to complete. Essentially, 90% of the game is missing. The reason the game was released on Steam in this incomplete state is due to the adult content present in the other chapters. Certain adult content is not allowed on Steam. Not that chapter 1 is free of adult content anyway...

So, Frontwing offers the other 90% of the game as a patch you need to manually apply to the Steam game. You need to find out about this patch's existence from this vague Steam announcement (the store page doesn't mention this at all). If you play through all the routes in chapter 1, there's nothing to suggest you haven't just played the entire game. You get a pretty end credits scene and you're kicked back to the title screen. Because every chapter has its own ending theme.

This announcement links to their Kickstarter Updates page. Because there are 58 updates on the page, you need to click "Load More" 3 times to find this page. It tells you that you then need to go to this special page to download the patch from JAST. If you clicked the link, you'll notice that it doesn't work anymore.

That's because the link was changed a year or so ago and doesn't redirect. The patch is now offered on this page. I did not discover this from any of Frontwing's announcements. I found this out from the comments section of a community guide on the Steam forums.

The instructions on the JAST page are wrong, too. It tells you to "Extract the patch files from the archive and run ".exe" file to install the patch." What you actually need to do is go to the game's Steam folder and replace all the .arc files with the ones from the patch folder.

I wouldn't say this is easy to find. Some people can't find it. It's scary to imagine how many people don't know this patch exists at all...

If you want to play Subahibi (it's a great game, seriously, play it), it makes sense to just buy it from JAST instead. They give you the entire game and it just works, no patching required. Though, fair warning that these releases are only in English (no Japanese option), and there's a lot of disturbing sexual content. The second chapter in particular has various kinds of disturbing sexual content. So much that I can't enumerate it all... The game is also very dark. But hey, it's a kamige, and I thought it was a good read...mostly in spite of that stuff.

This is easily the worst experience I've ever had on Steam. Are there other strange Steam releases like this where you need to scour the web for the rest of the game? I want to know! Or, conversely, has a Steam release actually been better than a GOG/JAST/MangaGamer store release?

 

This feature proposal from the VNDB beta has made it into the live site! We can now start tagging VNs known to have DRM:

Alrighty, still not really polished or finished yet, but it doesn't look like the main data model or guidelines will change much so I've pushed it live now.

If you want to filter for DRM-free visual novel releases, you can do that now.

I consider this mission accomplished. \o/

The wording "Digital Restrictions Management" was almost snuck into the guidelines proposal, and unfortunately I can't claim to have had anything to do with that :)

The official guidelines are available here. Interestingly, the final wording is:

Some releases have DRM (Digital Rights Management or, more accurately, Restrictions Management)

Now for the fun part: documenting which releases are encumbered with DRM. If you know one of the VNs you've purchased has DRM or is DRM-free, please help by editing the VNDB releases entry to reflect this!

Hopefully, we'll all be able to make more informed purchasing decisions now.

 

Yorhel added preliminary DRM support to the VNDB beta site on September 12th, 2023.

The goal of this beta - aside from some testing - is to pre-seed the list of DRM types. So go ahead and add and edit DRM types and figure out how to best name and document them. While I can easily transfer the list of DRM types to the main site when it goes live, I'll probably not transfer the DRM info added to releases, so don't go overboard with that yet.

List of all known DRM types: https://beta.vndb.org/r/drm

If you've encountered a type of DRM that isn't listed here, please add it! However, don't bother with documenting which releases are encumbered with DRM just yet, as this data won't make it over to the real site.

This feature has been in Beta for three weeks and it seems pretty close to releasing. Outstanding issues:

  • It's possible to search releases by DRM type, but not yet by DRM property
  • Guidelines & documentation (some progress has been made, but it's not done yet).
 

We will support HEVC playback via Media Foundation transform (MFT).

HEVC playback will be supported via the Media Foundation Transform (MFT) and WMF decoder module will check if there is any avaliable MFT which can be used for HEVC then reports the support information.

HEVC playback can only be support on (1) users have purchased paid HEVC extension on their computer (SW decoding) (2) HEVC hardware decoding is available on users' computer

For now, I'd like to only enable HEVC for the media engine playback, but keep the HEVC default off on the MFT. Because the media engine is an experimental feature, which is off by default, it's fine to enable HEVC for that.

HEVC playback needs hardware decoding, and it currently only support on Windows. HEVC playback check would be run when the task is in the mda-gpu, which has the ability for hardware decoding. On other platforms, HEVC should not be supported.

 

What if your dev experience was entirely in the cloud?

These days, launching applications means navigating an endless sea of complexity. We felt this pain at Google, so we started Project IDX, an experimental new initiative aimed at bringing your entire full-stack, multiplatform app development workflow to the cloud.

Project IDX gets you into your dev workflow in no time, backed by the security and scalability of Google Cloud.

Project IDX lets you preview your full-stack, multiplatform apps as your users would see them, with upcoming support for built-in multi-browser web previews, Android emulators, and iOS simulators.

As a Vim fanatic, I can't say I'll ever feel comfortable working in a browser, but some parts of IDX seem interesting. I wonder what the implications are for proprietary code.

I do think it solves an interesting problem where you're working on your desktop and decide to move to your laptop and continue working on the same codebase, but don't want to commit early so you can pull down the changes to your laptop.

It reminds me vaguely of Shells.

 

There are over 1,000 games tagged "Visual Novel" for sale on Steam until August 14th.

Here are some notable dual-language titles:

Localization-only releases (i.e. they don't include the original Japanese script):

There are plenty of other great games here, too. It's a huge sale. I recommend Muv-Luv.

 

We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. The main focus is on getting Japanese-only visual novels to work, because they tend to be much quirkier.

This guide is designed to be used by both beginners and experts, with minimal need to touch the command line.

openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second.

While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a lot of research into this guide and ensured it is accurate while remaining simple and approachable.

If you're interested, start here!

We have an extensive Troubleshooting section on our Problems page if you're having trouble getting visual novels to work, too.


I wrote this guide with a lot of help from two other people, including /u/neo@lemmy.comfysnug.space. It’s available on our community wiki, https://wiki.comfysnug.space. As with all pages on our wiki, it’s licensed under Creative Commons Attribution-ShareAlike 4.0, meaning you’re free to share, remix, and build on the content as long as you credit us.

We also have some other pages you may find useful:

  • If you're looking for something to play, check out our Recommendations page.
  • If you want to know where and how to buy a visual novel you want to play, our comprehensive Buying page will help you out.
  • And if you want to read a visual novel in Japanese, our Reading in Japanese page offers a lot of advice and points you to some useful software to make the process easier.
 

cross-posted from: https://lemmy.comfysnug.space/post/138679

We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. This guide is designed to be used by both beginners and experts, with minimal need to touch the command line.

openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second.

While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a lot of research into this guide and ensured it is accurate while remaining simple and approachable.

If you're interested, start here!

We have an extensive Troubleshooting section on our Problems page if you're having trouble getting visual novels to work, too.


I wrote this guide with a lot of help from two other people, including /u/neo@lemmy.comfysnug.space. It’s available on our community wiki, https://wiki.comfysnug.space. As with all pages on our wiki, it’s licensed under Creative Commons Attribution-ShareAlike 4.0, meaning you’re free to share, remix, and build on the content as long as you credit us.

We also have some other pages you may find useful:

  • If you're looking for something to play, check out our Recommendations page.
  • If you want to know where and how to buy a visual novel you want to play, our comprehensive Buying page will help you out.
  • And if you want to read a visual novel in Japanese, our Reading in Japanese page offers a lot of advice and points you to some useful software to make the process easier.
 

cross-posted from: https://lemmy.comfysnug.space/post/138679

We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. This guide is designed to be used by both beginners and experts, with minimal need to touch the command line.

openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second.

While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a lot of research into this guide and ensured it is accurate while remaining simple and approachable.

If you're interested, start here!

We have an extensive Troubleshooting section on our Problems page if you're having trouble getting visual novels to work, too.


I wrote this guide with a lot of help from two other people, including /u/neo@lemmy.comfysnug.space. It’s available on our community wiki, https://wiki.comfysnug.space. As with all pages on our wiki, it’s licensed under Creative Commons Attribution-ShareAlike 4.0, meaning you’re free to share, remix, and build on the content as long as you credit us.

We also have some other pages you may find useful:

  • If you're looking for something to play, check out our Recommendations page.
  • If you want to know where and how to buy a visual novel you want to play, our comprehensive Buying page will help you out.
  • And if you want to read a visual novel in Japanese, our Reading in Japanese page offers a lot of advice and points you to some useful software to make the process easier.
 

cross-posted from: https://lemmy.comfysnug.space/post/138679

We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. This guide is designed to be used by both beginners and experts, with minimal need to touch the command line.

openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second.

While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a lot of research into this guide and ensured it is accurate while remaining simple and approachable.

If you're interested, start here!

We have an extensive Troubleshooting section on our Problems page if you're having trouble getting visual novels to work, too.


I wrote this guide with a lot of help from two other people, including /u/neo@lemmy.comfysnug.space. It’s available on our community wiki, https://wiki.comfysnug.space. As with all pages on our wiki, it’s licensed under Creative Commons Attribution-ShareAlike 4.0, meaning you’re free to share, remix, and build on the content as long as you credit us.

We also have some other pages you may find useful:

  • If you're looking for something to play, check out our Recommendations page.
  • If you want to know where and how to buy a visual novel you want to play, our comprehensive Buying page will help you out.
  • And if you want to read a visual novel in Japanese, our Reading in Japanese page offers a lot of advice and points you to some useful software to make the process easier.
 

cross-posted from: https://lemmy.comfysnug.space/post/138679

We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. This guide is designed to be used by both beginners and experts, with minimal need to touch the command line.

openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second.

While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a lot of research into this guide and ensured it is accurate while remaining simple and approachable.

If you're interested, start here!

We have an extensive Troubleshooting section on our Problems page if you're having trouble getting visual novels to work, too.


I wrote this guide with a lot of help from two other people, including /u/neo@lemmy.comfysnug.space. It’s available on our community wiki, https://wiki.comfysnug.space. As with all pages on our wiki, it’s licensed under Creative Commons Attribution-ShareAlike 4.0, meaning you’re free to share, remix, and build on the content as long as you credit us.

We also have some other pages you may find useful:

  • If you're looking for something to play, check out our Recommendations page.
  • If you want to know where and how to buy a visual novel you want to play, our comprehensive Buying page will help you out.
  • And if you want to read a visual novel in Japanese, our Reading in Japanese page offers a lot of advice and points you to some useful software to make the process easier.
 

cross-posted from: https://lemmy.comfysnug.space/post/138679

We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. This guide is designed to be used by both beginners and experts, with minimal need to touch the command line.

openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second.

While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a lot of research into this guide and ensured it is accurate while remaining simple and approachable.

If you're interested, start here!

We have an extensive Troubleshooting section on our Problems page if you're having trouble getting visual novels to work, too.


I wrote this guide with a lot of help from two other people, including /u/neo@lemmy.comfysnug.space. It’s available on our community wiki, https://wiki.comfysnug.space. As with all pages on our wiki, it’s licensed under Creative Commons Attribution-ShareAlike 4.0, meaning you’re free to share, remix, and build on the content as long as you credit us.

We also have some other pages you may find useful:

  • If you're looking for something to play, check out our Recommendations page.
  • If you want to know where and how to buy a visual novel you want to play, our comprehensive Buying page will help you out.
  • And if you want to read a visual novel in Japanese, our Reading in Japanese page offers a lot of advice and points you to some useful software to make the process easier.
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