Some great stuff here, thanks for the recommendation!
ParanoidAndroid
Great idea, gotta look into those and see if I can find smth fitting, thank you!
Thank you for the tips, will check those out!
Played in a very fun 2E Kingmaker game. Which was mostly dealing with the death of a character last session and some other roleplay things.
Also GMed more of my Traveller game; a great Pirates of Drinax campaign. Also ran the first session of our Call of Cthulhu "Horror on the Orient Express" campaign; which everybody survived, always a nice start to a CoC game. Plus, the 14 year old street urchin shooting down a zombie was great fun.
Really excited to the F1 grid hopefully growing a bit again with proper entries. Andretti and Hitech are the two candidates I see having the best chance in being there longterm, and maybe being competitive.
My group just had to retreat in our last 2E session yesterday. Got ambushed at night, horrible player rolls, plus our GM rolled max damage 90% of the time. After two rounds we had to run and leave the fighter to die to avoid a TPK.
When it comes to who wins the race, sure, it's fairly boring. I just focus on the midfield, and my personal favorite Albon. Watching it with that mindset makes it a lot more interesting in my mind.
Been watching F1 since the early Schumacher years, so one driver/team dominating all years long is nothing new. At least the field as a whole is a lot closer than it has been in those days. No more people getting lapped 4-5 times, and a genuine battle in the midfield. Could it be more exciting, sure, but phases of dominance is pretty much how F1 works these days. I hope the cost-cap will change that going forward a bit more. And stuff like Aston/Alonso just surprising everybody with their amazing performance still makes for a great story and races.
For a quick one-shot to test out the system, most of my players will just skim the rules, and that'll be enough. But if I run a long-term campaign I expect my players to have a basic grasp of the rules, but most importantly know how their characters rules works.
I will happily explain and help players get started. But if they ask me for 100th time which die to roll; don't know how their character works; or similar basic things, I will get pissed at some point and ask them to please learn the game we're playing.
You don't need to know every single rule, but a basic grasp of them is just the bare minimum or I will kick them out of the game at some point. This hasn't happened to me yet, all my players are very good at picking up new systems.
FLGS = Friendly locals game store
Some of these I have/am running as a GM, so it's mostly "in what game do I want to be a player in"? Shadowrun, Traveller, Symbaroum, Rogue Trader, Warhammer Fantasy RPG, Cyberpunk RED and/or 2020, Star Trek Adventures
Valid opinion, I just never had the feeling with any of the system I enjoy. What would be an example in your view?
"The intelligence of that creature known as a crowd is the square root of the number of people in it."
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