Yeah I guess that's my take on 'gamifying things', but there's probably a few different ways to do it. I've heard that in psychology, rewards are a lot more effective than punishments - so maybe frame it slightly differently. Personally I wouldn't base things on how well you do in the game, because that could get frustrating - in the worst scenario you'll already be annoyed at doing poorly in the game, and that's followed by having to do more work. Instead I'd spin it, so if you do all the tidying reward yourself with an hour of gaming. If you get all your chores done, you get 2 hours of gaming etc.
I agree with what others have said about gamifying life. For example, 'oh it's 5pm, I need to spend 30 minutes doing some tidying before I can play a game again'. And for games with no clear end point, set yourself goals so you know when to take a break. 'Once I've built this factory, I need to take an hour's break before I can play again'.
This is probably an irrational annoyance, but I don't like how finding the inverted castle is near impossible without a guide. I like logical puzzles! So that put me off slightly. I will go back and play through it eventually though.
I 'finished' Symphony of the Night the other day. By which I mean I got the bad ending, rather than doing some extra stuff to unlock the inverted castle. Should I go back and do that? Maybe at some point.
I'm very close to finishing Tears of the Kingdom, and I've also started a new playthough of New Vegas on my Steam Deck. Plenty to keep me busy!
If you like puzzles and open world games, have you tried The Witness? There are a lot of puzzles to complete so it should take you a while!
Not currently on sale on Steam, but it does drop in price regularly. Depending how you feel about key reselling sites, you might be able to get it cheaper.
The Vita version is flawless, I guess because it's a native port rather than emulation. Emulation of certain PS2 games can be tricky due to the weird CPU architecture
Thanks for explaining this. So were there many Roman citizens in Britannia, or was it a pretty small ratio of Romans to locals? Did the Roman soldiers give commands to the local elites, who would then tell the locals what to do? And would you say that life changed much for the locals under the new rule?
That's very insightful, thank you! I didn't realise the Celtic tribes 'coexisted' with the Romans in that way
From my testing a few months back, there was significant slow down in the cutscenes. Actual gameplay was fine. I have no idea why. I know that SteamOS 3.5 has a fix for a kernel issue that caused issues with SMT, so perhaps things are better now. Once 3.5 reaches stable I'll test the games out again.
Weirdly enough, I've heard the opposite - that the first game is way better than the second 🤔
Unfortunately emulation isn't all that great for these games on Deck. The PS2 versions are laggy. PS3 actually works a lot better than expected, although one of the final scenes in MGS3 has some slowdown. If this version can be fixed, it may be the best option for the deck. I'm definitely not paying the price they're charging though.
I finished TOTK yesterday! What a great game. How do you think it compares to BOTW? At some points while playing it I felt like it didn't have the same magic as BOTW (but that's nothing wrong with the game itself, it's just that BOTW was such a unique experience the first time I played it). But having finished TOTK, I can really appreciate how much they changed. The sky islands, depths and all the new ultrahand mechanics are perfect additions to the formula.
There aren't many games that can release such a stunning trailer, and then live up to that hype.
I felt like a couple of the dungeons were a bit average - the Gerudo one in particular. The Divine Beasts were a lot more memorable in my opinion. Then again, each of TOTKs dungeons felt very distinct which was nice.
Overall though, easily one of the best games on Switch and I'd probably rank it on par with BOTW.