I’m not sure this counts, but story and gameplay segregation. These things should be in harmony as much as possible so when we see a character do or not do something which doesn’t apply in gameplay it comes off as not being a totally thought out and seamless development.
I’m not sure this counts, but story and gameplay segregation. These things should be in harmony as much as possible so when we see a character do or not do something which doesn’t apply in gameplay it comes off as not being a totally thought out and seamless development.