MyNameIsAtticus

joined 3 months ago
[–] MyNameIsAtticus@lemmy.world 1 points 9 minutes ago

Knowing me that was probably somewhere in the back of my mind when coming up with his lore and i just didn't realize it

[–] MyNameIsAtticus@lemmy.world 1 points 10 minutes ago

I like to imagine survival of his patient was at the forefront of his mind when he did that lol

[–] MyNameIsAtticus@lemmy.world 1 points 12 minutes ago

Oh shit, yeah, you're right. I've had it on so many playthroughs at this point that i forgot it's not part of the main game

 

Tonight was Zomboid night. We inducted a Friend into our Zomboid Group, and have a possible 4th on the way. We started a new world with the group, and decided to take on the prison for fun (something none of us have ever done, at least on the preset difficulty). Me and my Friend who played Cable decided to make a new character and save Jerry and Cable for when it's just the two of us.

My new character is Huey Warner. He's a Doctor who had his license taken away after replacing a patients lungs with a Pigeon to see what would happen. That didn't stop him from practicing medicine though, and he has his own back alley clinic that he runs out of the rose wood church. Right now he's going through a bit of a Governor Arc right now and is only a little off his rocker and has only Amputated a few limbs from scratches from zombies (probably for the best though, don't want to risk that 25% chance).

While clearing the prison i ran ahead and got killed (you can see my last corpse there with the Hiking bag). My friends choke pointed the zombies through a doorway while i made my way back over too the prison. I put Huey in a Hawaiian Shirt and Khaki shorts. The lore reasoning is that the Huey that died wasn't actually him, it was a body double he swapped in last moment. He then took a brief vacation to Hawaii before coming back to help.

 

Today's game is Uncharted 4. Nostalgically i believe this is one of the first game's i posted a screenshot of too. Playing through Alan Wake II reminded me of this game and how pretty it is, and i wanted to play through it again. This time i'm playing through on Crushing difficulty though.

It can be brutal at some points. Enemies took me down in three strikes and bullets tear through Nate like he's made of cardboard. Luckily i quickly adapted and moved from tanking the hits like a moron to actually rolling out of the way. With this play through I'm hoping to knock out a whole bunch of achievements too, so that means all the Collectibles and photo spots.

This game always makes me wish for Sony to release a port of the Nathan Drake Collection on PC (and maybe a Little Big Planet 2 Port too), especially because it's hard to get RPCS3 to run well with some games and even then it can be unstable sometimes in my experience. I'm hoping one day we'll get a port though, after all, we did get the Red Dead Redemption 1 Port after 10 years. So if that can happen i wouldn't rule it out with how Sony seems to be tossing PC ports lately.

Today's screenshot i took in the First Chapter. I wanted to give an action shot a try for once and this was the result. I like how it turned out, and i think the camera angle helped a bit. I also took a second on from a front angle but i feel like Nate's face came out dorky:

[–] MyNameIsAtticus@lemmy.world 1 points 2 days ago

I used it too record a clip of my playthrough of Uncharted 4. I'm in love with the feature, it's really hand and the UI is easy to use. Right now i have it limited to thirty minutes though, i need to free up space for the advised 30Gb.

[–] MyNameIsAtticus@lemmy.world 3 points 2 days ago

Subnautica's out of bounds always fascinated me, both with how creepy it is and way it works. The lore telling us that there's bigger things out there too makes it even better

[–] MyNameIsAtticus@lemmy.world 1 points 2 days ago

That one scared me every time, even though i knew it was coming. With the final draft i had my hands on the pause button just to try and capture a screenshot of it. It was really clever, especially with how they keep the Mind Place setup as the safe spot in the game up until that second

[–] MyNameIsAtticus@lemmy.world 1 points 2 days ago (1 children)

Thank You! I wish you luck on Black Ops 6.

I’m kind of surprised Remedy doesn’t have a community too. Ik they usually space things out so they don’t have many releases but they really fill their games to the brim with discussion material that the community rarely runs out of stuff to talk about I feel like.

[–] MyNameIsAtticus@lemmy.world 1 points 2 days ago (2 children)

The game looks gorgeous. It has to be one of the prettiest games I’ve ever played.

I agree with what you said about the Mind Places especially. You can tell Remedy put so much love and care into it

 

I've done it, i've beaten Alan Wake II's Final Draft today. It was amazing, i was worried knowing (most of) the story would ruin the Final Draft for me, but it was just as amazing. I also did it on Nightmare mode too since i want to be able i claimed i did it, which was a fun challenge. One thing i appreciate about Remedy's Games is that their Nightmare modes isn't just a "Let's ramp the difficulty up impossibly high" like i feel most other game's are. It achieves a good level of difficulty that can be offset by being skilled at the game.

I Picked today's screenshot as i felt it was kind of appropriate for beating the Final Draft with how sort of Serene it is. Ik that's kind of a dorky reason but i just felt like it was appropriate.

SPOILER (THE PART WHERE I TALK ABOUT THE STORY)This is the part where i talk about the story. I really enjoyed the change to the ending. It felt rewarding enough that i got to see him get free of the spiral, while also leaving the answer up in the air as to what's next/what happened. I'm also curious what Alan means by Master of Many Worlds.

I'm thinking it's that Alan rewrites the Dark Presence to be part of him, basically giving it's origin as it being born from "the small part of" himself "that it had been born from. Alice," (The Final Draft Ending). What i read this as is that without Alice there to be his light and balance him, it created Scratch/The Dark Presence (Or at least that's what Alan writes at it's origins). When Alan is hit with the Bullet of light, that's him achieving the Balance, as he's had that light returned to him, becoming in control of his inner demons.

I think this was hinted at in Alan Wake's American Nightmare too as the "Balance slays the demon" we see, as we're told that "When balance slays the demon, you'll find peace". And once Alan has slain the Demon (The Dark Presence) in Alan Wake II he finds his peace.

I feel this is kind of supported as from what i understand is that American Nightmare was Alan reusing a old draft of Return to fight scratch, and we're told in Alan Wake II that he's had "So many drafts," (The Final Draft Ending) that he used to work his way out of The Dark Place. We see something similar there too with Alice's Film about Alan being used to Slay Scratch (Like the Bullet).

I feel this is even further supported by the Time Loop (Or Spiral) we see in American Nightmare basically being a similar idea. Alan loops around until he's able to defeat scratch with the process to change reality, after which he's returned to his home dimension. Plus we also see overlaps here with Alan bringing the Dark Place over into reality a little "near one of the thin, worn places in the world," (Night Springs, Arizona Manuscript from American Nightmare), and he does this by "forcing the door open a crack so" he "can slip through," (Night Springs, Arizona Manuscript from American Nightmare).

This is by no means a formal Essay (despite the in-text citations). This is mostly just me rambling with things i'm connecting in my head right now. I just beat it so it's still fresh on my mind.

When the music from the first game kicked in again while running through the woods as Alan it had just as much punch as it did the first time. Remedy knows how to perfectly play it's cards right and in a way that doesn't lose it's effect.

Overall i loved this game, Saga was a fun new protagonist (Though i will Always pick Alan as my favorite due to sentimental reasons), and did Alan justice in a way i love, and it was amazing. It was well worth the agonizing wait and is as close to perfect as i'd consider something.

I do feel Alan's segments were a bit short compared to Saga's (I think it was the stealth being an option, along with less areas outside the plaza), and i do wish there was more variety too Saga's section's environments. I feel like the three areas we got, got stale easily compared to the first game where every episode was basically a new area. I also think the reload being relegated too a simple tap X kind of took some of the thrill out for me. These are just my subjective opinions though, so they aren't any sort of fact.

Despite that this game is basically a 10/10 from me and i loved it. I'm sad it's over, and my assumption is that a proper sequel will take another 10 years probably. I know that time will be worth it though and remedy shouldn't be rushed because it hopefully means the game will come out well crafted like this one was.

I also wanted to share a landscape shot i took of New York in the game before wishing everyone goodnight, as i am in love with New York in this game:

 

Today's game is Lethal Company. I've had 6 days non stop of Alan Wake II, and while i love the game, i wanted to share something different today and some friends invited me to play Lethal Company with them (You'll have to excuse the grey boxes, i censored everyone's usernames). I did get some progress done on the Final Draft today, i hope to be finished with it tomorrow.

This screenshot was taken right before we were sucked out into the Vacuum of Space right after failing to meet the second quota (Luckily we got the bee suit though which is all that matters). I had a egg i was going to sell, but i went to drop it to check the price and it blew up and killed me. While that was happening one of my friends was waiting on me to come back by the entrance, was approached by a man eater, gave it a few wanton shakes like one does a baby, And then set it back down before being killed by it. We can't figure out what happened to the third friend. one moment he was alive, the next he wasn't.

We still had one day left before quota, and determined to make it, we made like pros and failed instantly. My friends brought back one egg we couldn't crack, or so we thought. The moment i set it down right after saying "I guess this one can't be cracked" it exploded and turned a 51 credit egg into a 4 credit key. Then both my friends failed to make a jump, and I was forced to flee because of a forest giant.

I'm no expert but i'm starting to suspect we suck ass at this game. It's still fun though. We wasted 45 credits on a pouch we couldn't figure out how to use.

 

Today i Continued Alan Wake II's Final Draft.

I took this screenshot while continuing Alan's Side of the Story. This poster is really cool because it's a excerpt from Alan Wake's American Nightmare, Specifically the page Night Springs, the Cult TV Show. This game has a ton more references to the first game that i keep finding more and more.

SPOILER

I'm breaking the bit i have going where I mirror the equivalent post for my first play through, but one thing that i noticed was the whole Spiral thing was kind of foreshadowed in Alan Wake's American Nightmare (Though it makes me wonder why Alan got to keep his Memories in that Spiral but not this one? Maybe it's because he dies at the end of this one?

While also in the VHS tapes we get throughout Alan Wake II we see a Insane Alan who wants to stop writing and give up and die, which is basically the plot line of the Special Episodes The Signal and The Writer in the first game, where we play as the "Sane" part of Alan as Zane puts it. I don't know if these were accidents, but knowing remedy they aren't and they adapted these plot threads for this one, which i think is really neat.

I completed Alan's Side of the Story tonight and i went back to Saga's, since that's where the game is directing me to go.

While Continuing Alan's Story i took a few Macro Photos I thought came out well:

[–] MyNameIsAtticus@lemmy.world 1 points 5 days ago

I’m very appreciative of my free time I have right now. Especially knowing that there will be a day when I won’t have it anymore

[–] MyNameIsAtticus@lemmy.world 1 points 5 days ago

Hmmm. Deja-vu indeed ~~thank you. I’m very proud for coming up with that. I was honestly a bit worried people would miss it~~

[–] MyNameIsAtticus@lemmy.world 3 points 5 days ago (1 children)

It’s still the second one. I’m replaying it because of some stuff they added for post game after an update

 

Today's game is Alan Wake ~~again~~.

This screenshot i took was in the Subway while making my way back to the Collapsed Train Tunnel. This game really has upped the fear factor. Personally i love the first game's controls more, but this game has a way of constantly keeping me on the edge of my seat. I love it.

The game has a ton of clever references to the first game. For example there’s the shoebox where i can store items, which is a really awesome reference to Zane's shoe box in the first game.

I took a bonus screenshot while Alan was running away and my game bugged out. I don't think he realized the rest of the Subway car was gone already:

[–] MyNameIsAtticus@lemmy.world 1 points 6 days ago

Highly recommend it. It might be personal bias but It’s easily made its way into my Top 3 Games of all time.

 

Today's game is Alan Wake II. I beat it today. I'm going to try and put how i feel about it into words but the game was as close to perfect (for me personally) that i feel a game could get. Most likely it will come out as a jumbled mess because i haven't had any time to properly format any sort of essay form to this, but i wanted to get my thoughts on it out there.

I'm going to put any possible spoilers in lemmy's built in spoiler box so people who don't want to be spoiled can at least somewhat understand my points (it will just be lacking the explanations).

Before if i was forced to pick between Alan Wake I or II, it would have been hard but i would ultimately go with Alan Wake I because of Nostalgia. But Remedy's writing and attention to details in this one have knocked it out of the park. There were some points where it legitimately left me holding my breath.

spoilerThere's one segment where Alan gets out of the dark place, and is running through the woods. He makes a mention of how it's just like he started and then the Song Water Pressure plays, which is the same song that plays in the first one, like when he started. I also found myself smiling at his narrations while int he woods. it made me so nostalgic.

Then the game also has a remix of Departure playing in some places which did the same thing. I legit stopped at the Jukebox playing it and went "hey! that's departure from the first game!"

Also, Alice's "Death" genuinely creeped me out though, and the way it was executed had me genuinely believe she might be dead despite seeing the background and saying to myself "That's cauldron lake, maybe she went to the dark place?"

Then with Alan's death, i love how it saves the answer to the question that it might be a loop for an after credit's scene. It left time for the fear that he might actually be dead to sink into my stomach like a weight.

And then there was Saga's segment in her mind palace. It was so well done, because the game spends the entire time setting it up as a safe place kind of like what Fable 3 did with it's sanctuary. Then it rips the safety and control you have over it out from under you. The jumpscare of the cultist legit got me, and i appreciate they only did it once.

I'm so glad i avoided spoilers for this game, because it's one of those games that after beating it i'm left with a pit where it used to be. I unlocked the Final Draft (Basically the game's New Game Plus) which from what i understand adds to the story, i already am making plans to jump straight into that because Alan Wake II has left me wanting more.

As is tradition for what i've been doing with Alan Wake II, i took a couple more portraits too:

 

I continued Alan Wake II today. I've been avoiding spoilers for this game so i have no clue if i'm near the end or not, but i'm loving the entire thing and i already don't want it to end. I'm hoping to get a second part of going back to play as Alan but with where i got too in the story i have a feeling i'm close to the end sadly. I also took a ton of screenshots (Though i do that everyday, i just have a lot that i feel are "share-worthy").

Overall i'm enjoying Saga's half of the story just as much as Alan's. While Alan's section allowed for stealth, Saga's embraces combat with boss fights and such.

This screenshot doubled as a experiment, i wanted to see if since it's a dark photo if a bit more grain could help it look realistic. I did a similar thing when the hallway filled with blood, but i think i put too much grain in it:

I also played around with the portrait mode some more and took a photo of Tor and a enemy. I really like this game's photo mode because it feels like it encompasses it's whole theme of art. So it's very appropriate that it allows for that:

I also took this screenshot of the road which i loved because i feel like it showcases how pretty this game is. Some of these photos i (personally) feel like could pass for real life at a glance. I think for sure tricks like the motion blur help:

Bonus pic of a deer head i took because it caught my attention:

 

Today's game is Alan Wake II. I got the FSR 3 mod running, bringing my frames up to a far more stable 30 fps outside. There's some noticeable ghosting rarely but besides that it works great.

I took this screenshot while doing Alan's story on my way to the theater. I love the poster because i love how it's the opening of the First Game's dialog. The whole game has so many cool poster and signs in the dark place.

I completed what i assume is the first part of Alan's Story, and it automatically took me back to Saga's. I decided to continue her part since it seems like that's where the game wants me to go.

While continuing her story i took a portrait of Alan and Casey i thought came out well:

 

Today's game is Alan Wake. I had a ton of free time and managed to get pretty far. I'm playing on Steam Deck so my frame rates occasionally dip below 30 (You can tell my low video settings by Alan's face). I saw someone online though talking about a FSR-3 mod for it though and how it's super simple. Figured i'd install it. ended up spending 4 hours on it. First the tutorial was outdated and i had to install the mod directly into the game, then the controller wasn't being detected, then it wouldn't launch in game mode, then the mod vanished. At that point i said screw it and went back to the game. I might try again tomorrow because the benefits seem worth it.

This screenshot i took was in the Ocean View Hotel while making my way back into the main foyer area. I love how this game upped the thrill factor. I do prefer the first games controls i think, but this one i think has me constantly on edge. I love it. I also like the nods to the first game too. One example is There's a shoebox where i can store items, and i think it's an amazing reference to the lore of the first game.

I took a bonus screenshot while Alan was getting his face pummeled in by a Shadow. It looks like he's taking a selfie while pissed off:

 

Today's game is Max Payne 1 again. I finished it up today, surprisingly fast considering how far along i was yesterday. Tomorrow i'm going to start Alan Wake II (assuming i have the free time to pick it up by the time i get home).

I really enjoyed this game. I loved the story and the narration, along with the imagery used. On top of that the Bullet Time mechanics were so satisfying to use. I also liked the graphics, the primitive design and the dark snowy lighting feel perfect for this game. It can be a bit cruel at times with the Saves (At some points i found myself manually saving after each room), but overall i would recommend people pick it up and play, especially with how low it goes in pricing on steam. It took me 8.6 hours in total to play through the game on normal difficulty.

 

Today's game is Max Payne. I've had this for a while and with how much Alan Wake II takes from Max Payne i thought it would be appropriate to at least visit it.

At first i tried playing with controller and struggled, but i found that once i switched to PC it became far more natural. The Bullet Time mechanic is satisfying to use, and the story scratches an itch which only L.A. Noire seemed to hit up until this point in time. On top of that i love the setting. I love big cities and especially during the winter. Not to mention i love the graphics retro graphics of it.

On top of that, I finally got 100% on Alan Wake 1 today! I went through and got all the collectibles and the misc achievements. It took going through almost the entire game again but by basically speedrunning it i did it.

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