MrRedstoner

joined 1 year ago
[–] MrRedstoner@lemmy.world 1 points 4 days ago

I got one in an hour over on Discord

[–] MrRedstoner@lemmy.world 1 points 4 days ago

I also got PGC-BTP-MTC from ifritdiezel in the Discord, with the rings properly accessible.

Honestly the run is fairly easy, if anything I'm going through too fast (thus low level so a bit behind on talents). Also I should have kept the rotberry for grass generation, ultimately I can deal without it, not using tipped darts is a shame though.

 

I would love an early RoSS RoH (ideally both +2) for 2.5.0 to have a reliable setup for a pure tier 1 run.

Bonus points for an early transmute scroll and other conveniences

[–] MrRedstoner@lemmy.world 1 points 5 days ago (1 children)

I just need something to kill crabs early on. Beyond that the goal is to avoid melee

[–] MrRedstoner@lemmy.world 1 points 5 days ago (4 children)

Huntress with early RoSS and RoH (and maybe transmute for a better tier 1 weapon) might be able to do it, barkskin to cover for armor and point blank talent in place of melee weapons.

Maybe I'll give it a shot when I don't feel like doing standard challenges

[–] MrRedstoner@lemmy.world 1 points 1 week ago (1 children)

Items dropping on a chest is not a new thing, presumably you just haven't encountered it before

[–] MrRedstoner@lemmy.world 2 points 1 week ago

Rare but it happens... time to put the corrosion wand to work then

[–] MrRedstoner@lemmy.world 2 points 1 week ago

Alternative solutions: change the tile type with e.g. aqua blast, use some sort of teleporting e.g. chains or blink stones, and several other options depending on what you have

[–] MrRedstoner@lemmy.world 4 points 1 week ago

Inspired by, a rogue-like Shattered Pixel Dungeon (at the very least I saw this photo in its subreddit a couple days ago, and we are in PD's lemmy community)

[–] MrRedstoner@lemmy.world 17 points 2 weeks ago

Going by the phrasing I'd say educated guess. I for one agree, it sounds like a massive liability when you have e.g. data protection laws to think about

[–] MrRedstoner@lemmy.world 4 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

set up != write software

From the little I played with Arduino's IoT platform, I honestly believe that if there is a compatible sensor that can detect vape smoke, almost anyone could get a simple version up and running. It was a very simple and largely automated setup if all you want is to get the sensor output to the portal and then link it to a UI element.

Of course gluing together this software is more complex than that, but it's no grand feat either.

[–] MrRedstoner@lemmy.world 12 points 2 weeks ago (1 children)

Absolutely I am making a bunch of assumptions. Following the tried and true Keep It Simple Stupid approach. Because there is no indication given that any more complexity is required, and keeping complexity to a minimum is key to efficient development. If there was anything actually technically impressive (or at least technically impressive sounding) about what they did, I trust they would have mentioned it.

[–] MrRedstoner@lemmy.world 18 points 2 weeks ago* (last edited 2 weeks ago) (8 children)

I do not claim to be amazing, and it's a simple fact that many basic examples/tutorials are named with hello world (and pretty easy to search for that way). A quick Google pulls up e.g. “Hello World!” of push notifications, Problems with simple "hello world" of ListView in Android

And of course I'm also explicitly using Hello World to reference the original comment

 

Yog had it rough, meanwhile I had the spare resources to play with alchemy items I haven't used before

 
 

Set up a simple farm

 
 

Mildly related, do you usually clear the curse on f1? To me it just feels right to do

 

No wonder I couldn't find the door while on my way down

 
 
 

As a Huntress players, I find there are 2 things that annoy me the most, that I would love improved:

  • When the Spirit Hawk dies (expires, no enemy present) while sleeping, I very much want to wake up, similar for wards getting sniped by ranged enemies
  • Often enough especially when farming I want to repeatedly shoot in the same direction at an enemy I can't see. I'd love some convenient way to shoot "same aim as previous shot" repeatedly when there is no visible enemy.
 

I would very much like this as a feature. Especially when trying to farm, it's decently convenient to sleep e.g. in a garden while the Spirit Hawk acts as a lookout. The only problem is that the hawk seems to expire after some time, and the game does not interrupt the sleep for this. I would very much like to be woken up for this, just as if I was hit with an attack. Similar goes for a ward getting destroyed without seeing the enemy for a turn.

 

Internal server error trying to upload a screenshot, so no pic here

But I would very much like a visible graphical difference, which there doesn't seem to be

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