Ideology is a sociopolitical model of the world. To understand complex system, we have to reduce it to key factors. It's important to remember that it is a fallible oversimplification, but without one we are lost in the noise, blindly reacting to immediate change.
Maxxie
If a bloke supports stripping of my rights, why would I respect his? Let him see what it's like. May be he'll learn a lesson, or at least be an example for others.
Enough of the "they go low we go high" bs, you can't defeat fascism with civility.
True, can't think of how would you combat a cleverly written aim-bot.
Don't tell the client what's going on outside its vision, I suppose? Add a small buffer to compensate for latency, so wall hack would be more of a "corner hack".
I imagine the alternative way to combat kernel-level cheats would be asking player for all his game state data, validating it on a server?
Wouldn't work on peer-to-peer and you'd have to do a bunch of unnecessary compute(recalculating every tick if player-generated data is possible according to game rules) but its the only way I can think of.
Damn these are beautiful
Kinda makes sense? If you're monarchist, king's mental state should be your top concern.
If you're a fascist though you operate on vibes and therefore do not care.
AI is proprietary black box software developed by the most hated big tech firms fueled by surveillance and data theft.
The fact that its disliked in fediverse is very logical.
You folks are living in the stone age. In the current millennium, plenty of consumer-grade pre-built planets are available.
All you have to do is occasionally spend your weekend debugging incompatibility of gravity and quantum layers.
I mean, its free no-authentication VMs. They had to put at least some guards against abuse.
Breaking the rules isn't fascism though. Fascism is fascism.
What do you think is a more ethical choice:
a) uphold the law, knowing it will let fascist come to power and kill thousands
a) break the law and stop him