MHLoppy

joined 1 year ago
[–] MHLoppy@fedia.io 9 points 12 hours ago (1 children)

That's one of the program's common usages, yeah. Among other things (like integer scaling for pixel-based games), it can be used to render a game at a lower "internal" resolution and then apply one of several upscaling options to make up the difference, improving performance and hence "free FPS".

[–] MHLoppy@fedia.io 31 points 16 hours ago (3 children)

I've come across this utility before - using it seems to add input latency according to the reviews it has on Steam. So using it to increase performance isn't really better than not using it, it's just a tradeoff.

If you're not sensitive to input latency then that's likely going to be a good tradeoff for you, but if you are (or play competitively) it's not.

[–] MHLoppy@fedia.io 2 points 1 day ago

Please leave a message for our readers.

Mori Calliope: I wrote all these answers with a pen, lol. You guys are the reason I made it this far. Only up from here, yeah? Let’s do it! Let’s show everyone how far refusing to give up can really take you.

Now I'm curious if we're talking a physical pen or a digital pen. Surely she didn't hand-write "lol", right?

 

This August, hololive English VTuber Mori Calliope released her second full-length major album, PHANTOMIME. Featuring songwriting from a diverse line-up of artists and producers, the album sees Mori's sound continue to evolve, pairing her distinctive vocals with hip-hop, rock, and even genres such as city pop. It also features her first true anime theme song, Go-Getters, which was used as the ending theme of the anime series “Suicide Squad ISEKAI.” Just after the album hit stores, Mori also joined the rest of the hololive English roster for the branch's second concert, Breaking Dimensions, which was held at Kings Theatre in Los Angeles on August 24th and 25th.

Right around that time, JaME had the chance to do a written interview with the reaper about PHANTOMIME, the concert and where she'd like to go from here.

[–] MHLoppy@fedia.io 2 points 2 days ago

Yeah it is pretty loud in the first half. In the second half (with the same track) the BGM seems quieter and maybe about the right volume if they still wanted it to be relatively loud for BGM - possibly just a mistake on not applying the same reduced volume to the first half 😅

[–] MHLoppy@fedia.io 6 points 2 days ago (1 children)

Still not totally clear on what differentiates DEV_IS from the "normal" JP branch (even a year(?) on), but hey, more holomems I guess ¯\_(ツ)_/¯

edit: thank you top comment (and a reply):

since there are 2 gens from this branch already, we can call em DEV_ARE

Don't you mean DEVS_ARE?

 

From the moment I understood the weakness of my flesh (to spicy chips), it disgusted me.
I craved the strength and certainty of Rock.
I aspired to the purity of the Blessed 🗿.
Your kind cling to your boomer jokes, as though they will not become cringe and fail you.
But I am already saved.
For the Brainrot is immortal...

 

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[–] MHLoppy@fedia.io 3 points 4 days ago

I'm glad Ina's gonna keep us in her heat :P

 

(This came out over a month ago)

 

I wanted to do a song that's 100% in Japanese, with the idea that for my next big release, I'd write an |English [sic] version for it. But doing a song fully written by one of my idols in jrap was something I couldn't miss out on!
The song itself carries a lot of my own feelings. I expressed wanting to sing a song about getting caught up in the madness of something, the excitement of a party or the tension of having a persona you show to the world, and feeling like there's an old "you" that you can't truly go back to, but you want to search for and find.

It's about evolution in the midst of madness, basically!
I though it'd be fitting to release it with such a big event like my new 3D model, as well as the concert that celebrates my roots.

J-Rap is something that I love, but won't really be doing much more of in the future. That's why I wanted to create something one last time that encapsulates 100% what those vibes I fell in love with are.

I hope you'll enjoy it! It's also being featured on the cover of the "JAPANIQUE" playlist on YouTube music, so listen to it lots there, okay? ^^
https://youtube.com/playlist?list=RDCLAK5uy_lN7cCzqFOTV83PeDYGf_6N0DiMF4Pnl2E

(from YT community)

[–] MHLoppy@fedia.io 8 points 1 week ago

Yeah but AMD's performance claims are a coinflip of "approximately true" or "complete bullshit", so until the third-party reviews are done there are no useful performance numbers available X_X

 
[–] MHLoppy@fedia.io 2 points 1 week ago (1 children)

I didn't realize the count of active users was that low, though whether I should really consider that a positive or a negative overall is a bit unclear haha.

I guess my biggest gripe is that I was sold the premise of "be the change you want to see" in terms of getting a community more active. I'm something like a thousand posts later and it's not clear whether all that effort made much of a difference. Looking at the front page (default sorting) from a year ago and engagement is only up modestly. It's good that it's up rather than down I suppose, but I kinda thought there'd be more peeps pitching in by now, even if it was just a handful of hardcore talent-specific fans posting exclusively about that respective talent.

Onlookers probably see my activity here and think I'm some kind of hardcore fan completely immersed in holo, but I identify as a hardcore casual fan, and don't usually follow things that closely unless it's for a specific reason like when I've been finding stuff to post. If the community was already moderately active before I got here, I'd probably only post a little - I just stepped up because I wanted an active community to participate in without resorting to reddit/xitter/discord for it. (plus I already have a history in fanart communities, so starting out just sharing recent fanart that I liked was easy enough)

It feels hard to discuss it without coming across as pretty whingy, but if all the effort seems to barely move the needle, it does make me wonder if it's worth it. And while it really is nice that you (and I'm sure some others!) appreciate it perhaps more than I do, doing it does suck up a not-trivial amount of time and effort from other things I want to do - things where I actually know that at the end I can get the result I want (which as above is unclear here). It's hard to find the time to do things like make an entire poorly-optimized shitpost-website anymore :(

I do kinda worry that if some unknown threshold of post diversity isn't reached then people won't find the "sub" useful (that's why ages back I diversified away from just posting mostly fanart), but since I'm not satisfied with the status quo right now either, I guess I might just scale back for a while and see how it goes.

[–] MHLoppy@fedia.io 3 points 1 week ago (3 children)

Well now I kinda am proper-back, but looking back on the under-a-rock period and it's still almost just ~~MentalMoe~~ MentalEdge and me - idk, it's a bit disheartening that if the two of us (and I guess hal_5700X in third place) all got hit by a bus the posting activity would die with us, even in a community of >1000 people. Somehow we seem to be doing worse than the 1% rule, which is already not a very high bar. Maybe it's hard to compete with the presumably-numerous Discord communities :(

[–] MHLoppy@fedia.io 1 points 1 week ago

RIP squishies, we barely knew ye

[–] MHLoppy@fedia.io 1 points 1 week ago

So far I thought the change would be two 3D tiles on the 16 and 12 core products, given the last gen struggle.

Apparently that's happening too, it's just news (still unconfirmed, afaik?) from a month ago: https://www.techpowerup.com/327057/amd-ryzen-9-9950x3d-and-9900x3d-to-feature-3d-v-cache-on-both-ccd-chiplets

[–] MHLoppy@fedia.io 4 points 2 weeks ago

The XT I guess I can understand, but I'm kinda surprised they bothered with the T.

Are there really that many 5600-class chips that meet the 5600T spec but not the 5600X spec? It would've thought that market (consumer) confusion over naming isn't worth introducing SKUs that aren't sufficiently different enough to existing products.

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