"i need you to gather these rare materials/herbs to save the village/town/castle, but no one has seen them in a millennia"
And then you walk 50 metres and find them immediately
"i need you to gather these rare materials/herbs to save the village/town/castle, but no one has seen them in a millennia"
And then you walk 50 metres and find them immediately
Played Nier Gestalt as a late teen and the twist in NG+ made me feel bad a bit.
When the generic enemies go from seemingly mindless ghostly apparitions to the original souls of all the dead humans separated from their bodies, and all the extra cutscenes you get before boss fights really leans into a 'are we the baddies?" Moment. Obviously you, the player, isnt an evil baddie, but finding out alot more about the state of the future and realising half the boss fights are just spirits trying to survive while being hunted and tortured by the seemingly good still living humans (which technically aren't still living humans as we know them anyway), it was just a pretty good twist.
Suddenly having subtitles to understand what enemies and bosses are saying during combat and half the time it's just like 'leave me alone' 'stop hurting me' and things like that. Added alot of feels
Elder scrolls oblivion: crafting your own spells. Applying fire, electric, or ice damage to the spell. If you apply over 25 of one damage type, you'd need to have an advanced Destruction skill level to use that spell. But if you apply 24 of all 3 damage types to one spell, you could still cast it at lower Destruction level. So you as a low level destruction mage could be casting a 72 damage spell that uses all 3 damage types, but you can't cast a 25 damage spell that uses one of those damage types.
Edit: the downside was the 72 damage spell would probably use up all your mana in one attack, but hey it was still a useful damage exploit