If this applies to video games, what differentiates games vs other software?
If base software licenses become transferable, will this effectively just force developers to go with subscription elements?
I hope we don't get hit by the law of unintended consequences here and everything becomes "F2P" with a useless base license and subscription to do anything useful.
Devil's advocate/some problems I see with this.
If this applies to video games, what differentiates games vs other software?
If base software licenses become transferable, will this effectively just force developers to go with subscription elements?
I hope we don't get hit by the law of unintended consequences here and everything becomes "F2P" with a useless base license and subscription to do anything useful.