this post was submitted on 12 Feb 2024
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[–] CancerMancer@sh.itjust.works 2 points 9 months ago

Darktide. One of the biggest complaints about Vermintide 2 is that it is too god damn grindy, so what did Fatshark do with it's next game? Make it so much worse.

I want to do build crafting, I want to try new weapons, but to experience the endgame means hitting the slots again and again hoping to get a weapon I can build on. It ruins what could otherwise be a good game, and I just can't do it anymore.

[–] Hegar@kbin.social 1 points 9 months ago

Last one for me was Batman something something. Arkham something maybe. Don't really care about batman, didn't enjoy the mechanics, don't remember if there was a story, no idea why I bought it.

I've since realized that if you just wait a year or two games usually a) work properly and b) cost less. Haven't had buyers remorse in a long while.

[–] theghostie@kbin.social 1 points 9 months ago

Young Souls. I'm pretty forgiving when it comes to couch co-op games if we find one we can both enjoy.

And this one was good, but it was basically unplayable on the Switch (or, at least, constantly crashed mine). Finally got to the very end (where there's no saving from the start of the end cutscene until the finale) and it crashed before the final battle. Restarted, got through several minutes of cutscenes, got a little farther but crashed again, this time in the final battle. Tried one more time and it crashed again in a different spot. Promptly deleted the game.

So I guess we'll never finish that one.

[–] rtxn@lemmy.world 1 points 9 months ago (1 children)

Atomic Heart. I was excited to learn that Mick Gordon participated in the music and I got hooked by the aesthetic of the intro sequence, but the drawn-out underground lab ~~mission~~ series of fetch quests completely killed my enjoyment. I'd only gotten to three out of four macguffins before I gave up.

The insufferable talking glove didn't help either.

[–] RGB3x3@lemmy.world 1 points 9 months ago

That game has way too much dialogue.

But I really enjoyed the game overall. The combat was engaging, imo. The art style is great. The story didn't matter a whole lot.

It felt like the first portal game to me, actually. Story doesn't matter, you move from room to room enjoying the puzzles (and combat in the case of Atomic Heart), and finish the game.

I quite enjoyed my time with it.

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