this post was submitted on 06 Feb 2024
58 points (83.0% liked)

Games

32654 readers
1343 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

It seems that a demo is indeed coming imminently. As spotted by Wario64 on X/Twitter, a trailer for a Final Fantasy VII Rebirth demo can currently be seen on the Explore tab on the US PSN. This trailer appears on the US PSN for now, but has not appeared in other territories at this time. This trailer appears on the US PSN for now, but has not appeared in other territories at this time.

It would appear the trailer has been published early, as it says "demo available now." We can probably assume that was meant to air during the State of Play on February 6.

top 17 comments
sorted by: hot top controversial new old
[–] BurningnnTree@lemmy.one 6 points 9 months ago

I'm super stoked for Rebirth so I'm definitely not playing this. I want to go in as blind as possible on the 29th.

[–] garretble@lemmy.world 3 points 9 months ago

As someone who actually didn’t really enjoy the combat in FF7R, they have done at least one thing in this demo to make it feel a lot better to me: Cloud is faster.

In the first game, Cloud to me felt slow, and it felt like every other moment he was being hit and knocked to the ground. And he took five hundred years to stand back up.

In the demo so far as I’ve played, that’s not the case any more. He does get hit and knocked about, but he recovers a lot faster. And switching modes seems faster. Even his slower mode of attack feels faster. I feel like in the first game I didn’t make him switch his attack modes as often as I probably should because he took so long to switch he’d be open to attack, and when he got attacked he’d just fall down all the time. It remains to be seen how the full game is, but in this demo all of that garbage feels better. And I’m happy about that.