this post was submitted on 17 Jan 2024
34 points (100.0% liked)

Games

32725 readers
1538 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
top 6 comments
sorted by: hot top controversial new old
[–] hstde@feddit.de 5 points 10 months ago (2 children)

Vintage Story is a very cool game, but I wish it was more chilled, I'm always kinda stressed because my character is starving.

[–] simple@lemm.ee 4 points 10 months ago (1 children)

I'm honestly in the same boat. I come back to this game every major update but I find the survival mechanics are a bit too in-depth for me. Creative mode and chisels are a lot of fun, though.

Also if you didn't know there are all sorts of difficulty settings you can tune when creating a new world, I think there's one for slowing the hunger meter.

[–] bilb@lem.monster 3 points 10 months ago (1 children)

As cool as I think the knapping and clay working mechanics are, I also quickly decided that they were tedious. I do mean to get back to it though since I didn't get much further than that, and I definitely missed a lot of what is there. Maybe playing solo did it no favors.

[–] kakes@sh.itjust.works 2 points 10 months ago

I play with a few friends, and I can confirm that multiplayer adds a lot to the game. It also helps with things like starving, because you can have people focusing on cooking/hunting/farming etc.

[–] Vladkar@lemmy.world 2 points 10 months ago

Man, I'm the complete opposite. I find it suffers from the same problem that most of these survivalcraft games do — once you make it past the initial challenge, there isn't much left to do besides decorate.

I'd really like to see some escalating challenge after you've established a base. Progressively difficult raids, bosses to conquer, deeper and darker dungeons. Something of that nature. The temporal storms are a good start, but after a while they become more of a nuisance than an actual threat.

[–] dumpsterlid@lemmy.world 5 points 10 months ago* (last edited 10 months ago)

edit I am really happy they added more species of deer. I think there is a lot of potential in just making hunting “basic” animals like deer really fun and challenging. In valheim hunting deer with a spear or a bow is just fun in a way it isn’t in say minecraft. I think the focus on adding a lot of different species of an animal that could be easily seen as “boring” is a really good sign. I don’t want to play a game where there is only one species of ungulate grazing everywhere, why not have it been like the serengeti where there is a dizzying variety? In a lot of ways that feels way more immersive to me than adding another skeleton monster that just roams the landscape doing nothing but fighting things for no reason.

The one thing that bothers me about this game is that there are traders everywhere living in wooden carriages. There are no roads, not even dirt ones. Where did those carriages come from? Where are they headed to? Most of the time the carriages wouldn’t even be able to move because of the landscape around them, and it is in a weird way really immersion breaking for me lol.

I just wish the traders lived in huts, it is such a silly meaningless detail because the rest of Vintage Story is awesome (I love that builders can chisel stuff). Minecraft is way too cool of an idea to let only Microsoft/Minecraft innovate on the idea.