There's definitely a need for it. Before diving into it, however, I feel that one needs to do research on what anarchychess really is.
In simple words, you need to google en passant
Holy hell
Other chess communities:
!Chess@lemmy.ml
!chessbeginners@sh.itjust.works
There's definitely a need for it. Before diving into it, however, I feel that one needs to do research on what anarchychess really is.
In simple words, you need to google en passant
Sounds like fun. We've been waiting far to long off Gary Chess to release Chess 2. Let's do it ourselves!
Id be down to play this.
I would be looking to announce releases here and encourage gameplay among members. (It might sound like a shill statement, but i'd be looking as doing this as a hobby for the fun of it)
Other moves: alpha beta decay, il vaticannon
Noted, thankyou.
I'd be down to work on this, dm me the details or just reply to this comment if you start actually start working on it.
My discord is AapoL.
Hi, I would love some help, i'm still new to some things like Github and communities here, but i've created a community over on my home instance https://lemmy.world/c/anarchychessdevelopers and opened up a discussion about what to put in release 1.0. I've pencilled in a desktop release based off dreamchess involving a Knook. Thanks.
Hi there! Looks like you linked to a Lemmy community using a URL instead of its name, which doesn't work well for people on different instances. Try fixing it like this: !anarchychessdevelopers@lemmy.world
Here's some thoughts:
We could add custom pieces, like the knook. It could be possible to fuse rook and knight, or you can get them by promoting only.
I think en passant should not be forced, but severely punished if not taken, though I'm not sure how to implement a digital brick to throw at your opponent.
Wild idea, but maybe there's even a tiny chance to get lichess on board..?
First thought on a digital brick is that the player throwing the brick could force the other player to skip a move and be able to move twice in a row (while the bricked player is immobilized due to the pain) Edit. Adding the Knook by promotion to TODO list.
Yeah I would be interested in this, in fact I thought about the same thing some months ago. But I would really go bad shit crazy with a lot of stupid things to choose from! And you should definitely be able to toggle everything on and off!
Also every piece should have a super move that can only be done in specific situations. We got il vaticano for bishop, casteling for the king or promotion for pawn, siberian swipe for rook, so that leaves queen and knight(i wouldnt count the boost cause it's technically from a pawn) already thought of some things.
On idea i had for the knight is, that when he could take three pieces at the same time he can move again after taking one, i'm calling that fork boost.
For the queen, i think every queen should be able to move like a knight once per game, further cementing her role as the ultimate piece in finally being able to move like every other piece
I also had another idea for the rook, cause with the siberian swipe the problem is everyone gonna have to play it turn 1, called merge, when your two rooks are directly next to each other you can merge them so they become one piece, every time one rook moves the other moves in the same way, if the other rook isn't abel to move in the same way(f.e. if a piece is in the way) you can't play the move
Feel free to have a look at this project https://github.com/krestenlaust/ChessGame, if you need inspiration of how to make a modular game in an OO-language
I can work on programming. My discord is AapoL.
Hi, I would love some help, i'm still new to some things like Github and communities here, but i've created a community over on my home instance https://lemmy.world/c/anarchychessdevelopers and opened up a discussion about what to put in release 1.0. I've pencilled in a desktop release based off dreamchess involving a Knook. I am not big on discord, but hopefully github and lemmy communities are enough. Thanks.
Hi there! Looks like you linked to a Lemmy community using a URL instead of its name, which doesn't work well for people on different instances. Try fixing it like this: !anarchychessdevelopers@lemmy.world
Love it
I cant promise any timelines, or even if a release 1.0 will ever be done, but if so, i'll see about making release announcements here. And I've created a community on my home instance for day to day discussion of developers https://lemmy.world/c/anarchychessdevelopers
Hi there! Looks like you linked to a Lemmy community using a URL instead of its name, which doesn't work well for people on different instances. Try fixing it like this: !anarchychessdevelopers@lemmy.world
Codeberg > github