Dang! That sounds pretty awesome!
Obviously it's everyone's dream to be able to break stuff, but imagine the A2 bombing runs that would happen ๐ everything would just be little bits.
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Dang! That sounds pretty awesome!
Obviously it's everyone's dream to be able to break stuff, but imagine the A2 bombing runs that would happen ๐ everything would just be little bits.
This is one of the things that have been hotly debated by the community for a long time, so it's interesting to see Sean let this slip.
It would be really nice to not be stopped by every little thing in vehicles. Smashing through trees in a big ship would be pretty awesome!
This goes hand-in-hand with my desire for soft-body ship physics ๐ but I don't want to sacrifice any more performance for stuff like this. If they can do it in a way that doesn't impact that then I'm all for it!
First I've heard of it. I wonder if this is something they're primarily building for SQ42, which is why it's never been on the roadmap.
If that's the case, I can see it being used in Star Marine, where the damage doesn't have to persist long-term. But I don't see it working for the PU.
CIG has put good effort into making shops be destructible in the best ways that they can, so it makes sense that they would be working on a T2 or T2 version of all that.
I think ships will always have specific segments that break apart, so I'm really curious to know more about what exactly this "maelstrom" is. Maybe now that Sean talked about it, they'll release a more detailed overview.