this post was submitted on 30 Nov 2023
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Basically what’s a game that you’ve played that seemed so mind blowingly unique at the time but for one reason or another the game never took off and other developers didn’t pick up and run with it either.

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[–] schmattywinkle@alien.top 1 points 1 year ago

GBA Link Cable for the GameCube.

Couch coop but every player has their own 2ND screen.

GameCube never took off, so this especially never took off, but it had interesting potential.

[–] jeremykaufmann@alien.top 1 points 1 year ago
[–] pjpartypi@alien.top 1 points 1 year ago

Skillshots in Bulletstorm were so much fun and brutal. I'm surprised a franchise like Borderlands never picked it up.

[–] Waukonda@alien.top 1 points 1 year ago

All of Guns of Icarus

[–] Gavorn@alien.top 1 points 1 year ago

The entire insanity gimmick of Eternal Darkness.

[–] ShesATragicHero@alien.top 1 points 1 year ago

I mean, there was Dino Crisis….

[–] Mediocre-Ad-6847@alien.top 1 points 1 year ago

The crafting system of Star Wars Galaxies. Materials spawned that affected your crafted product. Every week they changed... this week, a killer statted grain from Mustafar that you fight to harvest to make buff food. Next week, the same place has garbage grain you sell to people grinding up to max skill with. Customized schematics that made your crafted items unique in an MMO full of crafters.

Ya, Jar-JarStinks sells his blasters for 25% less. Mine, however, have a 15% higher damage and to hit bonus. All because I grabbed a really good metal when it was available, and I really sacrificed to make a great schematic.

[–] SilentStriker84@alien.top 1 points 1 year ago

TimeShift, the whole time manipulation was awesome

[–] BigHeccin00F@alien.top 1 points 1 year ago

Your LifeBar in your spine on DeadSpace and visually seeing ammo amounts on the weapons

[–] LUNA_underUrsaMajor@alien.top 1 points 1 year ago

The Ocarina from Zelda:Ocarina of Time, they programmed a working musical instrument, in 1996. I cant think of other games that did such a perfect job at a musical instrument. Truly a marvel.

[–] No_Active6237@alien.top 1 points 1 year ago

Plants v zombies

[–] Azureliske@alien.top 1 points 1 year ago

Chrono Trigger's team techs system should have been copied far more than being a footnote in Cross or needing to wait decades for Sea of Stars. It actually makes the characters feel like friends and allies, it's also a blast just to see all the options of how the different moves combine.

[–] PimpSack@alien.top 1 points 1 year ago

Eternal Darkness on Game Cube. There needs to be more horror games that break the 4th wall like this one did.

[–] Brainwormed@alien.top 1 points 1 year ago

Bionic Commando (for the NES -- the arcade version's no good). A platformer that replaces jumping with a kind of mechanical grappling hook.

It was really well-received at the time. I'm kinda amazed that, with the rise of the tough-as-nails retro platformer, nobody's revived it. (There was a 2009 game that's some kind of weird FPS.)

[–] Dink_SmallW00d@alien.top 1 points 1 year ago

Anyone play Brink back in 2011? It was a multi-player fps. I forget what the feature was called but you held a button while moving and you would automatically parkour over obstacles smoothly. But it was also skill based so you could traverse the same obstacles faster if you timed the button presses instead of just holding.

[–] cobarso@alien.top 1 points 1 year ago

Can someone please count how many times "nemesis" was mentioned?

[–] pm_me_vegs@alien.top 1 points 1 year ago

The living world in Ultima VII is still unrivalled as of today.

[–] PixILL8@alien.top 1 points 1 year ago

Shadows of the colossus, climbing on giant monsters to kill them was so bad ass, I know dragons dogma did this as well but those are the only 2 games I can think of that had those kind of mechanics.

[–] PenfoldRides@alien.top 1 points 1 year ago

I liked the simulated online in the DoT hack series. Unsure if it’s just nostalgia but I also loved how skating felt in jet set radio.

[–] thegodfaubel@alien.top 1 points 1 year ago

Watch Dogs is a bit of a cheating option because it did "take off" and then proceeded to make a bunch more games, but the early gameplay made it look so freaking amazing and it's kinda been a letdown since.

[–] Bobba_fat@alien.top 1 points 1 year ago

Psi-ops. This game is THE trendsetter of modern gaming. Everyone else that came after copied this game.

[–] Azragon@alien.top 1 points 1 year ago

Shadow of Mordor's Nemesis system.

Adds so much replayability to the game. I believe Assassin's Creed Odyssey tried it on some regards with their templars but didn't come close. I'd love to see the Nemesis system return though!

[–] misterblightside@alien.top 1 points 1 year ago

The nemesis system in the shadow of war series

[–] MrLightning-Bolt@alien.top 1 points 1 year ago

Vanquish. Knee sliding all over the place. Id like to see more of that.

[–] bqv08@alien.top 1 points 1 year ago

I really enjoyed the investigative mission in the original Secret World. It played really well with the modern setting and added a level of puzzle solving beyond just combat. Sad it does such a painful death.

[–] Deadbeatdone@alien.top 1 points 1 year ago

The nemesis system

[–] stevorkz@alien.top 1 points 1 year ago

I think there need to be more games that break the fourth wall. Such as the Stanley parable did and metal gear solid. Will never forget when I was a kid and right before fighting psycho mantis in metal gear solid he claims he’s going to read my mind, then proceeds to tell me that I like to play vandal hearts. Which I did. This freaked me out. He reads the save game files on your memory card.

[–] BeginningTower2486@alien.top 1 points 1 year ago
[–] BeginningTower2486@alien.top 1 points 1 year ago

Legacy of the wizard.

Straight up classic.

[–] psychoticwaffle2@alien.top 1 points 1 year ago

Dead Rush

so very pissed off that it hasn't been picked up by any companies.

Well, at least we have dead rising three. No loading on the PS2 or Xbox. it loads once, then never again. Back then that was mind blowing. Zombies? Upgradable cars and firearms? It was GTA before GTA was cool.

Then...nothing.

>:(

[–] DrRockenstein@alien.top 1 points 1 year ago

Evolve. Man that crap was fun.

Splitgate. Its an FPS game that was a mix of halo and portal. An extremely well made, very balanced, arena shooter with well designed maps. The unique thing about the game is that you had a portal gun, and there select panels all over the maps you could place portals on, allowing you to traverse much quicker and adding to the skill ceiling. The gunplay was fantastic and the portalling was not buggy at all and worked so well with the structure of the maps and gamemodes. Cant fathom how it didnt last more than a few months/weeks.

[–] KanonicallyKanon@alien.top 1 points 1 year ago

I kinda want to say the nemesis system from the LoTR shadows of Mordor games, but that’s because WB are being aholes about it. Supposedly the upcoming Wonder Woman game is supposed to have it?

[–] PitifulCommunity808@alien.top 1 points 1 year ago

There's splitgate but that's about it.

[–] PitifulCommunity808@alien.top 1 points 1 year ago

I'm surprised more race games haven't looked at something like motorstorm apocalypse with ever changing tracks because a skyscraper collapsed on the track or something. You'd thyink with more powrful hardware it would be a slam dunk.

[–] Pegussu@alien.top 1 points 1 year ago (2 children)

Given that logic puzzles are hard to make and it'd be for a relatively niche audience, I'm not entirely baffled by no one ripping it off, but I'm surprised we haven't had at least one developer copying Return of the Obra Dinn.

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[–] Pure-Grade5198@alien.top 1 points 1 year ago

Mount and blade

[–] cap_slinger@alien.top 1 points 1 year ago

Legend of dragoon timed attack success leading to unlocking new moves for characters. Loved that system but haven't found anything quite like it in any other game. There are other timed attack based games but none went with progression through success.

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