GBA Link Cable for the GameCube.
Couch coop but every player has their own 2ND screen.
GameCube never took off, so this especially never took off, but it had interesting potential.
A community for informative and interesting gaming content and discussions.
GBA Link Cable for the GameCube.
Couch coop but every player has their own 2ND screen.
GameCube never took off, so this especially never took off, but it had interesting potential.
Fez
Skillshots in Bulletstorm were so much fun and brutal. I'm surprised a franchise like Borderlands never picked it up.
All of Guns of Icarus
The entire insanity gimmick of Eternal Darkness.
I mean, there was Dino Crisis….
The crafting system of Star Wars Galaxies. Materials spawned that affected your crafted product. Every week they changed... this week, a killer statted grain from Mustafar that you fight to harvest to make buff food. Next week, the same place has garbage grain you sell to people grinding up to max skill with. Customized schematics that made your crafted items unique in an MMO full of crafters.
Ya, Jar-JarStinks sells his blasters for 25% less. Mine, however, have a 15% higher damage and to hit bonus. All because I grabbed a really good metal when it was available, and I really sacrificed to make a great schematic.
TimeShift, the whole time manipulation was awesome
Your LifeBar in your spine on DeadSpace and visually seeing ammo amounts on the weapons
The Ocarina from Zelda:Ocarina of Time, they programmed a working musical instrument, in 1996. I cant think of other games that did such a perfect job at a musical instrument. Truly a marvel.
Plants v zombies
Chrono Trigger's team techs system should have been copied far more than being a footnote in Cross or needing to wait decades for Sea of Stars. It actually makes the characters feel like friends and allies, it's also a blast just to see all the options of how the different moves combine.
Eternal Darkness on Game Cube. There needs to be more horror games that break the 4th wall like this one did.
Bionic Commando (for the NES -- the arcade version's no good). A platformer that replaces jumping with a kind of mechanical grappling hook.
It was really well-received at the time. I'm kinda amazed that, with the rise of the tough-as-nails retro platformer, nobody's revived it. (There was a 2009 game that's some kind of weird FPS.)
Anyone play Brink back in 2011? It was a multi-player fps. I forget what the feature was called but you held a button while moving and you would automatically parkour over obstacles smoothly. But it was also skill based so you could traverse the same obstacles faster if you timed the button presses instead of just holding.
Can someone please count how many times "nemesis" was mentioned?
The living world in Ultima VII is still unrivalled as of today.
Shadows of the colossus, climbing on giant monsters to kill them was so bad ass, I know dragons dogma did this as well but those are the only 2 games I can think of that had those kind of mechanics.
I liked the simulated online in the DoT hack series. Unsure if it’s just nostalgia but I also loved how skating felt in jet set radio.
Watch Dogs is a bit of a cheating option because it did "take off" and then proceeded to make a bunch more games, but the early gameplay made it look so freaking amazing and it's kinda been a letdown since.
Psi-ops. This game is THE trendsetter of modern gaming. Everyone else that came after copied this game.
Shadow of Mordor's Nemesis system.
Adds so much replayability to the game. I believe Assassin's Creed Odyssey tried it on some regards with their templars but didn't come close. I'd love to see the Nemesis system return though!
The nemesis system in the shadow of war series
Vanquish. Knee sliding all over the place. Id like to see more of that.
I really enjoyed the investigative mission in the original Secret World. It played really well with the modern setting and added a level of puzzle solving beyond just combat. Sad it does such a painful death.
The nemesis system
I think there need to be more games that break the fourth wall. Such as the Stanley parable did and metal gear solid. Will never forget when I was a kid and right before fighting psycho mantis in metal gear solid he claims he’s going to read my mind, then proceeds to tell me that I like to play vandal hearts. Which I did. This freaked me out. He reads the save game files on your memory card.
Metal gear
Legacy of the wizard.
Straight up classic.
Dead Rush
so very pissed off that it hasn't been picked up by any companies.
Well, at least we have dead rising three. No loading on the PS2 or Xbox. it loads once, then never again. Back then that was mind blowing. Zombies? Upgradable cars and firearms? It was GTA before GTA was cool.
Then...nothing.
>:(
Evolve. Man that crap was fun.
Splitgate. Its an FPS game that was a mix of halo and portal. An extremely well made, very balanced, arena shooter with well designed maps. The unique thing about the game is that you had a portal gun, and there select panels all over the maps you could place portals on, allowing you to traverse much quicker and adding to the skill ceiling. The gunplay was fantastic and the portalling was not buggy at all and worked so well with the structure of the maps and gamemodes. Cant fathom how it didnt last more than a few months/weeks.
I kinda want to say the nemesis system from the LoTR shadows of Mordor games, but that’s because WB are being aholes about it. Supposedly the upcoming Wonder Woman game is supposed to have it?
There's splitgate but that's about it.
I'm surprised more race games haven't looked at something like motorstorm apocalypse with ever changing tracks because a skyscraper collapsed on the track or something. You'd thyink with more powrful hardware it would be a slam dunk.
Given that logic puzzles are hard to make and it'd be for a relatively niche audience, I'm not entirely baffled by no one ripping it off, but I'm surprised we haven't had at least one developer copying Return of the Obra Dinn.
Mount and blade
Legend of dragoon timed attack success leading to unlocking new moves for characters. Loved that system but haven't found anything quite like it in any other game. There are other timed attack based games but none went with progression through success.