When I started only playing the quest lines in Starfield, basically the stuff I know Bethesda made, and stopped exploring empty planets and the same science outpost for the millionth time, I had a lot of fun with the game. The other stuff was and is just to boring.
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I think the main problem was the hype and how they carried themselves as like the best thing since sliced bread. It is definitely not the best thing ever since sliced bread, not even close, not even by a two hundred miles close. But instead of owning up to some of their mistakes they doubled down on the dying hype. They deserve to be made fun of.
I feel like mediocre overhyped AAA games should learn the Cyberpunk lesson; there's literally ZERO harm in owning up to your mistakes and then STFU and improve your game and then wow everyone once your game is actually a finished product. Yeah Cyberpunk isn't perfect but it's sure a LOT more enjoyable to play than Day 1.
Looking forward to full mod support but yea it’s just boring and disappointing. I’m sure modders will make some pretty cool shit but it’s gonna take a lot to make me want to play for a fraction of how long I’ve played their other games
“Why are most of the planets empty!?” Sir. I encourage you to build your own starship and check out a thousand planets.
lol so true, god damn is the game boring.
I liked outer world's planets
I'm several hundred hours into my first playthrough and having fun. But I'm currently taking a break and playing something else because starfield is getting repetitive. Maybe I need to move on more with the main storyline or something.
Keep telling me it's boring and I just might believe you. Hard to convince my over 200+ hours game time though.
I’m not telling you guys what to like but I think we already got the idea from all the 100s of other starfield related posts
we don’t need you guys telling us the same thing over and over again
The saddest thing about Starfield is it made me realize I need to give up looking forward to Elder Scrolls 6.
The more I read about "todd's baby," the more I think the guy who asked if the game was optimized didn't mean it in a technical way, but in a story, gameplay, variety, replayability, fun way. Which is clearly not optimized for that as it was never meant to be good or even decent in those areas.
Elite: Dangerous has been out for a while now… and Bethesda still can’t make “empty” planets fun.
Like anything else, procedural generation has to be implemented well. Bethesda can reply to as many negative reviews as they want, but the simple fact of the matter is they've never really used procedural generation in interesting ways in any of their RPGs. I mean, they are literally infamous for characters like Preston Garvey, "another settlement needs your help" - possibly the gold standard example of procedural generation done badly in a game. Starfield is just the latest example.
I'm a big fan of procedural generation in games and when it's done thoughtfully it can be fantastic (think Dwarf Fortress, Rimworld, Noita, Deep Rock Galactic, Don't Starve, Rogue Legacy, Binding of Isaac, Spelunky, FTL, Nethack, L4D, Vermin/Darktide, Terraria, Valheim, Minecraft, etc.). It can give a game hundreds more hours of entertainment, in some cases.
But when it's lazily or poorly implemented (think No Man's Sky, Elite Dangerous, Skyrim's radiant quests, etc.) it quickly becomes a huge bore and actually becomes more repetitive instead.
Procedural generation isn't a game mechanic on its own, it's a tool to help a game be less repetitive and encourage players to explore different solutions. If it's implemented poorly, like in Starfield, it might as well just not be there. I would much rather have had 5 more fleshed out settlements/planets/space stations in the game, with quests and NPCs and their own ambience and vibe; than the 1000 bland, barren, procedurally generated planets they gave us.
I get what they were trying to achieve. Thinking about it seeing pictures from mars that have earth pointed out, same goes from Saturn, Neptune and so forth just really capturing the expanse and vast emptiness / distant in space and what could, could, just maybe, these places hold really gets the mind tinkering, wondering, and (to me) brings on a vast feeling of loneliness perhaps fear of what is, isnt, and the what could be out there just drifting or myself just drifting. Seeing the distance between earth and a plant that is gas or has no life just rock feels unimaginable, BUT trying to capture the feeling, the thought, the uncertainty is impossible since 1) they already said what’s on these plants so zero need to explore 2) trying to capture that unimaginable feeling in a game is just impossible because it’s just a game where you can text, call, FaceTime, go see, visit anywhere and anybody after you put it down rather than you’re on earth I’m on mars (For All Mankind anyone?) the only way to communicate is with those right next to you or wait a week via phone mail? Then you’re on a planet that can kill you at any second, I mean same to earth, but just a smidge less forgiving. Yet playing Starfield it never made me feel like anything I do on like 80-90% of these planets had any impact , any importance, even the views just felt mild as thought they saw the wonder and the mysticism but couldn’t capture to real feel.
this is every bethesda game. they all suck
I'm 120 hours in and so far it's been great tbh, the randomly generated stuff on random planets is pretty bad but all the handcrafted stuff is great.
Everyone was lying to themselves so hard in the threads after release.
It's honestly hilarious how salty this sub is over people enjoying Starfield and it doing incredibly well.
And sad. Very sad. Really shows the sick mentality that a gaming sub spends more time crying about games being beloved than actually just enjoying the hobby.