Asolutely, Bloodborne is better at 30 fps
!Cause a 60fps version doesn't exist so 30fps is better than nothing. heh... I'll show my way out.!<
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Asolutely, Bloodborne is better at 30 fps
!Cause a 60fps version doesn't exist so 30fps is better than nothing. heh... I'll show my way out.!<
Am I the only one on earth that gives a shit about this?
for the sake of all future videogames, I sure hope so
Regarding frame rates,it’s not about looking better but feeling better. Often you sacrifice graphical fidelity for a higher frame rate and better performance.
I think you're conflating native 60 FPS and interpolation to 60 FPS.
The soap opera effect is from frame interpolation though, you shouldn't be getting that at native 60fps. 30fps locked with frame generation can get a little soapy, but you really shouldn't have that effect with native 60.
If you want your own games to be "cinematic" like film that would be 24fps. At least that is the standard, but it does vary.
There's a big difference between how your brain perceives movies vs. games. Your brain basically fills in the blank gaps with the film. It doesn't quite work that way with games. Have you ever played a game at 60gps and il and then there's a cutscene that plays at 30fps? Your brain can instantly notice the difference in fps and it looks stuttery and jagged.
Also, games aren't cinema. Sure, you can be just as immersed in game word as a movie, but what your brain and eyes perceive are going to be completely different.
TL;DR Just use Nvidia control panel or an app and limit the frame limit if you want. I, myself will be playing control for the third time at 90fps or higher if raytracing lets me.
Action games at 30fps cause eye strain and headaches after a while. Higher frame rates hugely reduce this effect. You can't compare movie fps to game fps. Movies you are passively consuming, with a game you're brain is processing the on screen information on a totally different level, a lower or irregular frame rate causes your brain and eyes to work MUCH harder.
$100 says everyone saying you're wrong will defend Into the Spider-Verse's (headache inducing) low frame rate and that it would look worse if it had been 30 or 60 fps.
They could make it whatever frame rate you'd like but the fact is that isn't a frame rate issue. All movies are 24 fps, animated or live action. Your describing the difference between animating on 1s, 2s, 3s, etc. Not the same thing.
On the contrary, it would look better on 60fps but for -->MOVIES<-- 24 fps is fine
Your insane
Control in 60fps on PS5 looks way better to me than it does with ray tracing enabled and a dropped frame rate. So I have no idea what the hell you’re smoking. It’s obviously something strong considering how much effort you put into this post.
I dont really understand on the aspect of the soap opera effect. Interpolation is usually what causes it, not running at "True Framerates"
Since I've been playing games at 60FPS for Years, then 144 I just get motion sickness at 30 FPS
It doesnt feel more cinematic to me, Just feels worse to play due to the overall input latency and general responsiveness
I think for most part 60 fps is better for modern games
but there are some older games that do break if the frame rate too high and some older games where higher frame rates just look unnatural
Thank you for your honest opinion.
There is not a single game in existance that doesn't look and feel better at a higher frame rate. That said you are talking about consoles which means more than at face value.
A game with the exact same settings at 60 FPS will look pretty much the same as a game at 30 FPS you will not really notice a difference unless comparing it side by side.
That said, on a console when you pick 60 FPS modes it will look worse because the textures and other graphical features have to be sacrificed to reach that performance metric.