Halo 2 was pretty infamous. It suddenly just ends with a massive cliffhanger. Sure nowadays people would expect stuff like this, but back then such massive cliffhangers in games were unheard of.
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Chrono Cross. Like what? An exposition dump, no emotional payoff to Lynx's identity and a final boss that had no build up. It was such a whimper of an ending to an otherwise excellent game.
There are two endings IIRC, one bad if you just kill the boss and the real one if you manage to align the colors or something like that, and as a kid I remember finding that extremely frustrating.
I cannot remember anything about the story, haven't played the game in decades, but I still listen to the OST.
You're right and, frustratingly, the game does not clearly signal to you what on earth to do. Even worse, to me, is that the element/color line-up thing leads to a long, long monologue from Schala, who, on the bright side, basically says that you've just undone all the BS that happened to the original Chrono Trigger characters (so that's nice) but, on the bad side, is just so underwhelming-- it's just a monologue and not cinematic in the slightest.
Contrast the (main) ending of the original Chrono Trigger, in which you trod through the Millenium Festival, the very event from the beginning of the game in a sweet "Hero's Return" kind of way. Then you say goodbye to all the characters one by one and this wistful, beautiful theme ("To Far Away Times") plays. It's narratively satisfying and again, it's cinematic.
Chrono Cross feels like it ran out of budget and ended in the Square equivalent of "Palpatine returned." It's just a bewildering end of game information dump. I WANT to like this game, but it's just so, so underwhelming and in spite of some of its undeniable strengths (it's a broody, moody masterpiece in parts) it does not stick the landing.
Breath of the Wild.
You beat calamity Ganon and Zelda just goes "thanks Link, now I'm going to disappear and let you keep looking for Korok poop like nothing happened"
Did you beat it after getting all the memories? There is an additional scene after the credits if you have found them all.
Rage. You finally get to storm the bad guy's base and all the way it's hinted he has something BIG coming up and then... Nothing. You don't even face him.
The ending aside, I absolutely adored Rage. The fact you could chip off the enemies armor piece by piece was so fucking cool to me. Great gunplay in that game.
Hogwarts. I chose the bad guy ending and literally nothing happened…like wtf?
I’ve never played a game that started out so amazing and completely fell off halfway through. Glad I played it but it got rough
The main problem with Hogwarts is that it tried too hard to be so big. I don't want a 50 hour adventure, I want to explore Hogwarts and have fun for 10-20 hours before I eventually get bored of it and do something else
They should have only done Hogwarts, forbidden forest and hogshead imo . Everything beyond that is filler .
Borderlands 1. The last vault with the treasure that turns out to be a bullet sponge creature who kills your nemesis to that point then credits. Tf. I remember I stood behind a rock/Pilar would pop out to shoot as it attempted to throw things at me.
Steele wasn't even a very good nemesis, she just popped in after you arrived at New Haven.
Steele was never meant as the BBEG imo.
Borderlands 1 has a plot, it's just... Not really there. You're just wandering guns, looking to solve problems and find loot.
I mean the borderlands franchise can be summed up with “use gun to shoot problem to get more gun”
Mass Effect 3 is famous for its original ending in which basically the entirety of your actions meant nothing.
lol I remember the absolute shitfest that the OG ending was - you don't get different endings, you just get blue, red or green cinematic.
Just pick your fav color, it's all the same anyway lmao
There were differences (albeit small ones) depending on your level of galactic readiness.
Depending on how prepared you are, the reapers, buildings, and people on earth are destroyed. The people will survive but not the buildings (at mid level preparedness) and both survive at full.
There's also a secret ending scene if you're fully prepared and choose the destroy option. Very few people saw it though because it essentially required you to play the multiplayer mode or use the companion app.
I know people hate the ME3 ending, but I've never had an issue with it. There's a clear right choice at the end, and it's to destroy the reapers. The secret ending backs it up.
The clear right ending is genocide? If you saved the Geth, it's a pretty fucked up thing to do. Plus, it doesn't solve the inherent issue of AI always developing to the point of desiring independence and going to war with its creators. It just resets the cycle. Destroy is just the power shifting back to organics, until the next cycle. The endings were supposed to be imperfect by design, but I feel like Destroy was the only one to have proper cons to blance out the pros, making it the obvious wrong answer.
Plus, Shepard living doesn't really imply you made the right choice. You survive because it's the only ending where you put organic life above everything else. It shows that organics survive, but also that the work isn't done. It's thematic to that ending specifically.
Not to mention the Leviathan DLC makes it the only bad option, as the Reapers were the only thing stopping them from returning to control the galaxy. It felt life they wrote that DLC specifically to lead into a sequel series though, so in that way, I guess it is the clear right choice for EA to keep making money off the series.
I mean, I do like the argue that is very much a theme of the game. No hope. Nothing matters. The reapers come no matter what you do at one point or another.
Kane and lynch 2.
You fight all through Shanghai.... To board a plane.
The last "boss" is a couple of dogs you can take out with a bullet or two.
It's awfully short too. Shame really. I think the gameplay was solid. Loved the look too.