this post was submitted on 07 Jul 2023
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Boomer Shooter

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"Boomer Shooters" are a sub-genre of first-person shooter (FPS) games, known for harking back to the fast-paced, adrenaline-fueled action of 1990s classics like DOOM, Quake, and Duke Nukem. They emphasize run-and-gun gameplay, maze-like level design, and an arsenal of diverse weapons. With little regard for realism, these games prioritize explosive action, non-linear exploration, and often feature fantastical, over-the-top enemies and environments.

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Why would I call this an unfinished top ten list? To get people to read it? No.

I’m doing a top ten list that changes as I play games. Sometimes it’ll be incomplete, sometimes outdated, and sometimes… it’ll be relevant!

Warhammer 40k Boltgun

Metal: Hellsinger

Amid Evil

Prodeus

Doom 2016

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[–] Unhappily_Coerced@kbin.social 3 points 1 year ago (1 children)
[–] MrEUser@lemmy.ninja 2 points 1 year ago (1 children)

I’m always happy to add a new number one… But Boltgun has a REALLY tight hold there… It is some huge competition.

[–] Unhappily_Coerced@kbin.social 1 points 1 year ago (1 children)

I really disliked the level design of Boltgun. When you need giant signs on the walls (I, II, III) with giant arrows pointing the way... I kinda think that's an obvious failure or lack of trying, regarding fluidity of the level design... A great and common feature that is often used to counter this is the use of a mini-map, very common in retro shooters, but mysteriously missing from Boltgun... Otherwise, yea Boltgun was mostly solid.

[–] MrEUser@lemmy.ninja 1 points 1 year ago (1 children)

I played boltgun. I haven’t seen giant signs. I also didn’t know there was a boltgun II or III.

[–] Unhappily_Coerced@kbin.social 1 points 1 year ago (1 children)

Hm, something got lost in the conversation there... Boltgun does not have sequels or prequels it's not a "franchise" (regarding "Boltgun" itself, of course 40k is a huge franchise). There is only the one Boltgun game...

I was referring to certain levels within the game. Not every level, but some, have giant signs painted on the walls that will have Roman numerals, like "I, II, or III". With an arrow pointing a certain direction which leads to a door or how to progress through the level.

I wish I never noticed them as they felt very immersion breaking. Why would somebody paint on the walls exactly where to go and in which order?

[–] MrEUser@lemmy.ninja 1 points 1 year ago (1 children)

I apologize, obviously I was confused. Thank you for clarifying. Yes, that most definitely is immersion breaking… I don’t know what would cause that to be needed.

[–] Unhappily_Coerced@kbin.social 2 points 1 year ago

No need to apologize, my friend. Here's some timestamped links of the giant numbers leading the way:

https://youtu.be/vS-w8By9G88?t=7286

https://youtu.be/vS-w8By9G88?t=7646

https://youtu.be/vS-w8By9G88?t=7655

https://youtu.be/vS-w8By9G88?t=7692

https://youtu.be/vS-w8By9G88?t=7752

This level is just full of them, all those are for the same level... The timestamps are right on the spot, so might be helpful to pause or the player will probably just run past them quickly.

Not sure what happens on kbin when linking multiple YT vids in a single post. Let's find out!

[–] DAC_Protogen@lemmy.world 2 points 1 year ago

DUSK gotta be in this list.