this post was submitted on 13 Jun 2023
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For me it's feeling a bit better than Season of the Plunder. Solid story beats, but the activity gets a bit boring quick. How about you?

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[–] Qiz@lemmy.eco.br 2 points 1 year ago

I basically burn myself out when there’s an yearly release and then slowly build backup my playtime as the year goes by.

That being said, comparing with Season of the Haunted or Chosen I’m liking this one a lot more despite, I think, playing less hours.

[–] jontree255@lemmy.world 2 points 1 year ago

Story:

  • Much more interesting than last seasons story. I like that we're seeing new alien creatures.
  • Sloane was a weak character in vanilla D2 but she's actually getting development here.
  • Drifter keeps getting better and better.

Salvage:

  • Can be fun but the enemy density seems off? I like the varied objectives and running around the arcology
  • Funny thing happened to me where I was carrying a wrench and the Fallen stole it back from me! Kind of caught me off guard and was neat.

Deep Dives:

  • Truly one of the best activities we've gotten. I personally put it up there with Menagerie. They could probably make a whole new mode out of it if they develop the buffs and difficulty system a little more.
  • I do wish there was a better solution for activating the harder difficulties but I understand why it's like this right now.

Fishing:

  • Keep it in the game. That is all.

Dungeon:

  • I like it a lot better than Duality. The environments are more interesting and it doesn't feel like the entire dungeon was designed around having a specific seasonal mod (Classy Restoration).
  • I think the mechanics in both boss encounters are pretty good and require more participation from the group while also being doable while solo.
  • I wish the weapons were more unique. I think Spire had more unique weapons to chase but these weapons are better than Duality's.
  • Story wise this dungeon is a lot better than Spire.
  • I probably will never solo this dungeon with how big the boss health pools are. I feel like this was put in specifically for people like Esoteric.

Weapons:

  • I think the Taken weapons are mostly meh. We either have a lot of these archetypes/damage types already or these new ones don't do much to stand out from the crowd.
  • Haven't gotten enough of the non-taken weapons to pass judgement.
  • Last Wish weapons have a lot of good options. Very happy with these.
[–] Hindufury@lemmy.world 1 points 1 year ago

The fact that you can try harder in deep dives was pretty neat. They're experimenting outside of what had been routine for seasons and I appreciate it. The witness reveal should have been in Lightfall. I get they wanted story cohesion with the campaign as opposed to being a whole side-story but withholding story beats that would have helped Lightfall's story wasn't the move. Maybe if we saw glimpses of the Witness being formed from a civilization with more elaboration it would have been better received.

That savathun one was a good conclusion and lead-in. Enough of a cliffhanger without feeling incomplete.

[–] Lurra@lemm.ee 1 points 1 year ago

I always welcome a change to the season. Although I'm not into the whole underwater (well in this case methane) theme I do find it quite beautiful and refreshing. Nice to see Sloane again, the new dungeon is definitely fun, I main hunter so it'll be a challenge to do it solo. Got buddies who are addicted to fishing lol. Its ok, I was never into fishing games to be honest. Salvage and deep dives are nice too. I do the activities slowly so as to not get burnt out. I love the lore in this game so have been enjoying the tidbits from Ahsa each week.

[–] Cringlebot@kbin.social 1 points 1 year ago

Salvage needs more challenge. Deep dives are pretty cool.

I don’t think I understand the story though. Titan is back and sloane is part taken? And there’s a giant sea creature that she’s now friends with and that creature is going to help us somehow?