What's the point? Game devs will design games to run on most (or at least > 0.1%) devices so when would this be useful?
this post was submitted on 07 Jul 2023
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Presumably better task switching. If you switch between several applications, fewer of them will be evicted from memory, so they'll come up right away where they were instead of relaunching when you switch back to them.
Well iOS kills apps in the background after 20 seconds, so Apple is trading convenience for responsiveness on such low memory constraints.
That's probably more about preserving battery life than anything else.
13” MacBook Pros come with 8GB of RAM by default, even on the “higher end” models. Upgrading to 24GB is a $400 option.
It’s a criminally low amount of RAM given that some phones can have 24GB, even if that is a pricier phone/option.