this post was submitted on 09 Oct 2023
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[–] _haha_oh_wow_@sh.itjust.works 29 points 1 year ago

It's almost as if treating your employees poorly and mismanaging everything has negative consequences. That's just crazy talk though, right?

[–] theodewere@kbin.social 25 points 1 year ago* (last edited 1 year ago) (1 children)

reportedly enforcing uncompensated overtime, allegedly trying to pay staff below minimum wage, and a toxic work environment cultivated by an alleged abusive leadership

nice work environment

[–] PM_ME_FEET_PICS@sh.itjust.works 2 points 1 year ago (1 children)

Damn so like Chucklefish and the KSP devs.

[–] lenninscjay@lemm.ee 3 points 1 year ago (1 children)

Wait, is that why KSP2 sucked?

[–] WarmSoda@lemm.ee 3 points 1 year ago (1 children)

I'm under the impression that the original KSP team left a long time ago.

And the first one before they brought in unpaid devs.

[–] Murvel@lemm.ee 5 points 1 year ago

Hardly surprising and it fits the scenario: a relatively small indie dev studio with only small-mid sized games under their belt with leadership deciding to buy into one of the most expensive IP available. Now, not only do they have a publisher looming over their work but are also under serious financial pressure to perform as well as expectation of a huge fan base plus promising a AAA sized game.

The leadership simply bit off far more than they could chew and panic set in, resulting in cut corners everywhere.

End result was a predictable disaster. Could have been avoided with smarter/better leadership. Clearly they didn't think much of their dev team.