this post was submitted on 01 Oct 2023
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I am as stealthy as a fog horn in the night.

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[–] Flushmaster@ttrpg.network 45 points 11 months ago (4 children)

Any result over 10 is better than "average" and means a typical person would more likely not notice someone with a 14. Such a result would be more like just a bit of armored elbow poking out from behind the tree. As the image shows, you may as well be saying that Formula One cars are slow because fighter jets exist.

[–] HongoBongo@lemmy.world 29 points 11 months ago (1 children)

Eh, 10 is average for an untrained commoner. As an untrained commoner myself, I don't know that I'd do all that well at hiding in the woods, carrying a traveler's pack and wearing paladin armor...

[–] Sotuanduso@lemm.ee 10 points 11 months ago (1 children)

The 14 would be after penalties for armor and encumbrance.

[–] Shayeta@feddit.de 4 points 11 months ago (1 children)
[–] Sotuanduso@lemm.ee 1 points 11 months ago

It's a thing in Pathfinder at least.

[–] LibertyLizard@slrpnk.net 19 points 11 months ago (1 children)
[–] Gormadt@lemmy.blahaj.zone 15 points 11 months ago (1 children)

Fun fact: One of the most recent times I've encountered a bear out on a hike it looked like that. Of course I didn't see it until I got within like 12 ft (~3.3 meters) of it.

We scared the shit out of each other. Basically I saw it and hollered, "Holy shit a bear!" and froze.

Whereas the bear when I hollered the bear looked at me and took off like, "Holy shit a human!"

Fun times, be safe in the woods y'all and be sure your glasses are clean so you can see critters before you're about to step on them.

[–] DoomBot5@lemmy.world 5 points 11 months ago

It also helps when the bears are black in color instead of brown.

[–] confusedbytheBasics@lemmy.world 12 points 11 months ago (1 children)

I think you are unknowingly agreeing. Having hiked with typical people most would not notice that bear until it moved, made a sound, or was pointed out by someone paying above average attention.

[–] Gormadt@lemmy.blahaj.zone 3 points 11 months ago

As an avid hiker, I agree

The amount of animals I've pointed out to people I'm hiking with that are hidden this well or worse is astonishing

In one of my other comments I told a fun little story about one of my many encounters with bears on hikes

[–] gerusz@ttrpg.network 5 points 11 months ago* (last edited 11 months ago)

A typical person not looking for the paladin, yes, they wouldn't notice that person. (Passive perception.)

Guards who are actively looking for infiltrators? They might very well do that, especially if there are multiple guards. (Rolled perception checks.)

Guards EV of highest roll (no mods)
1 10.5
2 13.7
3 15.25
4 16.2
[–] Landsharkgun@midwest.social 15 points 11 months ago (2 children)

Hot take: group stealth checks are bad. Using a clock or 'x strikes until alarm is raised' is a lot better.

[–] Gormadt@lemmy.blahaj.zone 11 points 11 months ago* (last edited 11 months ago) (1 children)

In my group often times I'll do a group stealth check most of the time but if someone gets detected it can quickly turn into a problem solving encounter

Basically there's going to be like 1 person who tries to run and alert others and they have a small window to incapacitate that person to maintain their stealth even if someone in the party failed their check

Last session the party snuck into a cultist encampment, the ranger blew their stealth check while the rest of the party made theirs. The passive perception of the cultists wasn't an issue for the most part until a cultist finally saw the ranger but before the cultist could say something the rogue made a stealth attack on the cultist so even though the ranger got a really low score he basically became a distraction for the other party members.

They got pretty deep into the encampment (and had a couple close calls) before the alarm ended up getting raised because of the bold ranger stepping into a tent failing to check inside.

Fun session overall, the ranger had a night where all of his combat rolls were gold but his skill checks were crap.

Literally had a moment that boiled down to:

DM: "The cultist sees you and asks, 'Who are you and what are you doing here?'"

Ranger: "I'm new to the order and I'm trying to find the boss to get some new robes."

DM: "Alright make a deception check."

Ranger: "Fuck it, nevermind I haven't made a skill check all night. I'll just stab him. Nat 20. Max damage."

Edit: This isn't to say that "x rounds until alarm is raised" isn't a fun tool to use sometimes. Basically it's a picking the right tool for the right time.

[–] Maven@lemmy.sdf.org 2 points 11 months ago

In my group often times I’ll do a group stealth check most of the time but if someone gets detected it can quickly turn into a problem solving encounter

In a group stealth check, one person failing is irrelevant, that's literally the only difference between regular checks and group ones. Only half the party have to pass a group check

[–] Kolanaki@yiffit.net 6 points 11 months ago

Why are the non-stealthy characters trying to follow in the first place? Just hide nearby and come to the sneaky chsracters' aid if they fuck up. Or do something to temporarily boost your ability to sneak, at least.

[–] GreenMario@lemm.ee 15 points 11 months ago

Sir Bearington does not need your sneaky stealth he has God and Honey on his side.

[–] Sanctus@lemmy.world 3 points 11 months ago (2 children)

My group's paladin has a trick for this. Its called doffing their armor.

[–] DragonTypeWyvern@literature.cafe 6 points 11 months ago* (last edited 11 months ago)

ten minutes later, with assistance

Oh, everyone died because the monster had tremor sense.

[–] SkybreakerEngineer@lemmy.world 1 points 11 months ago

Was that paladin an Adeptus Custodes?