this post was submitted on 22 Sep 2023
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Cyberpunk 2077

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Not gonna lie, I was on the Sandy Heatsink train and loved the few second delay in-between activating it. With the current changes, looks like I'm going to have to rethink my build of Samurai Pistol merc.

Any ideas here?

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[–] Kovu@lemmy.world 5 points 1 year ago (1 children)

im usually playing silenced pistol headshot / stealth builds so I wanna check out how much different it’s gonna be in 2.0

[–] SourDrink@lemmy.world 4 points 1 year ago

I saw some interesting stuff under the cool section, like activating camo at a slow discharge or silent sprinting when you're crouching.

[–] Kaldo@kbin.social 1 points 1 year ago

I went back to my original first build - stealthy netrunner, putting points in Intelligence, Cool and Technical. It's still fun and powerful once you get past the initial barrier but I kinda don't understand the weapon synergy... Smart weapons from Int don't really make a lot of sense and I'd rather have any other cyberware besides the monowire since it's too risky to go melee with a glass cannon build like this. So most of the time I just end up using silenced pistols, shotguns (even without any perks they are just dealing absurd amounts of damage and stagger) and whatever is the highest level gear I found recently (recently that's the Fenrir submachine).

I have a feeling I'll have issues later on higher levels in terms of weapons and enemy scaling but we'll see. It's such a shame you get Johnny's pistol so late into the game