this post was submitted on 13 Jun 2023
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Finally, I can't wait for a new fresh face to over promise me games.

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[–] Chainweasel@lemmy.world 50 points 1 year ago (3 children)

He's 52, if it takes 8 years before ES6 comes out He'll be 60. If they milk this one as hard as they did Skyrim he'll be long dead before ES7. Hell, I might be dead before ES7

[–] SomethingBurger@beehaw.org 20 points 1 year ago (1 children)

After he dies, he will wake up in the afterlife, and hear a familiar voice say "hey, you're finally awake".

[–] CalamityKitz@beehaw.org 1 points 1 year ago

Thank you for making me spit out my water XD

[–] sigh@lemmy.world 6 points 1 year ago

8 years before ES6

why has the lord forsaken us

[–] fraenki@feddit.de 5 points 1 year ago* (last edited 1 year ago)

Yeah and after ES6 they might do a Fallout 5. If that also takes 10 years he'll retire before it releases.

[–] chloyster@beehaw.org 29 points 1 year ago (4 children)

I know Todd is kind of a silly guy and people have mixed opinions on him. But it will be pretty weird to be in a gaming industry without him. Like him or not dude is a legend

[–] bermuda@beehaw.org 14 points 1 year ago* (last edited 1 year ago)
[–] dojan@lemmy.world 3 points 1 year ago (2 children)

I’m very excited about him not seagulling every single project. From what I’ve heard (and you can see based on their game releases) he’s an utterly incompetent manager.

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[–] OnoreDikeido@lemmy.world 3 points 1 year ago

Yeah, I can't help but laugh at the man (in a good way) whenever I see him on the screen. I'm sure it's for the best that he leaves the stage, but I know I'm going to miss him.

[–] nivenkos@lemmy.world 2 points 1 year ago

Might have a stronger legacy than Richard Garriott and Peter Molyneux so far too!

[–] misterundercoat@lemmy.world 19 points 1 year ago (1 children)

Tell me lies tell me sweet little lies

[–] nivenkos@lemmy.world 9 points 1 year ago (2 children)

Such a shame the Radiant AI stuff never got fully developed in Oblivion or Skyrim.

It was the biggest step forward since like Ultima VII. And it worked great in Oblivion like with the Ahdarji's Heirloom quest where you have to steal the ring off the noblewoman and can do it either waiting until night and sneaking into the castle, or during the day by pickpocketing her in the market, etc.

Imagine a quest like that but with no loading screens or separation between areas, so you could levitate into the castle, or climb up the walls, or shoot a rope up, or use an invisibility potion for easy pickpocketing, or use a powerful Charm spell to make her hand it to you, etc.

And that's just one quest, with no dungeon-diving or combat!

[–] Stovetop@lemmy.ml 1 points 1 year ago

The promise of Radiant AI is still there. I know it has the potential to be something special. I just think it's really difficult to actually capture the realistic behavior people are looking for without building every NPC's routines down to a granular level, which is an incredible amount of work to build/test.

Advancements in AI could really help push that in new directions, with context-aware routines capable of building themselves through improvisation, but I'm not even sure we'll get to that point by TES6.

[–] JonnyJ@lemmy.world 1 points 1 year ago (1 children)

this gave me a mess in my pants. It's all I've ever wanted since Daggerfall

[–] nivenkos@lemmy.world 1 points 1 year ago

As I posted in my other comment here - imagine that with fully dynamic AI and settlements like Dwarf Fortress Adventurer Mode, and spells that interact with the environment and physics like Magicka and like the concept for Underworld Ascendant.

I think that's the sort of thing they want to head towards with the dynamic quests and stuff.

Unfortunately the near-requirement to voice dialogue (and even generating the dialogue!) nowadays makes it harder to scale even with the systems in place. Hopefully the improvements in AI generation can help here.

[–] kneekon@beehaw.org 15 points 1 year ago (2 children)

The first time exiting the sewers in Oblivion, looking up at the sky, water and landscape on the Xbox360 was just magical. Todd's had a great run and his creations from TES and Fallout are once of my favorite games franchises.

[–] lp0101@lemmy.world 3 points 1 year ago

God, that feeling when you first step out of the sewers is a core memory for me. Oblivion was my first TES game, I played that shit until my PS3 save inevitably got corrupted

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[–] comicallycluttered@beehaw.org 14 points 1 year ago* (last edited 1 year ago) (1 children)

I love Elder Scrolls as well, but I kind of wish people would just give him this for now and stop badgering him about the next game. We know we're getting it, we know it won't be for a while, and yes, that sucks, but let the dude enjoy his passion project.

This has been a decades-long project for him, creatively and conceptually. Something he wanted before he even got a job at Bethesda. Like, there's a significant amount of history with him wanting to make a space RPG, but only when "the tech is advanced enough".

Whether it lives up to expectations is another story. No game ever lives up to every expectation, but even if this lives up to a few, I think he'll consider it a success.

My only concern about post-TES: VI is who takes over for the series. I kind of trust Howard to put someone he believes in to take over, but it's not going to be the same regardless. Maybe someone who works on ESO would be good, but I don't know.

But in the meantime, I'm just going to (hopefully) enjoy his passion project and I can wait a few more years for the next Elder Scrolls. I know it's become kind of a meme that it'll be another decade or two, but I honestly don't think it'll be that long.

[–] Cheesewithmold@lemmy.world 2 points 1 year ago

Hopefully it's someone who's actually in touch with the culture. For all his faults, you can't say Todd didn't grow up knowing what makes a game fun. He's not some business guy coming in just because the gaming industry is booming.

[–] twistedtxb@lemmy.world 13 points 1 year ago (1 children)

Considering it might not go out for at least 7-8 years, if not 10, I'm not suprised.

[–] TheOneCurly@lemmy.world 5 points 1 year ago

Yeah he'll be nearly 60 maybe over if it gets delayed at all. That's a career.

[–] thedeserter@lemmy.fmhy.ml 13 points 1 year ago (2 children)

Even when I think about ES6, I’ve no idea how they are going to approach the game. Is it going the same of Skyrim with minor changes and higher graphical fidelity? Or change the approach. So many games have launched between Skyrim and ES6 that I can’t imagine the pressure they have in order to bring the next novel elder scrolls game

[–] Gert@beehaw.org 14 points 1 year ago* (last edited 1 year ago)

I'm assuming they're going to learn a lot from Starfield and that ES6 will be pretty different from Skyrim. Going back and playing Skyrim now, it already feels like it's dated, so they've got to change some stuff.

[–] nivenkos@lemmy.world 5 points 1 year ago (1 children)

The best TES moment for me was the Ahdarji’s Heirloom quest where you have to steal the ring off the noblewoman and can do it either waiting until night and sneaking into the castle, or during the day by pickpocketing her in the market, etc.

The added stealth and physics system was such a huge win over Morrowind.

Now in TES6, Imagine a quest like that but with no loading screens or separation between areas, so you could levitate into the castle, or climb up the walls, or shoot a rope up, or use an invisibility potion for easy pickpocketing, or use a powerful Charm spell to make her hand it to you, etc.

And that’s just one quest, with no dungeon-diving or combat!

Imagine drop-in co-op play for dungeon-diving, so you could play with a DnD style party of spellcasters, rogues and warriors. Exploring massive dungeons with traps, physics like Underworld Ascendant had wanted (i.e. burning rope-bridges, freezing water to walk on it, etc.), spells with environmental effects, etc.

Imagine NPCs with dynamic needs, planning and scheduling, and settlements with their own needs and market - relying on traders to exchange goods, and caravans that you could escort or rob. Dynamic enemies like Dwarf Fortress Adventure Mode - bandits and necromancers that take over towns, or infest abandoned settlements and dungeons.

That is what TES6 should be.

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[–] DarkMatter_contract@lemmy.world 11 points 1 year ago

I think he said could be his last “Elder Scrolls game” not last game?

[–] Zehzin@lemmy.world 10 points 1 year ago

I mean, yeah, by the time it's out he'll be nearing his 70s

[–] Riyria@mtgzone.com 9 points 1 year ago (1 children)

Skyrim came out when I was a freshman in high school. By the time ES6 comes out I will be nearly 40, or in my 40s. Wtf are they waiting on for this game to take so long?

[–] Goronmon@beehaw.org 15 points 1 year ago (1 children)

Open world games like Skyrim are hard to make, and modern expectations are making them even harder.

People are shitting on Bethesda for taking so long, but no other developer has managed to make a worthy competitor in the decade+ since Skyrim released.

[–] nivenkos@lemmy.world 1 points 1 year ago (1 children)

Kingdom Come Deliverance is good, but I agree overall.

[–] Goronmon@beehaw.org 3 points 1 year ago (2 children)

Kingdom Come is a solid game, but it's also still a very narrow game compared to Skyrim. You play as a specific character and the "sandbox" nature of the game is much more limited.

It's more like the Witcher where you can roleplay slight variations on one person, rather than Skyrim where you can role-play as a vast array of potential characters.

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[–] Royalish@lemmy.one 8 points 1 year ago (1 children)

He said it might be his last Elder Scrolls game, because he is getting older and it takes them no less than 900 years to release a new one.

[–] sarsaparilyptus@beehaw.org 1 points 1 year ago

"Now, kids, this might be grandma's last Christmas"

[–] veloxization@yiffit.net 7 points 1 year ago* (last edited 1 year ago) (1 children)

His ascension to godhood has begun. Perfectly balanced, of course.

[–] Dr_Cog@beehaw.org 4 points 1 year ago

Suddenly have a craving for some Yorkshire Tea

[–] arefx@lemmy.ml 6 points 1 year ago (1 children)

This kid I know worked for a landscaping company that worked on Todd Howards yard and he would always piss in Todd's bushes. He also said his wife was actually a nice person. Still pissed in his bushes tho.

[–] matt@lemmy.koski.co 2 points 1 year ago (2 children)

...like to be mean? Or just because he had to go?

[–] bionicjoey@lemmy.ca 9 points 1 year ago

To experience the freedom of the Open World RPG that is life

[–] arefx@lemmy.ml 3 points 1 year ago* (last edited 1 year ago)

To be "edgy". They are more someone I know than a friend, however.

[–] bionicjoey@lemmy.ca 5 points 1 year ago (1 children)

Finally, I can’t wait for a new fresh face to over promise me games.

Perhaps Peter Molyneux can pick up the torch

[–] dalarist@programming.dev 5 points 1 year ago

I said fresh, not Todd Howard's prototype

[–] MorksEgg@lemmy.world 5 points 1 year ago* (last edited 1 year ago) (2 children)

Cool, they must have found a bigger liar to replace him at Bethesda. It took them some time searching but they finally did it.

[–] NabiscoShredderWheat@lemmy.antemeridiem.xyz 15 points 1 year ago (1 children)

Oh get over yourself neckbeard.

[–] mint@beehaw.org 6 points 1 year ago

You can disagree with someone's point without insulting them. Please remember the be nice rule if you wish to continue participating on Beehaw.

[–] bermuda@beehaw.org 2 points 1 year ago

it just works

[–] karce@wizanons.dev 3 points 1 year ago* (last edited 1 year ago)

I figured this would be his last one honestly. He's already made it, so to speak.

[–] Valliac@beehaw.org 2 points 1 year ago

He's gonna need 15x the lifespan for it to be released.

[–] wesker@lemmy.sdf.org 1 points 1 year ago (2 children)
[–] Stone4D@beehaw.org 13 points 1 year ago

In the same way we all are.

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[–] nico@apollo.town 1 points 1 year ago

Ha yeah but he didn’t say he won’t continue to rerelease Skyrim

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