this post was submitted on 26 Nov 2024
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[–] affiliate@lemmy.world 51 points 2 days ago (1 children)

we have successfully urbanized online games. the days of a small town feeling in new online games are over

[–] Zagorath@aussie.zone 40 points 2 days ago (9 children)

I don't think urbanised is a good word to describe that alienation. The urbanism movement has as one of its key goals the creation of more vibrant local communities. It's more like suburbanism.

[–] affiliate@lemmy.world 19 points 2 days ago (1 children)

what i meant by “urbanized” is that these days, playing online games feels like living in a big city where there are a ton of people but it’s hard to feel like you know everyone. you can still make a group of friends and find “local communities”, but i think that’s distinctly different from the feeling of a small town where you know a lot of the people there.

all that being said, there are advantages to living in a big city instead of a small town. in this context, that would look like faster matchmaking times, making it easier to find a full server, etc. but i still wish games gave you the option of picking a community server. i miss having the option of joining custom servers and getting to know the locals.

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[–] BigBananaDealer@lemm.ee 12 points 2 days ago

i was having lots of fun talking to people on call of duty until the game ended and it put in a completely new lobby. what the fuck happened?

[–] GenitalHurricane@lemmy.world 63 points 2 days ago (4 children)

This basically describes my experience with counter strike pre-1.6.... like 1.3 thru 1.5, circa 2002-2005. Lost thousands of hours of my youth negotiating knives-only rounds and doing stupid totem pole camping on de_dust while 1 guy on the other team tried to AWP everybody. Am I old?

[–] JustEnoughDucks@feddit.nl 3 points 1 day ago

I am a bit younger so chicken & waffels and a few other CS:S servers were that for me. Also Day of Defeat Source was underrated.

Also, the minigame servers... The mini games people came up with!

1 person shooting cubes at platforms whole others had to stay up, The prison, Piratewars, Multigames (the original fall guys), Prop wars, The one where there were like different power ups behind walls and then have different abilities.

But also battlefront 2 was like that for me. SMD clan with its almost mythical figurehead. Glitching servers, shooting the shit with other people trying to find new glitches. Those were the days.

While matchmaking is good for some games like Rocket League, it has really broken a ton of communities. I think that's why there aren't really "clans' anymore, because people aren't together enough to organize.

[–] Windswept@lemmy.world 25 points 2 days ago (1 children)

Nothing wrong with getting older

[–] jballs@sh.itjust.works 9 points 2 days ago

Except for my knees

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[–] PugJesus@lemmy.world 35 points 2 days ago (11 children)

Nostalgia might be pushing a bit hard here. Even playing obsessively on relatively small games on a limited number of servers for hours every day, I never got to recognize people just by being there. Occasionally someone would friend you, but otherwise, you knew people for 4-5 rounds at a time, and then never saw them again. Internet, even back then, was a big place.

[–] Sylvartas@lemmy.world 31 points 2 days ago (2 children)

Idk that was pretty frequent for me on TF2 community servers

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[–] 108@lemmy.world 11 points 2 days ago

It was pretty regular for me. You find a server and usually the people hosting were usually always in there. Especially if it was a clan. That’s how I got into ever clan I ever joined.

You join a server and get to know the usuals and become friends. Still play with people I met back with the OG call of duty came out. We still play games together today. Never met half of em in real life.

[–] Maalus@lemmy.world 11 points 2 days ago

Naaah. I made like 40 longtime steam friends because of playing on the same gmod server. Was lucky to find a server that had the most insane creators on it. You went onto any other server, they used what we made on that one. Drunk Combine, tanks, jets (including working VTOL), we had artillery that worked the same way it did in World of Tanks. 95% of the players there were insane at Expression 2 - which was a scripting / programming language that let you interact with the physics of the game in awesome ways.

I put the best 750hrs of my life into that server. It was called "Unsmart's" after the dude that hosted it. Closed down after a few years when the people moved onto other games. There was a shortlived revival, but it was more of a "reunion" than anything else. Still have everyone as friends and could probably get them together by pinging the group if I wanted to.

[–] el_abuelo@programming.dev 9 points 2 days ago (2 children)

When is "back then" for you?

I played counter-strike during the beta days and team fortress when it was "classic" not "2"

I definitely had a handful of favourite servers (1-2 favourites, 2-3 backups) that I would play on and knew the regulars like an old country pub.

Now things are set up so that it's almost impossible to develop relationships with random folks online. Not just matchmaking but also more closed-off (hard to discover) groups on Discord etc..

CS1.6 and TFC was the golden age of online gaming and it's been downhill since then. Literally nothing has been improved upon and the community has become immeasurably more toxic.

We've lost IRC and dedicated servers and replaced it with matchmaking and Discord. Both objectively worse.

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[–] Siethron@lemmy.world 12 points 2 days ago (2 children)

Well the post is 6 years old so it's actually referencingthe internet 21 years ago. This kind of thing did happen back then. I'm remembering Halo 1 pc servers and recognizing names.

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[–] atmur@lemmy.world 44 points 2 days ago* (last edited 2 days ago) (1 children)

One of the last good public multiplayer experiences I had was DiRT 3. Simple lobbies, small player count, people randomly joining and leaving and everyone was chill. You'd occasionally get that guy who was stupidly good, perfect lines through every corner, and the entire lobby would try so hard to keep up. Loved it.

One time I stumbled into a lobby where the host was "hacking" but instead of cheating for an advantage, he was selecting weird car class and track combinations for the entire lobby. Stuff that the game wouldn't normally allow. Shit like trailblazer cars on rallycross circuits. So much fucking fun, one of my favorite memories from that game.

That must've been what, 4, 5 years ago? DiRT 3 released in 2011, so...oh my god DiRT 3 came out 13 years ago...

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[–] olicvb@lemmy.ca 17 points 2 days ago

Use to play alot on a CS:Source minigame server, such good times. Was exactly like this, where you'd recognize players and make friends. I'm glad i was able to live this.

[–] dat_fast_boi@lemmy.world 11 points 2 days ago (1 children)

I'd say Minecraft's multiplayer experience is close to what Anon describes as "good multiplayer", probably because it hasn't changed much in 15 years - there's not even an in game server browser (at least on the Java edition), and playing Minecraft in and of itself is usually a big time commitment so you're more encouraged to find a couple of servers you like and stick to them.

However, the last time that I feel like I integrated into a server's community was 4 years ago - a blank server list doesn't really encourage you to go looking for more, and it's been harder to commit time as I get older and have more responsibilities (that I ignore anyways, but still).

I think Lethal Company also has a lobby system without matchmaking, but I haven't played it so I don't really know.

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[–] Sparkega@sh.itjust.works 10 points 2 days ago (1 children)

Gamespy back in the day. Could make core friends and join the same servers across games.

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[–] lemonuri@lemmy.ml 12 points 2 days ago

Hmm, it's pretty much the same as 15 years ago if you stay away from the smallest common denominator popular AAA games.

I've started playing squad again after my last try in 2020. I just favourited a couple of low ping well populated servers and have been playing on the same three or four that are working well.

War of rights only has around 150 players in the evening on public servers and they all enter the same one as this game is meant to be played in large squads as well.

Both games are great fun.

[–] AccountMaker@slrpnk.net 16 points 2 days ago* (last edited 2 days ago) (3 children)

I had a very similar experience a few years ago with Tannenberg. An eastern front WW1 shooter that, at least at the time, I don't know the current status, had just enough players in the evening to fill up one server, so I'd play with the same people night after night. It never felt empty because of that and it was great fun.

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[–] Godric@lemmy.world 17 points 2 days ago (4 children)

I HIGHLY recommend Holdfast: Nations At War for the same experience nowadays. There's usually 1-2 full 150 player servers running in the browser, and you start to recognize the slaughterers and shitters over time.

It's a Napoleonic era musket shooting game with locational open VC that gives bonuses for teamwork and line-firing. Recently I've been talking mad shit in a ridiculous accent matching whatever faction I'm playing at the time, and people are now recognizing my name, which is kinda warming :)

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[–] rc__buggy@sh.itjust.works 20 points 2 days ago (4 children)

Quake ]I[ was the last real multiplayer game.

Fite me.

[–] Kazumara@discuss.tchncs.de 15 points 2 days ago* (last edited 2 days ago) (1 children)

Counterstrike Source was later and still had these tight knit communities on the gun game and surf community servers. There wasn't any matchmaking in the client either. And we voice chatted in game for the non-competitive modes.

[–] fuzzzerd@programming.dev 1 points 1 day ago

Surf servers were the best, especially with actual rounds and weapons. Pure surf got boring, bit cs mechanics in a surf world was pretty fun.

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