Umm. It sounds more like that you are just trying out new things and genres and finding that it's not always a hit with you. That's healthy.
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When you put it like that yeah but I was forcing myself through games I wasn't necessarily enjoying.
That's not really FOMO. FOMO would be like, pre-ordering a special edition of a game you aren't even sure about wanting for $90 because there's a "Preorder-Only" in-game perk and you just have to have, or falling for those "Limited Time Only" microtransactions in FTP games.
I guess I meant it more so in the fear of missing out on something culturally relevant. Whether it's a modern multiplayer game like Destiny 2 or a classic that is frequently referenced like Half Life. Not being able to be part of the conversation when it's brought up
I guess I can see where you're coming from. Kind of the fear of missing out on being a part of the gaming zeitgeist.
There's an important moment where you have to ask yourself...
"Is this story so bad I'm not invested in it anymore?"
"Is the gameplay bothering me so much that it feels bad or unfun to me?"
If the answer is yes to both of those, you may feel free to drop the game with full confidence you're not gonna play it again.
I get what you are saying but a lot of the time it's just a mediocre experience and I'm not necessarily disliking it. More indifferent than anything. Occasionally a game has made a pretty solid turn around in the last act
It's okay to stop playing a game after you've played enough of it to understand it isn't for you.
I think I had about 10~12 hours played of Diablo 4 before I noticed it wasn't for me and stopped. Still enjoyed what little I played of it, but wasn't motivated to continue.
Surprisingly, Baldur's Gate 3. I absolutely love D&D, but I tried playing through the Pathfinder video games, Pillars of Eternity, Divinity: Original Sin 2, and nothing stuck with me. I just wasn't a fan of the CRPG genre, despite me playing in-person tabletop RPGs multiple times a week.
I bought BG3 thinking I probably wouldn't get hooked, but I didn't want to miss out when literally every one of my friends is playing it. Well, I am absolutely hooked and have 40 hours in the game and will likely do multiple playthroughs, and I kind of "get" the genre now. I know PoE, PF, or DOS2 may not be as good, but I feel a lot more confident at the prospect of playing them now.
So in this case, FOMO helped me a great deal.
Mass Effect Andromeda. The reviews convinced me I'd hate it, but I couldn't stand the thought of possibly missing some lore after I loved the first 3 so much. Turns out it was actually pretty good.
No Man's Sky. It looked slow and grindy but people kept hyping it up. I caved, and forced myself to play 20 hours trying to find the good bits. I never found them.
I think the hate for Andromeda was a little overblown. I enjoyed the heck out of the game, regardless of any weird facial expressions! It of course was never going to live up to the original trilogy but it stood out on its own in a lot of positive ways
Cyberpunk 2077. I was pretty skeptical of it before it came out (didn't really feel like it was doing anything unique), but it was such a big release I picked it up to have an opinion on it.
Don't think I'm gonna do the same for Starfield, though, that's just a pass
I think for me it's going to end up depending on the modding community and how linear the game feels.
I played The Outer Worlds due to the hype around Obsidian releasing a game but it just felt kind of flat and lifeless. Maybe it's just because it seems similar in atmosphere but I'm worried Starfield is going to end up feeling the same.
Cuphead and I fucking hated it. Lovely art style and retro feel but my god. I play video games to unwind and have fun. What the hell maaaaaaaaaan.
Elden Ring
The glowing review and how people say its the best time to try a souls game made me buy it.
Not a game for me.
(Just in case people start saying I need to get good. It has nothing to do with the difficulty. I am thoroughly enjoying AC6 now.)
Minecraft.
Way back in its beta days, a couple of mates couldn't put it down. They couldn't explain why digging holes was fun nor placing cubes. I really didn't get it after a demonstration from them. Eventually had a LAN with a mate that was vaguely curious but also didn't think it was going to be interesting.
We didn't sleep for the next 36hrs, nor notice it was a new day until my family got up and started making breakfast.
Diablo 4. Played it for 10hrs then I got bored of running 30m, fighting a group of demons, running 30m, fight demons, repeat. Haven't touched it since.
That's not what fomo means. I have a bad case of FOMO right now with Genshin Impact. I genuinely like the game, but it forces me to login twice a day with the resin system (basically energy that accumulates over time), otherwise it caps and I lose progress. Also a lot of their content is in the form of limited time events. They do this for the obvious reason of it being extremely profitable. This is why you should be very cautious about getting into live service games.
A lot of the Zelda games, for me. I tried Ocarina of Time and Majora’s Mask and they were not my thing. A lot of people raved about those games but I couldn’t get into them. Then there were a couple on the DS that I couldn’t get into, either.
But then I found Wind Waker and absolutely loved it, and then loved Breath of the Wild and Tears of the Kingdom (so far), too!
Among Us. But it was free and I only needed a couple of rounds to figure out I don't enjoy it much
Subnautica, because lots of people said it was a great game and there were things that could be spoiled, so that indicated a neat story. The beginning was freaking awesome! But I hate crafting survival games, so I didn't play for very long.
The grind and particularly the inventory management make me never want to play Subnautica games again despite loving the first one. I hope they sort this out for the next game in this style if they do it again. The base needs to have a shared inventory that it pulls from when crafting, and preferably stacks of items are shown instead of individual items.
That said, I don't know if they'll do another survival game again. They made Natural Selection before it (which is awesome and still has a community) and have made Moonbreaker now. They tend to jump around to a ton of different styles of games.
Fallout 3 was one. I had just transferred to a new college and was dorming. Several of the guys were playing FO3, so I decided to get it, even though I knew almost nothing about FO games. But I knew it'd be something to talk about with people. And it worked, even though I didn't get that far into the game. Made friends; some that 15yrs later I still talk to on occasion. As far as the game itself, I haven't played another FO since; just generally not my kinda game.
My gaming buddies now, who I've known them for several years, have the attention span of goldfish, so I've largely stopped FOMO games purchases. I can't keep spending money on games they'll play for a week or two, or less. Though if it appears there's some longevity, then maybe I'll jump in. Barotrauma and Project Zomboid are a couple where the FOMO eventually won out, but it did pay off. We've sunk hundreds of hours into each game over the last 2-3yrs.
Fallout 1 and 2 are 2D isometric turn based games, while 3 and later move to a first person perspective so you might enjoy the classics... Unless you just don't enjoy the setting - in which case fair enough.
FO76 and had paid the pre order and I was hoping to do roleplaying but it was so buggy and the controversies made me no longer play it.
Only multiplayer games, since a single player game is usually available forever someway or another. Multiplayer games live and die based on popularity. No players = no game. And the longer the game is around, the fewer players it generally has so I like to get in right when they come out if I'm interested at all.
stardew valley and the stanley parable. no regrets :)
Nier Automata. I really hated the replaying it part. The combat gets incredibly boring after the first two playthroughs. I also found the supposedly "deep" story to be extremely lacking, very on the nose and, like way too much japanese entertainment, bipolar when it comes to emotions.
Yeah, I've got the same thing with playing previous games in the series. This summer I've tried playing BG1 and then BG2 prior to BG3's release - and I did not go very far (did not like the UI).
Valorant, Fortnite
None, fomo is a bullshit marketing word
Wow, so edgy and cool. But come-on, certainly there's a game you've tried out because of all the hype around it
Those aren't really FOMO in my opinion, more like being curious about what the praise was about. It's trying new stuff, and rather healthy I'd say, even if you realize some of those really weren't for you in the end. Yeah, I had quite a few of those too.
To me, FOMO would be anxiety about stuff that you really can miss "forever" and regret afterwhile.
In games, it's weaponized with artificially limited stuff because whoever is pulling the string wants you to fear a missed opportunity and make an impulse decision.
It's stuff like preorder "bonuses" you will never have another chance to get otherwise, time-limited content, battlepasses, daily rewards etc.
One of the most pathetic recent example I can think of being Nintendo making the translation of a 1990 Famicom game available only for a couple months. "Quick, buy Fire Emblem now, before it disappears forever!!!"
Even then I'd argue the lines are blurred with so many online marketplaces going down and how secondhand games have exponentially increased in price.
As far as I'm concerned emulation is the solution to this but I could see it being a hurdle for those that do want to play them legitimately