As someone who loved their older games, this sucks; but as someone who has played their newer games, this was expected.
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The remake was so boring that I uninstalled the game before I even finished the first mission.
I lasted a little longer but not much. It really was bad. I reinstalled it after their giant patch that was supposed to fix it and gave it a second chance: the shooting was better but the main issues with everything else were still there.
It was like they asked ChatGPT to create a Saints game.
City Unleashed: Crime Revolt
Default (GPT-3.5)
User Create the plot for a game similar to the first four Saints Row games
ChatGPT Title: "City Unleashed"
Plot: In the sprawling metropolis of Havencross, crime syndicates have taken control, leaving the city in chaos. You play as a street-smart vigilante who rises to power in order to reclaim the city from the clutches of these criminal organizations. As you build your own crew and establish dominance, you'll face off against rival gangs, corrupt officials, and powerful crime lords.
Starting as a small-time crook with a personal vendetta, you'll complete daring heists, engage in intense street races, and execute audacious stunts to earn respect and resources. Your actions catch the attention of an underground resistance that seeks to topple the syndicates. They offer you support, guidance, and a chance to reshape Havencross.
The game offers an open-world environment, allowing you to explore the sprawling city, engage in a variety of activities, and make choices that influence the narrative. Customization plays a significant role, not only in terms of your character's appearance but also in building your gang's identity, from outfits to vehicles to hideouts.
Throughout the game, you'll encounter memorable characters, each with their own motivations and backstories. As you forge alliances and rivalries, the balance of power in the city shifts dynamically. The story takes unexpected turns as you uncover the dark secrets behind the syndicates' rise to power and their connections to influential figures in the city.
With a blend of over-the-top action, humor, and engaging storytelling, "City Unleashed" captures the essence of the first four Saints Row games, delivering a high-octane, open-world experience filled with outrageous missions, explosive combat, and a dynamic environment that reacts to your choices.
ChatGPT did way better.
It was so boring I deleted my OS before the opening cutscene finished.
It was so boring I tossed my tower out a window before I even purchased it.
SR2 was the peak of the series for me. I played 3 and 4 but they already felt like they were being constrained by budget even back then. They were mostly copy pasted mini games with far fewer missions.
Great, so no more Saints Row 2 fix for PC I'm guessing, just great.
There was this guy working on the patch and he was basically the only person in Volition that cared about it, guy got cancer and instead of spending his last days with his family he worked on it until he died. His dying wish was to get this patch out. Soon after they diverted all their resources to that garbage game, it failed and now we're here.
Both insulting to his memory and for everyone waiting for this patch for damn years. Fuck Volition and fuck Embracer.
Great, so no more Saints Row 2 fix for PC I’m guessing, just great.
Which would be kinda fucking wild considering it was literally someone's dying wish and something they passionately worked on even while they were dying... That project not coming to fruition due to financial quarter this, franchise expectations... that would be absolutely ghoulish.
Years ago when I played SR2 on PC I needed to download a reverse speed hack (a slow hack) because my processor clock speed was faster than the console the game was designed for. Would that patch have fixed that? If so, very sad indeed.
And here I thought that tying game speed to CPU speed was a concept that died in the early 90s...
Pfft-- Japanese devs are still doing this stupid shit nowadays. It's no wonder their in-house PC ports are usually hit or miss.
Bethesda games up to the Xbox 360 era were mostly processor-bound prior to community patches.
Oblivion on the 360 would actually secretly reboot your console during long loading screens to clear the cache when it started running out of RAM due to memory leaks. Bethesda is hilarious.
Let's not forget that in fallout fucking 76 speed was tied to framerate on launch. An online game. With a beefy compy and graphics set to low, you could look at the ground and absolutely zoom across the wasteland.
Mind you, that error was already patched in fallout 4, so they literally copy pasted an old version of 4 to base 76 off of. Here's hoping starfield isn't literally just skyrim with space textures added.
SR2 is unplayable without stuff like Gentlemen of the Row on modern machines. Fixes a bunch of baseline bugs on the port in addition to removing the processor-bound bullshit.
Damn, knowing this reboot was supposed to be the start of the new Saints Row franchise. It's depressing to just see it crumble down like this. I mean seriously in the broad scheme of things what happened here? It's like after SR4 they were all out of ideas.
Let's try recreating Saints Row 4 but with Johnny Gat as the protagonist ... and also he's now in hell.
Let's try being Overwatch!
Let's try starting from scratch!
Let's try permanently shutting down!
Probably just no more actually talented people where they were needed. Be it anything from devs to board of directors.
I'm one of the few who saw Saints Row 1&2 as a discount GTA clone and fell in love with Saints Row 3&4.
Honestly I don't know who the new Saints Row was for.
I'd say that was probably the general attitude for SR1 and 2 overall - they were largely GTA clones, but when GTA took a turn into gritty and realistic, SR3 took a left on silly and surreal which allowed it to separate itself from the stigma of being a "GTA clone" and into its own category.
Even SR2 has a lot of really silly stuff that they don't really do in GTA games, like the property value minigame where you spray literal shit over everything. Stuff like that eventually became too absurd for Rockstar to want to do but it was perfect for SR.
3 is one of the only games I managed to 100% because I enjoyed it greatly. 4 was funny at first but then it became boring after a while when you had all your superpowers and it got boring to keep fighting the same alien SWAT cops over and over again.
For Gat out of Hell, I never bought into the "Johnny Gat is the GOAT" attitude that SR tries to get everybody to acknowledge. It was literally just a filler game comprised of mini-games, and I would often opt to play Kinzie instead of Johnny because I just like her character more.
I mean, SR4 was fun, but ideas seemed to be dwindling down already.
A lot of the features in SR4 were DLC in SR3. I think they took the story as far as it can reasonably go. SR2 was the best.
This has more to do with Embracer Group's June announcement for upcoming large scale restructuring, layoffs, game cancelations, and studio closures than anything else. Embracer has even hit hard at studios that were profitable or had games in the pipeline that were expected to be a huge sales success.
As much as I love games, the industry is a tough place to work, and the layoff cycles are striking once again.
Volition died a long time ago. It started in 2017 with Agents of Mayhem. Saints Row: The Third Remastered and Saints Row IV: Re-Elected Edition continue the fall. SR 2022 finished the job.
They made good games in the past. But we're talking about the past not now.
From Wikipedia: In November 2022, Embracer Group stated that Saints Row "did not meet the full expectations and left the fanbase partially polarized", but financially "performed in line with management expectations in the quarter."
The piles of money were as high as we expected, but really we wanted them to be higher
More like "We don't want to say it was only that game... "
Though actually with it a year later, I would say their follow up effort wasn't amazing them... which makes more sense. They probably were going through Pre-prod on "saints row too" or what ever it was going to be. And Embracer didn't want to continue.
As Sterling likes to say (from memory, I'm paraphrasing) "Game publishers don't want to make money, they want to make *all *the money".
A profit is not enough anymore, got to aim for that infinite growth.
This game had all kinda of problems, but problem #1 was releasing on epic games with 0 hype. At least with a wider release they could have secured a decent launch.
Epic was the least of the problems here.
SR2022 is free on PS+ next month and all the advice I've seen says "save your bandwidth and time".
Raise a glass to a fallen comrade, and maybe play Red Faction Guerrilla again, but the Volition of old was gone a long time ago.
It wasn't published by some rogue and inexperienced entity. Accepting Epic's offer meant that it beat the projected sales figures. The game also ended up being a top seller on Epic, possibly adding to that revenue. On Steam, a negative score would likely bury the game, though we can only speculate.
Yeah since they explicitly say performance met mangement expectations, I suspect they knew ahead of time that it's going to bomb, so they took Epic's money and thereby guaranteed some monetary return at least.
It's a shame, because while I loved SR3 (and enjoyed SR4 and even GOOH albeit I could not stand playing as Johnny), Agents of Mayhem and now the new Saints Row showed that not only is the humor outdated by modern standards and they didn't know how to modernize it, they also couldn't even properly recreate the actual humor the way it was.
Well fuck, it's now 150% we ain't getting Freespace3 anymore.
Freespace 2 was such a great game.
I still want to know what lies past the second Knossos portal.
If you haven't, play the mod campaign Derelict. Unfortunately it's the closest to FS3 that we'll ever get, Blue Planet aside...
Embracer still owns all the IP. It may still happen if they think it's financially viable!
They had some kickass developer streams on YouTube. I still remember when they were playing Saints Row 3 and (I think it was the lead designer) being amazed that a helicopter had an interior texture for the cargobay even though 99% of the time you wouldn't see it. Also skinballs and how they used markers to determine NPC behaviour out in the world.
Also the horror story of how they spent weeks compiling visibility volumes for Saints row 1 and having to satisfy silly requirements set by Microsoft such as having a game trailer play on the title screen if no input was detected for a set period of time. They just played a video of them playing the fucking game so they didn't have to do any cinematics lmao.
The Red Fraction Guerilla stream was extremely interesting. How they managed to make destructible buildings and the limitations of that system. They used a stress mechanic that used key parts of a buildings frame to determine how stable it is (can't remember if they used vertex weighing or not).
But unfortunately the most talented on the team didn't get much of an input of where the IP went
My perception of Saints Row isn't that they did something wrong or changed in a bad direction, but to the contrary, the type of humour and "amusement" the game relied on didn't age particularly well, it comes from the age of le random, LMFAO and similar content.
Similar to Borderlands in a way, the humor was of it's time and didn't age gracefully.
And another studio hits the dust. So long! We hardly knew yee. At least be grateful you haven't ended up in the Call of Duty mines, like Raven.
This is a long time coming, but they'll always be the studio that made Freespace 2, the 6DoF combat sim GOAT
Good luck, Alpha...
I think they would have done well if they did not stray so far after SR2. It’s fun fooling around and being wacky in a game that has realism to it but when the game is built solely around being wacky it’s just boring.
I don't agree at all. SR3 and 4 were peak for me. I don't want a game that feels like it lives in the shadow of GTA. SR4 really had it's own personality and it was a ton of fun for me.
SR3 was the top game for me. SR4 was a bit too much, but SR3 felt like it hit that sweet spot of goofiness, insanity, and just enough realism for me to keep me invested in the world
I enjoyed the new game, just as I did the previous titles.
They made a mistake of setting, placing it in a sparse desert city didn't do much for visual spectacle, but imho it wasn't anything close to the irredeemable piece of shit people made it out to be.
I honestly think gamer's expectations are too high in general these days, and treating an enjoyable game like crap because they didn't meet unrealistic expectations will just lead to more safely profitable regurgitated remasters and microtransaction games as the industry is drained of any passion or risk tolerance, just as what happened to hollywood abandoning stories in favor of profit formulas and known IPs.
Red Faction: Guerrilla will always be my favourite game of theirs.
So many good memories in the multiplayer. 🥲
I mean, I could see this coming.
Saints Row reboot at least had an interesting setting and played okay. But it was let down by awful writing and a lack of scope.
It didnt have all the features of even Saints Row 2. The plot seemed to pander to millennials in a very "how do you do fellow kids" kinda way. Some of the gameplay was repetitive and boring and it had a few bugs.
With a different writing team and another year in development, it could have been a huge success, but they didnt so it wasn't. RIP Volition.
how do you do fellow kids
That's it! I couldn't figure out why, a SR fan, had zero interest in their latest release.
It's because that trailer was oozing with "fellow kids" energy.
Damn shame. I've not played the recent game but I loved Saints Row 3. Spent a lot of hours just driving around and beating people up with a dildo. Sad times.
I hope someone picks up their IPs. I want a good current gen Saints Row.