this post was submitted on 20 Sep 2024
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Factorio

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[–] jonc211@programming.dev 15 points 1 month ago (2 children)

I was unsure about this as I read the start of the article. The territories system allays most of my concerns though. It basically puts the onus on you to go and pro-actively defeat the worm that owns the territory before expanding into it.

If it had been the case where the worms can come and attack you wherever you are, I think that would have been a nightmare. Glad there seems to be a reasonable balance.

[–] esc27@lemmy.world 8 points 1 month ago* (last edited 1 month ago)

Yeah, the first paragraph would have completely ruined the game for me, but the territory system actually sounds fun and sort of makes these minibosses.

[–] Drigo@sopuli.xyz 5 points 1 month ago

Totally agree!

My 2 friends don't read any news, so I can't wait to send my friends to vulcanus, and see their reaction when the first worm comes and destroys the base when they expand into its territory haha

[–] Kerb@discuss.tchncs.de 11 points 1 month ago

shai-hulud
may his passing cleanse the world

[–] lvxferre@mander.xyz 8 points 1 month ago

I love how they managed to make something that likely plays very differently from biters, requiring different strategies, but still keeping up with the same "bug" theme. It might be a work in progress but so far it looks exciting.