this post was submitted on 07 Sep 2024
396 points (98.5% liked)

196

16264 readers
2792 users here now

Be sure to follow the rule before you head out.

Rule: You must post before you leave.

^other^ ^rules^

founded 1 year ago
MODERATORS
 
top 6 comments
sorted by: hot top controversial new old
[–] Sonotsugipaa@lemmy.dbzer0.com 52 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

I didn't think it would be reposted so many times when I made it *^*

[–] Martineski@lemmy.dbzer0.com 36 points 2 weeks ago (1 children)

Holy shit! You actually made it? I found it shown for a short moment in a youtube video so I looked it up and posted there. Damn...

[–] Sonotsugipaa@lemmy.dbzer0.com 31 points 2 weeks ago* (last edited 2 weeks ago)

0.0

Yeah, I posted it first on Reddit on r/ProgrammerHumor and saw it reposted on r/196 (got way more upvotes there), then I reposted it here myself when Reddit did the Reddit and I moved here.

Tbf it is a good meme...

[–] fishsayhelo@lemmy.ml 17 points 2 weeks ago

good meme 👍🏿

[–] ZILtoid1991@lemmy.world 6 points 2 weeks ago (1 children)

How is it compared to the OpenGL pipeline? I finally want to move away from CPU sprite rendering.

[–] MarkalAlvarez@lemmy.world 7 points 2 weeks ago

I started to learn OpenGL a few months ago and it is the recommended library to learn because most of the steps in the pipeline are already managed by OpenGL itself. You still need to code some steps but nothing too complicate, even to render a basic triangle in Vulkan is cumbersome so at the same time is easier to screw up and then understanding the root cause in the pipeline since you have to do a lot of stuff by yourself.