"I don't believe you heard us or Larian say that this was about parity in terms of parity.
Well, that clears everything up. Thanks, Phil.
"I don't believe you heard us or Larian say that this was about parity in terms of parity.
Well, that clears everything up. Thanks, Phil.
It's sad how split screen is being treated. Which, I understand the technical limitations, rendering the same things twice at the same time IS a bigger and bigger ask as graphics improve. And even though I myself am playing through the game co-op with my GF LAN, not using split screen, it's slow death is still a bummer.
But maaaaaaybe that is just me being old and nostalgic lol
It's a concession by Xbox at this point. Series S is too underpowered for split screen to work at the level of quality and stability Larian demands. Microsoft caved on the requirement because the alternative is it'd never release on Xbox at all.
They are removing the co-op split screen, which 99% of people were likely never going to use, to begin with, I don't see this as them "giving up" on the Series S. They don't either...
"We're taking feedback from devs including Larian. I'm confident we're going to find a good solution and we're going to learn. I don't see a scenario in which we eliminate S.
The absence of split-screen co-op is not a deal breaker for me.