We’re playing on the hardest difficulty and saving Isobel without knowing the fight beforehand is IMO basically impossible since they swarm her so fast. It’s especially frustrating since saving the tavern makes such a big difference too.
Baldur's Gate 3
All things BG3!
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
Spoilers
If your post contains any possible spoilers, please:
- Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.
- Use the appropriate spoiler markup to conceal that content in the body of your post.
Thank you!
I did have one odd issue. I made a point to not mention the artifact to Jaheira. But when I spoke to her later, our conversation implied I told her about it.
Yeah, I had that too. Seems like the option to hide the artifact from her isn’t completely scripted.
In my fight (on tactician) I was one turn away from saving her and I misclicked something (I don't remember what) and she died. I reloaded after that because I was annoyed, moved some candelabras in front of the double doors, used arcane lock on them on the first turn and it was trivial. It's mostly a useless spell, but it can occasionally come in very handy. Remember, not all spell need to be combat spells to be useful in combat.
So I'm totally save-scumming along the way, at least for my first playthrough. But damn was that fight hard even on normal. Was finally able to save Isobel but it ended up costing me Jaheira as she got swarmed by 3 of the enemies while I was dumping everything into Marcus. And at this point not going to try again.
Question though, when I got to the inn only a few tieflings were there and the rest had been kidnapped? Not sure what I might have missed to cause that?
They were kidnapped for me as well. But a good chunk I recognized were there. I don't think you can avoid it, as they mentioned the kidnapping happened while they were on the road.
I feel bad, I promised a few of the teeflings that I would find the people they care about. And now the people I promised are all dead. Maybe I'll be able to find the tieflings that were kidnapped when I make it to the tower. Hopefully I can save some... But I feel like I lost a few of my favorites.
This entire thread is making me think that I got incredibly lucky in that fight. It was a cakewalk, perhaps my rolls were just really good, but I had no problem with it at all. I was playing on Normal like you were.
The only times I load a save is if I get wiped, so this first campaign has been interesting to say the least.
The last inn was my first big disaster in a string that has made my first play through quite sad.
Everyone except my party died at that inn, and my party only just survives with less that 5hp between all the characters.
Compared to act one this turned dark really quick.
Jaheira managed to survive for me, but it took me throwing a potion or 2 at her.
Act 2 has been dark and unforgiving for sure
So I managed to do it on my first attempt in Tactician, but I'm a veteran of WotR and Kingmaker's Unfair difficulty so I know when I have to focus a mage.
Karlach was clutch in this fight. I picked up GWM for her at 4 and kitted her out for move speed/momentum and wisdom saves. She is basically a juggernaut. Between GWM, Frenzy, Haste, and Reckless Attack she deals an average of 60-120 damage per round. There is a maul that applies the Chilled status on hit so he was never even able to heal and went down at the start of round 2. I did get kind of lucky though as she rolled well on initiative and landed two crits.
Since I got a good Initiative roll my first playthrough, I decided to go back and reload until I got a bad one for this encounter. I didn't change any of my party, their equipment, or their prepared spells ie the closest I could come to a blind run. Isobel only had 3hp left by the time my party's initiative came up on the reload I decided to go with.
The encounter was saved entirely by one spell, Sanctuary. Larian changed it from "Wis save to attack targeted creature" to "targeted creature can't be attacked" and when she tripped on Jahera's ice it bought me 2 rounds that she couldn't be targeted. I had been using this busted change to keep Gale alive prior to this.
Party: MC Paladin, Shadowheart, Gale, Karlach.